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There's a lot of good in life. You just have to look for it.

Kyme's searching for a fresh start in the city of Province. Will he find it among the eccentric residents and their whimsical adventures? Or will he get lost chasing his personal villain, a grand thief capable of stealing the blue from the sky, the voice of a singer, and even the very memory of what he stole, leaving you with nothing but an empty feeling?

Notes From Province is an Open World RPG focused on exploration and meeting people.

Recipe
Start with a solid RPG, simmer lightly
  • Open world - no dead ends, only new things to see and treasure to find
  • Character driven story - even the battles have a story to tell
  • Crafting, cooking, fishing, dancing, finding a strange rat-loving man living in a hole under your neighbor's house

Mix in 2 cups tactical combat
  • 7 characters - with distinct styles and roles, swap-able mid combat
  • Equipment based customization - abilities and passives come from equipment that can be freely swapped to redefine characters
  • Enemies worth reacting to - each encounter has a plan to crush you unless you spot the weakness and counter

And season with a hint of Animal Crossing
  • Decorate and expand your house - a straight-faced, no nonsense man with rabbit ears will judge your furniture arrangement and award you accordingly
  • NPCs with lives - each villager has their own daily agenda, situational dialog, and a story to tell the more you get to know them


Liked the game? Show support by leaving a comment :)

Loved the game? Donate $5 on itch.io to unlock the Notes from the Developer e-booklet, containing descriptions of cut storylines, behind the scenes trivia, and random ramblings from the Developer.

Latest Blog

Patch Notes v1.0.7

Fixed two places where players commonly got stuck.

The Grand Thief's sun and moon clues
When working to discover the meaning of the clues, the game forces players to go do something else to trigger the next scene. This caused players who did everything else in the game to get stuck.

There are now 3 ways to progress the story.
  • Complete 5 points of "progress" by doing other things, then chat with the party 3 times on the topic
  • Complete 10 points of "progress" by doing other things, and ignore the party chat
  • Find the sun and moon on your own, then talk to the harpy to trigger a bonus scene


After completing any of these, Cyl will be outside Kyme's house with drugs.

The magic show
Watching the magic show takes players to a magical forest, which you can't leave without beating a boss. Players who were unable to beat the boss ended up stuck in the forest.

After losing to the boss, there is now extra dialog guiding players back to the healing spring within the forest. Additionally, the spring now fully heals the party (HP/MP/revive) instead of just HP.

When retrying the battle, there is now an option to let Emith give an inspirational speech which crushes enemy morale and drops their HP in half. It also adds +75 defense buff to the party and -75 damage buff to enemies.
  • Completed
  • Ramshackin
  • RPG Maker VX Ace
  • RPG
  • 04/27/2016 03:35 AM
  • 06/17/2022 05:26 AM
  • 10/31/2021
  • 111297
  • 50
  • 773

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This sounds quite creative! And the graphics and mapping look wonderful as well. You can count me in as a subscriber.
I haven't forgotten about this game! Just got a little lost in a side project ;)

There should be a demo release soon, so anyone who can test and give feedback will be officially considered awesome.
author=Ramshackin
I haven't forgotten about this game! Just got a little lost in a side project ;)

There should be a demo release soon, so anyone who can test and give feedback will be officially considered awesome.

I do enjoy being considered awesome. I also enjoy playing awesome games. Sounds like a win-win to me.
The game sounds amazing and expansive! I love the mapping and premise. Plus the multitude of crafting systems. I can't wait to play!

I really like the fact you can get a house and customize it, keep up the good work :)
Played for about an hour, so here are my first impressions. First of all, the characters are all quite interesting and very well written. Each one has their own unique brand of quirky charm, so meeting new people is always fun.

There seems to be a whole lot to do, with interesting quests popping up every 30 seconds. The more quests you complete, the more the charm of the world rubs off on you, and the more immersive it becomes. Many of the quests drive you to complete them due to their story based nature, and the game always leaves you in eager anticipation of what it's going to throw at you next.

Moving on to the battle system. If I were to describe it in a word, it would be "fun". If I were to describe it in two words, it would be "incredibly fun". And in three words? "Amazingly incredibly fun." There are just so many good ideas in this game. Giving each character their own unique battle mechanics makes battling a blast, and highlighting each enemy's strategy under their name is downright brilliant. I'd go on a lengthy discussion about why it's brilliant, but this isn't a blog, so I'll restrain myself.

The day/night/weather system was also a nice touch. It really makes the world come alive. On top of that, the jumping ability gives you the means to interact with the world that is uncommon in most rpg maker games. I loved the way you cleverly designed the terrain around it, so kudos.

If I had to complain about something, it would be that the town maps look a bit bare in some places. The lack of battlebacks is also a bit of a bummer, but the battles were so much fun I didn't care enough to let it hamper the experience.

