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LIVENEL: Nocturnal Skyrift

Latest version : Chapter 1 v1.50.5

Prequel >> Avelions 4


<<< CHARACTER PROFILE >>> Click Here


GAMEPLAY



FEATURES

ACTIVE CHARACTER SHIFT



You'll play as three different groups throughout the game, and may switch between the three party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in each nation. You'll have a full-risk decision making based on these perspectives.

ELEMANTRA



There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle.

STAT-BUILD



You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay.

TIME MANAGEMENT



Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or Eisenrealm Base. Such activities include monster hunting, mantra training, ranked duels, attending special events, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when!

+++

SPECIAL THANKS

While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :

WheelmanZero, GreenDragon, AkemiHomura.

+++

DOWNLOAD LINK

Click Download Now/Go to Downloads :)

or visit website for new updates, details, tools
and Latest version of the game :


Hossi Games

Latest Blog

LIVENEL Chapter 1 FULL v1.50.5 is now available~

Chapter 1 FULL | May 2022

LIVENEL: Nocturnal Skyrift
CHAPTER 1 FULL v1.50.5 is now available~


++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.50.4

GAMEPLAY

+ Added NEW AREAS : REALM CAFETARIA and RESTROOM.
+ Added new SIDE MISSION : BAGS FOR HIRE.
+ Added 5 NEW BGMs in the Realm Cafetaria.

+ Now players can sit in the Realm Cafetaria.
+ Now players can buy NEW DISHES and BAVERAGES.

+ Removed some unnecessary TOOLS : Shovel and Hoe.
*You can store the plants in the Green House without these tools.
+ Fixed some items DESCRIPTION.

GRAPHIC

+ Added NEW TIPS in Loading Screen.
+ Fixed "twin" NPCs in the same area.
+ Fixed the size of some NPCs, giving them different height.
+ Fixed Lucain's initial GUILD RANK in some menus.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.50.5

GAMEPLAY

+ Added COOKING feature in the Cafetaria.
+ Added 22 NEW FOODS and BAVERAGES.
+ Added 22 DISHES.

+ Added more random SPHERIA CHESTS.
+ Added more Interactive OBJECTS.

+ Now players can brew COFFEE in the Realm Cafetaria.
+ Now players can access 4 different Mission Panels, based on
its Mission Type : Collector, Scavenger, Hunter and Chaser.

+ Improved NPC Dialogues.
+ Fixed some items DESCRIPTION.

GRAPHIC

+ Added customised ICONS for Foods, Baverages and Dishes.
+ Added different TEXT COLOR for "taken" mission in MISSION PANEL.

+ Fixed all AREA NAME BOXES (GPS TEC Apps) in Teirra Haven.
+ Fixed the size of some NPCs, giving them different height.

BUGS & GLITCHES

-NONE-

++++++++++++++++++++++++++++++++++++++++++++++++++++++++



++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  • Production
  • cradth
  • RPG Maker MV
  • Simulation RPG
  • 10/29/2015 10:58 AM
  • 05/16/2022 09:32 AM
  • 06/18/2022
  • 126016
  • 72
  • 5597

Posts

Pages: first 123456 next last
author=KyuubiKeeper
I'm great,thx. "After I finished the English translation for Avelions 4, this battle system got me hooked, and it was felt user-friendly too" the action battle or the lnear motion? Found bug, the card game cant play the theme?, or something like that making the game unplayable

Yes, I talked about LMBS plugin, it's pretty amusing
and time-consuming at the same time. Maybe I could make
a simple game with that battle system.

Nooooo wayy -_-; I'll check that. Thanks for the report!

Edit : I fixed that issue on 1.49a release, it's accidental
drag and drop of files. I think that bgm was one of them.
I'm great,thx. "After I finished the English translation for Avelions 4, this battle system got me hooked, and it was felt user-friendly too" the action battle or the lnear motion? Found bug, the card game cant play the theme?, or something like that making the game unplayable
author=KyuubiKeeper
I played the latest techdemo last night. Where's the turn order display or did I miss something?

@KyuubiKeeper, how u doing? Hope you safe and sound, my friend.
Thanks for keep coming back and posting feedbacks, I received
the same questions on facebook too. Thank you so much.

Well, tbh I had used three or four different battle systems while
making the game demo for livenel, and changed them frequently due to
plugins conflict. It has been a long, messing trial and error since
the game was still in its early "concept" stage, back in 2015.

