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Over two hundred years ago, the five heroes defeated the god of darkness; Ragnarok, in a climactic struggle for the fate of the world. Banished back to the realm of darkness known as the Abyss, the threat of the evil god had finally been put to rest once and for all...or so they thought.

Umbral Soul follows the story of Ragnarok’s loyal servant, Pandora, who joins her master in a quest to conquer the world and reclaim his lost power. In order to shroud the world in eternal darkness, they will have to find and recruit new allies, build an army of powerful monsters, and raise a force strong enough to crush anyone who dares to oppose them. Heroes, generals and rival overlords all stand against them. Do you have the power to make the world yours?



Pandora
A powerful dark sorceress with the ability to call forth monsters from the Abyss and enslave them to her will. Her burning hatred for the world and its people leads her to follow Ragnarok with unwavering loyalty.

Ragnarok
The god of darkness, who seeks dominion over the human realm. Once an extremely powerful being in the form of a monstrous demon, he has now been reduced to a mere soul. He wishes to plunge the entirety of the human realm into darkness, in part out of spite for his counterpart; the goddess of light, Lumielle.

Lanith
Beautiful, deadly, and self absorbed to a tee, Lanith is a succubus with a never ending hunger for the lifeforce of men. Having served under Pandora since she was only a child, she has a knack for getting under her skin, and does so whenever the opportunity arises.

Damien
A deeply twisted and sadistic young man, Damien loves nothing more than manipulating others and watching them squirm. While he has kept his true nature a secret, Ragnarok’s uprising marks the perfect opportunity for him to cut loose and have some fun...by killing as many enemies as possible.

Azrielle
The lord of all demons, who is fiercely loyal to Ragnarok and possesses an extreme, seething hatred for humanity. After failing to aid his master in conquering the world the first time, he has no intention of repeating the same mistakes again.




•A character driven storyline filled with unlockable side-stories

•Moving battle backgrounds for more organic battles

•Over 100 custom attack animations

•Custom sound effects

•More than 10 recruitable monsters and demons

•Engaging, story-driven sidequests

•Enhance your monsters with Darkness Points, evolving them into new and terrible forms

•Teleport to and from your lair at will

•Cutscenes and character interactions change depending on who is in your party



Celianna
Moghunter
Yanfly
Kagome-kagome
Katakura Hibiki Dark Hero Character Pack
Katakura Hibiki Fantasy Hero Character Pack
Katakura Hibiki Lords of Darkness Pack
Pandamaru
Mack
Chirno-chan
Mazeran
Gyrowolf
Closet
Division Heaven

And many more! Full credits list will be included in the game upon completion.
A big shout out to all the resource creators both free and paid out there. Your hard work inspires us all to get out there and create something special!

The time is now. Forget about saving the world, reach out and conquer it.



Latest Blog

I'm back, baby!

Hey everybody, hope you've been doing well. I'm pleased to say I was just recently discharged from rehab, so at long last after over a month I'm home. They ran a whole lot of tests on me and I had several surgeries, so I am finally no longer in danger of croaking. That means I'm finally free to double down on game development, when I'm not stuck sitting in some doctor's office that is. Thank you all for your well wishes, they went a long way towards improving my mental health through that strenuous time. Welp, that's enough chatter. I've got some game making to do.

Posts

Hi there, I have a question at which level the character would have their last skill?
Since I just did a test that level Pandora to level 99 (Just to see all her skill) and her last skill was Darkfire Bolt (8 skills total)
author=WheelmanZero
The sequel will have the player start on an entirely different continent, then travel to the continent on which this game unfolds. I can't really say anything about a desert area right now. It's...complicated.


I'm assuming Gulvin (I believe that's the town where you get the Kraken) and another port town will be used to travel between them? Or is it gonna be Abyssal Portal?
HaoFung- There are a few exceptions, but most characters finish learning all their moves around level 20, give or take a few levels. Some of them learn their entire move pool fairly quickly.

1for3- You'll be playing as heroes in the sequel, so you won't be able to use Abyssal Portal (which makes my life 176.5% easier). As to how you get to Umbral Soul's continent...that's actually a bit of a spoiler.
author=WheelmanZero
HaoFung-There are a few exceptions, but most characters finish learning all their moves around level 20, give or take a few levels. Some of them learn their entire move pool fairly quickly.

1for3- You'll be playing as heroes in the sequel, so you won't be able to use Abyssal Portal (which makes my life 176.5% easier). As to how you get to Umbral Soul's continent...that's actually a bit of a spoiler.


tks you, and when will the next game be relesed?
author=HaoFung
tks you, and when will the next game be relesed?


Ah, the million dollar question. I'm hyped that so many people are looking forward to the next game, but at the same time I'm a little terrified that expectations are going to be too high. Welp, no need stressing out about it! I have the story all planned out and in my humble opinion it's pretty darn good.

