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Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1592175
  • 170
  • 42791

Posts

Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


Ugh, it just happened to me. I am worried that I will need to start the game all over once this bug has been fixed.
I don't think so we have to start all over again...or?
If a bug causes a bunch of switches/variables to get the wrong values, it can be hard to release a fix that works with already "infected" files. However, a missing/malfunctioning teleport event fix should work even on older savefiles.
author=Crystalgate
If a bug causes a bunch of switches/variables to get the wrong values, it can be hard to release a fix that works with already "infected" files. However, a missing/malfunctioning teleport event fix should work even on older savefiles.

When can we expect the fix to take place for version 6.3?
author=matski
When can we expect the fix to take place for version 6.3?

I have nothing to do with this game, so I don't know. I was just speaking out of my experience with the editor. Sorry for any confusion caused.

If you discover that an event doesn't teleport you correctly (or said event doesn't even exist) and you save the game and then fix it in the editor, you can load the old file to the new version and it will work just fine. Therefore, I believe that this problem can be fixed in a way that will work with other save files.
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


I just encountered this same bug. I was pulling my hair out trying to figure out what to do next. Came on here and saw that I was not the only one!

Great game so far, stinks that I have to take a break for a while lol.
author=TheTruShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?

I Got The Same Bug To!But Maybe This Tips Will Help You A Lot I Try It And Did It.
1.Download The Older Version Of The Game (5.5 Or 6)
2.Install The Older Version Of The Game To LegionWood Folder
3.Play The Game,Pass The Regional Checkpoint
4.Save After Pass The Regional Checkpoint
5.Install Again Version 6.3 (If You Want)
6.Play It Freely
Hi everyone! That bug is now fixed. Somehow the passability for that tile had changed, but it is now back to normal.
author=Dark Gaia
Hi everyone! That bug is now fixed. Somehow the passability for that tile had changed, but it is now back to normal.


In the pirate's area, I see a staircase but it's not letting me go down. Am I suppose to go down these stairs? If so, then I found another bug.
Actually, I decided to work on a second floor for that dungeon, which I scrapped, but I forgot to remove those stairs. They don't lead anywhere :/
Hiya Guys!I Finished The Game With Killing The Rift Monument (Pretty Hard Though)!Because Maybe Someone Want To Finished The Game Without Being Hard I Save At The Crystal Points Right Before The Boss Battle.Download It Here:http://www.4shared.com/file/4kLDt2Yv/Quest2.html
I found a bug after downloading the recent version: When you first meet Alexis in the port charn upstairs, after dialogue with her, it will show the error message" unable to find file Graphics/characters/$veiculo(10)
Hello Dark Gaia.
Great Game, but some questions (version 6.3):
In the pirates cove I can only advance up to 3 locked doors. How can I open them?
I just read, that the stairs are not functional. So there's no bug there (but no hope to find a key down there, either).
Two doors (to the bottom) are locked ("you need a key"). A third door to the left is locked and it says "there's no keyhole". That's all. No possibility to enter any code or so.

(... But strange enough, I do have 5 creation pins! The guy whom I brought the mythril stone and who had already given me a creation pin for it, gave me another one, waiting at the entrance of the cave where I found the mythril. (This is after the distruction of the 2 cities)... But the pin of zenith is still missing, as I do need the second image half from the pirates to get it.)

Dig site: After rebooting the computer with the disk a line of numbers appears (4, 8, 15, 16, 28, 42). Do I need those numbers for anything? First, I was thinking it's for the door. But that code is kupc. So what are the numbers for? Or is this just a gag for the fans of the "LOST" TV series?

Some bugs:
.by mistake I entered to Klaim by ship and couldn't get out anymore
.hellish hide and stinger are not available during battle (they only appear among the battle items when I'm not in battle)
.pirouette tech does not strike several enemies as it should following the description. There's just some more damage to one single foe (similar to double strike)
edchuy
You the practice of self-promotion
1624
DG, I have chosen to play your game as my first act in returning to RMN community. I recall playing a demo a couple of years ago, but I´ll start playing from the beginning. I´m glad you managed to complete developing it. Expect a review once I´m done playing it!
I HAVE A PROBLEM IT SEEMS IT MISSED A FILE THE GAME IS PRETTY GOOD UNABLE TO FIND FILE GRAPHICS CHARACTER VEICULO (10)IN THE PORT AFTER SPEAKING WITH ALEXIS WHAT FILE TO DOWLOAD TO FIX IT AND WHERE TO PUT IT
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


you get one half from the guy in the cabin right before you meat the green hair guy and when you kill the pirates it is is the skeleton
Finished the game a few days ago; incredible, really. Got pretty attached to the characters, ending made me a little sad - you'll understand if you've played it through - but it was still great. Pity there isn't a sequel with the gang teaming up again, that would have been awesome.

Anyway, there's quite a few pieces of music here I quite liked, and wouldn't mind listening to without having to play through the game. How would one go about getting the OST/Music files for this game? I'm not very computer savvy...
author=polipoli1
Hello Dark Gaia.
Great Game, but some questions (version 6.3):
In the pirates cove I can only advance up to 3 locked doors. How can I open them?
I just read, that the stairs are not functional. So there's no bug there (but no hope to find a key down there, either).
Two doors (to the bottom) are locked ("you need a key"). A third door to the left is locked and it says "there's no keyhole". That's all. No possibility to enter any code or so.


I've got the exact same problem. Also, the klaim ship problem also seems to occur with Charn.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=Jascarell
Finished the game a few days ago; incredible, really. Got pretty attached to the characters, ending made me a little sad - you'll understand if you've played it through - but it was still great. Pity there isn't a sequel with the gang teaming up again, that would have been awesome.

Anyway, there's quite a few pieces of music here I quite liked, and wouldn't mind listening to without having to play through the game. How would one go about getting the OST/Music files for this game? I'm not very computer savvy...


In the file with the game in it, just go to Audio, and then BGM, you'll find all music there. Works like that for all RPGmaker games.