+ Linear Motion Battle System
After I finished the English translation for Avelions 4, this battle
system got me hooked, and it was felt user-friendly too. But then
I realized that it's not as easy as it seems. Eventually, this "Avelions 5"
project went on HIATUS, for about 5 years...? xD

In 2020, when I went back to work on this project and changed the game
title, I had used; CTB with TURN ORDER DISPLAY, MOG Sideview Battle,
Yanfly's Sideview Battle System, SBS with TURN ORDER DISPLAY (maybe you're
playing this one?). And finally, I'm using Yanfly+MOG Sideview Battle
System with ATB. So far it seems to be working fine, no bugs, no plugins
conflicts.
I played the latest techdemo last night. Where's the turn order display or did I miss something?
Everything will get better in time.
You too, my friend. Keep doing what you love
and you'll see it eventually that you could
do more than you thought.

Have you made any game thread?
author=cradth
author=EgyLynx
author=cradth
I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol[/quote]

Is that sarcasim?? (or how it said)... well... mapping :)



No. It's not sarcasm.

Story/Gameplay > Graphic, I believe.
And yet, I keep coming up with constant updates
for...Graphics. xD

Sometimes, I feel that this game goes in
the wrong direction, but I guess that's that.
I just try to push myself towards finishing
things that I started.
I talking just what i now BOLD...

It me these stories/mappings are muuch better thn my...
author=EgyLynx
author=cradth
I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol


Is that sarcasim?? (or how it said)... well... mapping :)



No. It's not sarcasm.

Story/Gameplay > Graphic, I believe.
And yet, I keep coming up with constant updates
for...Graphics. xD

Sometimes, I feel that this game goes in
the wrong direction, but I guess that's that.
I just try to push myself towards finishing
things that I started.


author=cradth
author=Edelweins
The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach.
Thanks! Yes, the game thread often gets regular updates too. xD

author=Edelweins
Where's eidart? I thought he has been consistently showcased as an important character.

I'm sorry, I don't get what u mean.
He's not showing up or what? Where?

author=Edelweins
::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?

I've fixed the database with a new event/command that
will forcefully store all tutorials, characters and
bestiary data even when you use old save files.

The bad news is, it resets elmpshere data too. :(
But don't worry, these elmspheres are still in your
inventory. You might want to check them.
Oh?
author=cradth
author=EgyLynx
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...
Yes, this game is the last episode of Avelions Saga.
The plot for the main story has been finished,
but the details, side stories and dialogues are still
half-baked.

I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol
Is that sarcasim?? (or how it said)... well... mapping :)
author=Edelweins
The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach.


Thanks! Yes, the game thread often gets regular updates too. xD

author=Edelweins
Where's eidart? I thought he has been consistently showcased as an important character.


I'm sorry, I don't get what u mean.
He's not showing up or what? Where?

author=Edelweins
::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?


I've fixed the database with a new event/command that
will forcefully store all tutorials, characters and
bestiary data even when you use old save files.

The bad news is, it resets elmpshere data too. :(
But don't worry, these elmspheres are still in your
inventory. You might want to check them.
The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach. Where's eidart? I thought he has been consistently showcased as an important character.

::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?
author=EgyLynx
So? How story going?

Oh hi EgyLynx! It's great to hear more from you.

The demo has 4-5 hours gameplay, and you'll find the prologue
for Chapter 2 in the end of the demo.

The story so far, it introduces the simulation gameplay for Lucain.
He'll do his first mission, learn some game lores, back to his guild,
Teirra Haven. And eventually, encounter his "future" rival, Maegarf.

If you had played Avelions 4 and finished that game, you'll questioning
Maegarf's motives in this game (LIVENEL), especially after the duel
between him and Lucain in the end of this game demo. xD

LIVENEL Full version (v1.50) will be released on June,
And here's more detail related to the story :

+ I'll add some Side Missions to Chapter 1.
+ In Chapter 2, you'll play as Velia, along with her team.
+ In Chapter 3, you'll play as Maegarf, along with his team.

Gameplay alternates between these three teams.
The 3 Party Leaders will have their own UNIQUE GAMEPLAY :

Lucain's Party -> Simulation with MMORPG elements.
Velia's Party -> Rogue-like with Stealth elements.
Maegarf's Party -> Dark, dungeon crawler with Investigation elements.

How that sounds? Is it too complicated?


author=Edelweins
I love that new game description. just random suggestion, i think it would be nice if you type the text in the usual way, to keep it simple and more readable. YOur game gets better time after time. Well done~


Hello! Thanks for the suggestion,
I often update the story/plot for this game,
that is why I choose to use picture instead,
for easy thread editing. XD
I love that new game description. just random suggestion, i think it would be nice if you type the text in the usual way, to keep it simple and more readable. YOur game gets better time after time. Well done~
author=noctislucis
hi! I want to report some bugs I found. after the ship mission and you're about to go back to hq, this slim robots will show up and block the stairs, you'll get stuck there. another game breaking bug i encountered, sometimes after completing the tutorial, my character iamges bugged out and now disappear whenever I fight the monster, but when I loaded the previous save, he appears. I'm not sure when he does disappear exactly but it might have something to do with the raid suit or the npc who gives the tutorial.