All in all, my first impression of this game is that it is very "wow." Good wow, in case you were wondering. I'll be looking forward to the day you finally stamp the game with that ever elusive "completed" mark.
WheelmanZero, for giving feedback comments, you are officially considered awesome ;)

Thanks for the comments! Knowing there's at least once person out there who enjoyed the game really motivates me to continue. I've put focus into areas like combat, immersion, and character writing so I'm glad to hear your thoughts on them.

author=WheelmanZero
highlighting each enemy's strategy under their name is downright brilliant. I'd go on a lengthy discussion about why it's brilliant, but this isn't a blog, so I'll restrain myself.


I'd be flattered if I didn't steal the idea from Guild Wars 2 :p

author=WheelmanZero
If I had to complain about something, it would be that the town maps look a bit bare in some places. The lack of battlebacks is also a bit of a bummer, but the battles were so much fun I didn't care enough to let it hamper the experience.


I've gone through many iterations of the town's design and layout, and I'm sure there willl be many more. I'll definitely turn the bare bits into something interesting. And I never thought about battlebacks! Should be a simple add.

author=WheelmanZero
I'll be looking forward to the day you finally stamp the game with that ever elusive "completed" mark.


Me too ;)
Someone was kind enough to point out a bug, so I'm uploading a new demo release that fixes two game crashing issues.

- The Magic One's wind spell no longer crashes the game.
- Fixed an issue with the Time Loop skill not clearing it's effect at the end of battle. Previously it was possible to use Time Loop, win the battle, then enter the next battle and have Time Loop revert your party's state to the previous battle.

Not to self: less time travel battle mechanics.
I'm following this, it looks nice.
Good luck
Glad to have another subscriber :)
I just spent about 2 hours playing the game.. and I LOVE IT!
The maps are gorgeous and easy to move around (I loved that underwater cave!! so pretty!)
The characters are so entertaining too, so far none of the characters that showed up have disappointed me, even the npcs seem to have a reason for existing in the game, beyond just being there, which I love!
The battle system is really interesting too, in particular, I like Sita's combos moves, it's so cool!
I love that you can decorate your home! yay!
And the quest tracking options in the menu is pretty nice too. I like being able to know what I have going on, sometimes I just forget after going around exploring. lol
There's so many things to do in the game and I like that everything just flows right in. You explore the town and eventually it kind of feels like you really know the place, it's a nice feeling. haha
A little question: There's only one thing I haven't seen in the game (yet? maybe I missed it?) which is being able to change our character's clothes. I would love to be able to pick a different (more cool) outfit for my hero! XD
I'll be looking forward to see what else you have planned for this game. So far it's been really fun and I'm pretty sure I'm far from having done everything that it's available in this demo version! ^^

PS: I almost forgot! I came across a script error when claiming the winning ticket at the beginning of the game (I think I didn't even had Sita in my party). I'm not sure what was the cause really but later in the game, after I was already a bit further along (after having recruited Sita and Ezekiel) I tried to claim it again and that time it worked without any issues.
Thanks for the warm feedback!

author=kittyblue
A little question: There's only one thing I haven't seen in the game (yet? maybe I missed it?) which is being able to change our character's clothes. I would love to be able to pick a different (more cool) outfit for my hero! XD


Definitely on my mind. I even have the clothing salesman planned out. I'm currently in the cut content so I can actually finish the game stage, and character outfits are in the nice to have list, so no guarantees, but I'll try to squeeze this one in ;)

author=kittyblue
PS: I almost forgot! I came across a script error when claiming the winning ticket at the beginning of the game (I think I didn't even had Sita in my party). I'm not sure what was the cause really but later in the game, after I was already a bit further along (after having recruited Sita and Ezekiel) I tried to claim it again and that time it worked without any issues.


Thanks for the bug report! I feel like I might have stumbled across that one and fixed it, but I'll double check.
whe you will put the complete game?

can you make 2 guides: one for the demo and the other for the full game?
The game is close to complete. I'm hopefully it can be ready in a few months.

I was planning some type of puzzle hints or dungeon guide, though I was saving it for the full game. The demo is quite out of date. The whole town has been remade and the early game pacing has been improved.

What kind of info do people want in a guide?
author=Ramshackin
What kind of info do people want in a guide?


Things such a maps, treasures,things to do,etc
I dont know how to jump. any help is appreciated, I'm enjoying the game. I press C on my keyboard and nothing happens I can't jump
You can also jump by pressing Shift.

If that doesn't work, press F1 to bring up the dialog to change controls. The dialog is confusing, but make sure C is bound to A.


Pressing Reset will actually unbind C, so watch out for that.
finaly, the game has been compthe guide is the only thing remainging
Has anyone figured out this puzzle? I'm really stuck D:

author=sushiman345
Has anyone figured out this puzzle? I'm really stuck D:


If I'm remembering correctly, you step on the right ice tile to crack it then the left ice tile and push the boulder to the right and it will fall through the right ice tile, then you jump to the left switch and just jump over to the right switch.
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