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Progress Report 0.8 - Reflections, Changes and Other Shenanigans BTS

  • BerryRMN
  • 08/05/2016 10:10 AM
  • 583 views
Well, it has been awhile, isn't it. I have been pretty busy and preoccupied with TBWCT-S01 and classes that I haven't been going through this project in a long while. But now that I can work on this for a short time again, I can update you on what's been happening in this project.

First of all, thank you for just looking at this series. It's really small (and has its flaws and all), but I'm surprised a lot of people had seen the game page as well as a few downloads here and there. This may not be the best project I worked on, but I'll try my best not to disappoint. I hope.

Now some of you must have noticed that I have added a synopsis of the game where I already had a description earlier on. Well, I've been making edits and changes to text here and there and finally rewording some of the words to make things better, since this 0.5 version I didn't plan ahead and take into account connecting this version's events to the ending that I had planned. So it took me a month or two to just simply do some reworking and tried playing out the scenes as much as possible in order to get a lot of writing for the other 3 routes that will appear on version 0.8.

Warning: Don't open this if you don't want to be spoiled in the game.

If you played this game, 2 out of 5 episodes complete is roughly the three routes that are done. (I'll have to re-change that to 3 out of 6 (or 7) now at some point.)

These are the three that showed up in v.0.5

- Gibson and Goblin's journey across the "True Realm" - <Gibson's Route>

No Images Here.

- The Face-Off against the Will of the World - <Fading Away Route>



Still using the old UI for this one since it's the only picture I can put up at the moment.

- The Puppet's Handiwork or The Puppet's Masterpiece - <Genocide Route>



Um... Yeah. Let's leave it at that.



Wait.. why does the Minotaur have a different HP than the others?

The other routes that needs to be done are:

- The Revelation of Despair - <Schetcher and Group Route>



- Two Sides, The Specter of Strength and the Will of the Kindred Soul - <Ahsak Exclusive Route>

No pictures for this, otherwise it would be super spoilers.
Huh. Spoilers on top of spoilers.. wow..

- The Mirror that Reveals A Second Face and it's second counterpart, The Mirror that Reveals the Ultimate Despair - <Pacifist + Puzzle Route>

No images for this one, but more because I'm not done with it yet.






This isn't a part of the route for this one. I'm just putting this here since it just adds a layer of it all into one.

Two of the three have all been written. And I changed the genre to visual novel for a reason now. You'll know when you'll play the game on the 0.8 version, but you can speculate why though. Regardless of the negatives, I hope it's going to be alright.

The mapping still needs a lot of work. There are a lot of issues I'm planning to fix on the side, but otherwise, I'm adding up a few maps here and there in order to make the whole dungeon for one of the aforementioned routes. I still need to add a layer to the story a bit more, but I hope that the end result will be worth it. I've also been doing lots, and lots, and lots of playtesting on some of the routes and that was actually so much fun and addicting. It is quite hard on my part, so hopefully it will be hard on the rest. I still need to test one battle since I'm having a hard time getting that part on the correct balancing scale of damage as well.

I have been doing some mind-math puzzles here and there as well to add to the game on one of the routes as well, to make up for the lack of mind-bending puzzles on the previous routes before. But in exchange, these puzzles have less of a field-relation to them. So most of them will probably require you to use your brain than just getting to one place and do that puzzle by pressing one button and the like. It's likely multiple choices and name inputs, I believe.

And if there's one thing that I am having a hard time putting together it's short and concise wordings to anything I said and actually trying to make a natural interaction between the characters. Some of the characters may say a lot of generic lines here and there and it's likely because I'm having a hard time characterizing them. I'm trying my best to make sure they have their own "character" in the game with its own spice of innocence, humor and struggles.. but it's really hard. Regardless, I can applaud people who can do that so much better than I could.

But enough self-reflections and criticizing my own faults for a change, I can tell you that the writing is at 80% done. Once I've finished most of the necessary elements in the game, I can start eventing and re-test all the battles in the game. Once I've tested that, and evented everything else, version 0.8 will be done and I can actually start on minor polishing stage before I can release it here. Basically, 5 episodes out of 6 (0r 6 out of 7)

Once 0.8 is done. Version 1.0 will be more of an "update" of sorts, but the final story component update for the whole game. Essentially one of the endings but alternated for the final ending to be unlocked. That final ending will actually require a twist, you need to literally learn all but one route in the game to get this ending, which serves as a true ending and the final route in the game.

Though to be honest with you all, this project actually started out as an attempt to make a project about humans and other races working together to escape their world and beat a mad person. After a few months of making the old version, the one where it had little effort in completing, I had stopped and considered a lot of the flaws in it. So I ended up changing the story's overall theme and whole premise partially into something different. And this is the result.

Anyways, this progress report is getting way too long. So I might end it off with this little thing here:




Updates are still coming along. But it will take time. And I can't promise you a release date for the 0.8 version, but it'll come out.

That's all folks. Thanks for reading this long Progress Report.