Hello! Thanks for the report! Could you send me a screenshot
that shows the location of these teragon robots?
hi! I want to report some bugs I found. after the ship mission and you're about to go back to hq, this slim robots will show up and block the stairs, you'll get stuck there. another game breaking bug i encountered, sometimes after completing the tutorial, my character iamges bugged out and now disappear whenever I fight the monster, but when I loaded the previous save, he appears. I'm not sure when he does disappear exactly but it might have something to do with the raid suit or the npc who gives the tutorial.
author=Gugudan48
Yes, I found the plotting so random. But hey, don't get me wrong. I love your game demo. This is absolutely gorgeous in some way. How long did it take to create something like this? I just started with my own project and created the thread on the other site/forums, but I got some negative feedback.LOL I wanna make a silly rpg that is at the same time contemplating for its plot.

Also, about your demo. Here's the problems I have;

- The main character, sometimes, getting stuck in the edge of the map whereas he should transfer to the next area. A simple move back and forth to the same tile would fix it, but still, it's quite a nuisance for your beautiful maps.

Which reveals the second issue;
- if you run into the above problem, and you keep pressing the directional pad, the footstep sfx will loop endlessly.
- And if you try to jump over the unpassable obstacles, the same issue may occur.

Some questions I have;

- I'd rather avoid the specters at the moment, as it seems like their behaviour in the battle could be improved with some battle plugins. Giving them more cooler, or numerous, varied skill should work too. But I'm really curious, what plugins you're using for the HUD?

- I'm reaching the guild using the teleport. It seems you put a voice over when the light beam appears, but I can barely hear what it says. In order to fast travel, do I need to run around my first time, interact with / use one of these teleports or will the game progess automatically unlock them all? The far I've reached is the gate (train station? idk) of this big city in daiclou, but most of the time I can just walk straight to the guild.

- What's the purpose of ES Sync? Are they some kind of summon? Any clue on how to get some more in the demo?


Hello! Sorry for the late reply! If I remember correctly,
it took a year to finish the demo. Did u update the demo
to the latest vers? I think I fixed that bug already.
*That bug was happened because I'm not using events to
transfer the character.

Thanks for the advices, I'm using MOG Actor HUD atm.
Yes, you'll unlock the warp points by advancing the main
mission or story. Accessible areas are limited in the demo though.
Yes, it's pretty similar to Summon, but I think I'll remove that
E.S Sync feature. I have a plan to let the players change their
armor instead.

My current goal is to make this game simple, I'm convincing
myself to remove all unnecessary features and maybe investing
my time efficiently into something else, like replying posts. xD

Thanks for playing my game!
Yes, I found the plotting so random. But hey, don't get me wrong. I love your game demo. This is absolutely gorgeous in some way. How long did it take to create something like this? I just started with my own project and created the thread on the other site/forums, but I got some negative feedback.LOL I wanna make a silly rpg that is at the same time contemplating for its plot.

Also, about your demo. Here's the problems I have;

- The main character, sometimes, getting stuck in the edge of the map whereas he should transfer to the next area. A simple move back and forth to the same tile would fix it, but still, it's quite a nuisance for your beautiful maps.

Which reveals the second issue;
- if you run into the above problem, and you keep pressing the directional pad, the footstep sfx will loop endlessly.
- And if you try to jump over the unpassable obstacles, the same issue may occur.

Some questions I have;

- I'd rather avoid the specters at the moment, as it seems like their behaviour in the battle could be improved with some battle plugins. Giving them more cooler, or numerous, varied skill should work too. But I'm really curious, what plugins you're using for the HUD?

- I'm reaching the guild using the teleport. It seems you put a voice over when the light beam appears, but I can barely hear what it says. In order to fast travel, do I need to run around my first time, interact with / use one of these teleports or will the game progess automatically unlock them all? The far I've reached is the gate (train station? idk) of this big city in daiclou, but most of the time I can just walk straight to the guild.

- What's the purpose of ES Sync? Are they some kind of summon? Any clue on how to get some more in the demo?
author=EgyLynx
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...

Yes, this game is the last episode of Avelions Saga.
The plot for the main story has been finished,
but the details, side stories and dialogues are still
half-baked.

I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...
Pages: first 123456 next last