This version of Cope Island is untouched from IGMC 2014. Experience the journey that was crafted in less than a month!
Find yourself on a mysterious island, where you gain score by tackling turn-based RPG battles in the least amount of turns possible with a small selection of randomized weapons. Choose Standard for a more relaxed approach to the island, where the only penalty to losing is a loss of score and save points are frequent; or choose Rogue, where there are no save points and dying is permanent.
Whether you are happy or sad; Cope Island is a place to escape to better one's self at your own pace.
Third Place RPG Winner of the 2014 Indie Game Maker Contest!
Features:
- Mega Fast-Paced Battle System Easy to understand yet full of depth!
- Randomly Generated Weapons Find yourself with a new combination of weapons for each time you visit the Island!
- A Unique Score Mechanic The better you battle, the higher score you receive! Casual players can ignore score and play the game at their own pace, while hardcore players have the option to challenge themselves to get the best score possible!
- Two Game Modes Choose Standard for a more relaxed approach or choose Rogue for a more challenging experience!
- Original Music Each song was personally crafted by the developer within the short development time of the game!
Developer Note
This version of Cope Island was made within three weeks for the 2014 Indie Game Maker Contest. The team consisted of only me. Two days before the game was submitted I re-did all the maps and enemy data. There was no time to take a breather. I had a vision and I had to get it out as fast as I could. There was no time to play test the game a thousand times to untangle the flaws. There was no time to sit down and ponder what worked and what did not work. And that's the charm of the Indie Game Maker Contest! It forces the developer to master the art of improv and rapid pace working.
A new and enhanced version of Cope Island is currently being developed for a commercial release. It will feature all new completely custom graphics carefully and patiently crafted by me, complete re-balancing of the game and enemy data, newly designed maps, carefully re-written dialogue, tons more secrets to uncover, and exciting all new features I will expand upon in the future!
The commercial release will not disrupt this version in any way shape or form. This version of Cope Island will always be free and playable. As of now, there is no release date, though I will keep any who are interested updated on the progress of the new Cope Island.
zDS
Find yourself on a mysterious island, where you gain score by tackling turn-based RPG battles in the least amount of turns possible with a small selection of randomized weapons. Choose Standard for a more relaxed approach to the island, where the only penalty to losing is a loss of score and save points are frequent; or choose Rogue, where there are no save points and dying is permanent.
Whether you are happy or sad; Cope Island is a place to escape to better one's self at your own pace.
Third Place RPG Winner of the 2014 Indie Game Maker Contest!
Features:
- Mega Fast-Paced Battle System Easy to understand yet full of depth!
- Randomly Generated Weapons Find yourself with a new combination of weapons for each time you visit the Island!
- A Unique Score Mechanic The better you battle, the higher score you receive! Casual players can ignore score and play the game at their own pace, while hardcore players have the option to challenge themselves to get the best score possible!
- Two Game Modes Choose Standard for a more relaxed approach or choose Rogue for a more challenging experience!
- Original Music Each song was personally crafted by the developer within the short development time of the game!
Developer Note
This version of Cope Island was made within three weeks for the 2014 Indie Game Maker Contest. The team consisted of only me. Two days before the game was submitted I re-did all the maps and enemy data. There was no time to take a breather. I had a vision and I had to get it out as fast as I could. There was no time to play test the game a thousand times to untangle the flaws. There was no time to sit down and ponder what worked and what did not work. And that's the charm of the Indie Game Maker Contest! It forces the developer to master the art of improv and rapid pace working.
A new and enhanced version of Cope Island is currently being developed for a commercial release. It will feature all new completely custom graphics carefully and patiently crafted by me, complete re-balancing of the game and enemy data, newly designed maps, carefully re-written dialogue, tons more secrets to uncover, and exciting all new features I will expand upon in the future!
The commercial release will not disrupt this version in any way shape or form. This version of Cope Island will always be free and playable. As of now, there is no release date, though I will keep any who are interested updated on the progress of the new Cope Island.
zDS
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