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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Strictly For Commercial

I have embarked on a new journey...

Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.

A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.

This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.

If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!

tl;dr - HR is going commercial

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 03/09/2017 03:13 PM
  • 06/19/2009
  • 1239537
  • 219
  • 34551


puking up frothing vitriolic sarcastic spittle
I've never had a problem downloading games from RMN, so if your DL speed is that slow then that's probably your problem. That said, there is a distribution list linked in the game's description that lists other places you can get the game (Gamejolt is probably a good shout): http://rpgmaker.net/games/82/distribution/
Well I have a 100mb/s connection so I doubt the problem's on my end. But thank you for the list.
What Would Jedi Do?
Well, RMN's servers are not the best, but they are not Angelfire bad. I just downloaded it and I was getting between 1,300 and 1,600 kb/s.

The only other place I have uploaded it was GameJolt, so check out there. If that still doesn't work I have a backup in my Google Drive that I can make public (and if Google is slow for you then idunno mang)
In Chapter 2, the Foraminifera cave, I can't push the round rocks/boulders. My characters are Zefiryn the Magus, then a Paladin, Ranger, and Druid. All Level 7, all female (don't tell me only guys can push rocks, PLEASE!). I thought they might need higher strength, but they seem okay to me: 140 (with the Giant's Ring), 123, 122, and 96 STR respectively.

I was able to push the rock in town in Chapter 1, but of course that was a different party. At chapter's end they're around Level 14 and have STR 267 (shapeshifter), 203 (huntress Holdana), 164 (bandit), and 88 (wizard). But I think they were pushing the town rock way back at Level 1. Zefiryn and her group still can't budge them, though!

When I looked up a Let's Play on YouTube (by SonOfYoungwood, I think), they were just rolling those rocks around without comment. Am I doing something wrong? Is it a glitch? Help! I need shrooms to save the village! XD
What Would Jedi Do?
Sounds like a glitch... Can you send me your savefile? Upload it to your locker and post a link to it or send me a Message and I can take a look (or email it to me kenton.anderson :at: gmail.com)
Thumbs up to the rebuild
Hey - why the hell is this game buzzing all of a sudden? There are no new images submitted, nor new blog posts, or anything of the sort lately - so what the hell!?

Damn it, Hero’s Realm – you are NOT Pom Gets Wi-Fi! Only that game can continue to buzz without any new material submitted for it. What do you think this is!?

EDIT: Pfft, I love how my one comment has now rocketed Hero’s Realm up the buzzing standings by seven whole positions, lol. It’s like a regular night in the National Hockey League when a team wins two games in a row and has suddenly gone from 12th place overall to 3rd in one night, lol.
What Would Jedi Do?
Well I didnt rig the system. Nosiree!

(There is a near constant stream of downloads which keeps the buzz hovering between positions 20-50. Couple that with the recent discussions on the FAQ and the Class Tiers and it can reach top 12 which then nets frontpage exposure which increases downloads. Then maybe even a sub or two and boom!)

Remember buzz is generated by user activity - posts downloads subscriptions reviews views and user created media. As a dev I can't farm buzz.
What Would Jedi Do?
why the hell is this trending right now?
because we love your gam

EDIT: Also because this:
I think I will take a more conservative stab at this (Hero's Realm remake?) and see where it ends up. Ara Fell development and release is an inspiration!
Hey kentona. I have an idea for when you next update this game / revise it for commercial release. You should have a section where you fight something / somethings IN the Colossus! I loved the bit where you do the Colossus dungeon and get into it and then pilot it and smash rocks. But what about making a BattleCharacterset for it and then fighting some giant monster or dinosaur or ape or something on a Battlebackground that looks like the worldmap? That would be SO COOL! Go go powerrangers!
What Would Jedi Do?
Is punching now-tiny dinosaurs not enough?
Is punching now-tiny dinosaurs not enough?

Oooo. I must have missed those! But I still think a DBS sequence as golem would be cool.
Just read that this is going commercial. Congrats. I, for one, am looking forward to it. HR is one of my favourite RM2k3 games.

Good luck with all the work involved.
What Would Jedi Do?
Thanks! I'll need it.
Little Late On the News of this going commercial. First of all Congratulations! I'm Glad you'll Finally be getting something out of this massive labor of love you made here, And I'm looking forward to playing the Commercial version as soon as you are finished with it.Right after the release of Half-Life 3

But Anyway Here's to hoping Pewdiepie or somebody else almost as Popular finds it when you put it on steam, And you soon begin to swim in Cash! You deserve it.
HELP!!! "I can't get pass the shadow bug"

So I'm on "Assembling the airship" chapter right now and everything was fine until I was asked to collect 6 Gas Bladders from Gas Dragons. When I'm done with collecting the materials, this is what happened:

There's some kind of invisible force that blocks my way, and I noticed this one as well..

I can't get pass any shadows right now and my life stuck on this episode as well T_T
I hope you're still around kentona to fix this bug.


Oh, nevermind! Somehow I managed to fix this issue by entering the INN to access the bridge on the 2nd floor and now that particular "Force" has gone :D Yay~

Thank you kentona for making this awesome game!
What Would Jedi Do?
I am never going away. kentona is forever.

Thanks for playing!
What Would Jedi Do?
Also, the bug is related to the fact that I have a switch controlling when you can go over or under the bridges in cities that have them (Cidney, Bombomb, etc..) and the switch triggers when you try to access and/or leave the bridge BUT I neglected to also reset that switch if the user warps or teleports off of the bridge area.