I don't really have a release date in mind, there are some other things I need to take care of first, but the good news is it won't take nearly as long as Umbral Soul did. That's because much of the groundwork has already been laid, and I won't have to worry about teleportation and summoning. Most of the sequel's focus will be on over-the-top boss battles and developing the characters. So yeah, I want to take my time and make sure the quality is up to snuff, there's a whole lot I want to do. If you're patient I think you'll find it'll be worth the wait.
I just finished Umbra Soul and it was great. These are my thoughts of Umbra Soul along with my hopes for the sequel. (Warning, I will probably spoil some things and I don't know how to hide spoilers.) Outside of Gyger (who I only used when it was necessary), all of the playable non summonable characters were more than just evil killing machines. I'd much rather call Marcus a very dark anti hero than a villain, he doesn't enjoy what he's doing and he just wants to free the world of ignorance. I'm assuming at least one of them will join my party in the sequel, Azrielle was the only one I doubt could betray Ragnarok. I'm curious how you'll use Serene's party, Athena, and Perseus in the sequel, and I'm really looking forward to it. Should I expect side quest characters such as Vivian and Duncan, Lilith, and the guy Mira likes to return? I'm also curious about Nebra, Rose (think that was her name), and the dark mage I freed from prison, I'm curious whether or not they'll appear. I was kinda surprised Talon was,'t a party member, and I was starting to suspect that Serene may be recruitable at one point. Speaking of Serene, I think she's competing with Marcus to be my favorite. It was nice seeing Lanith heal her after Lumielle's power nearly killed her. Speaking of Lilith, she was an enjoyable character but one of my least favorite summons. I loved her side quest, but she was probably the worst summon to use in it. I had started using Hilda when I reached the Mausoleum and she's one of my two favorite summons, the other being Asmodeus. I liked her move set and loved her passive abilities, though I may have found a glitch? When she died while Berserk, she would normally revive at full health with full mana and I could instantly berserk again. When I evolved the metal slime I was somewhat disappointed by his new move set. Before one of it's moves lowered an enemies resistance to thunder which helped it work amazingly with Marcus, so I was disappointed to lose that. They still worked well together though, so I kept using him most of the game. I liked going through Lilith/Lanith's side quest the most because I could use two summons at once, even if one of them was always Lanith, and Lilith's boss fight was my favorite in the game. Athena and the final boss and competing for second favorite. I'm hoping we get to see the announcer and someone from the Reddin church in the sequel. Speaking of Reddin. it's disappointing that one of it's only two side quests was to recruit a bee that I couldn't enhance.... Arcfall on the other hand was full of great side quests. I started Lanith/Lilith's side quest, I become a slime master, I freed a dark mage that I'm hoping will return one day, and I met the announcer, all great things. I've heard a few times that we'll Sullivan manor and return to Aster Forest in the sequel, but how about the locked rooms in Rozalin's castle and Azrielle's castle? I'm mainly curious what Rozalin is hiding. Oh, I almost forgot. While in Blightsoul Mausoleum I found an old demon queen, are you going to do anything with her later? I remember the demon sorcerer mentioning that the former demon lords were superior to Azrielle in one of the last scenarios. Will any other gods and goddesses be introduced in the sequel? I believe there are currently four, Lumielle, Ragnarok, Lilith, and an unnamed goddess of victory. I thought some of the movesets were kinda small, actually I thought they were pretty much all a bit small. Not even halfway through the game, Pandora quit getting new skills, I think it would've been better if they still received a couple near the end of the game. I'm looking forward to trying the ultimate edition and the sequel, I wish you the best of luck.
i started playing this game few days ago and i simply had to come here and write this. i LOVE it. the maps and the music are so epic, like, it is all so beautiful and amazing, it is making me go dfkhgdfkglkjfhdladkjfhgaj xD story also seems very cool, but as i said, i only started it, so i haven't seen anything yet, and i really have a feeling it will be great! in conclusion, this definitely seems like it could be one of the best rpg maker games i have ever played ^-^
1for3- Congrats on finishing the game bud, it sounds like you enjoyed yourself! I'm gonna put my reply under a tag to avoid spoilers.

Yeah, Marcus barely even qualifies a villain since he's constantly feeling guilt over his actions. In his eyes, the crimes he commits are for the greater good of generations to come. Even so, the things he does are still quite villainous, though he's more misguided than he is evil.

All of the characters (that didn't die) will be making a return in the sequel, including all of the characters you listed. Even seemingly minor characters like Nebra and the little old lady in Vallwin will make an appearance.

There's a glitch in the transformations so the characters don't actually die when their HP hits zero, but instead they revert to their original forms. That's one of the issues being revised for the ultimate version.

I was thinking of giving the Queen Hornet an evolution, but I couldn't find an appropriate enough image. You'd be surprised how few giant mutated monster bee images are out there.

Don't you worry, the secret of the locked doors in Rozalin's castle is another mystery that'll be solved in the sequel. I made sure to leave a lot of threads hanging so players would be eager to see things resolved in the next game. Azrielle's room will become accessible as well.

Ah, someone finally noticed the demon queen's coffin! I was wondering if anyone would catch that. That room was actually referencing another game I intend to make in the far future. It's going to cover the backstory of the demons, as well as the very first demon lord, formerly known as the demon queen.

Lumielle and Ragnarok are the only two actual gods in the game. The goddess of victory is more of a superstitious goddess, so no one actually believe she exists. It's kind of like when people refer to the earth as mother nature. Lilith on the other hand isn't actually a goddess, she's just really, really, REALLY hard to kill. Her soul isn't indestructible like Lumielle or Ragnarok's, but her ability to heal almost infinitely makes many demons revere her as a deity. Plus she's old as dirt.

Since there were so many playable characters in the game (about 20 excluding the evolutions), I didn't want to give any one character too big of a move pool. I wanted the player to experiment with a wide variety of characters that each had their specialties and weaknesses. I thought making any one character too well-rounded would discourage the player from using everyone.


Aaaand I think that's everything. Thanks for sharing your thoughts bud, you have no idea how happy that post made me. Reading posts like this really gets me pumped up to outdo myself.

Oh, one last thing. If you want to hide part of your text, just highlight it and click the little picture of an eyeball with a red slash going across it. It's the third to last icon on the right.

gothicmieil- If it makes you feel any better, reading your post made me go "dfkhgdfkglkjfhdladkjfhgaj" as well. I mean holy mother of Ragnarok, I never dreamed my game would get compliments like that! I hope you have yourself a great time right up until the end!
author=WheelmanZero
You'll be playing as heroes in the sequel

Still avoiding spoilers for the most part but this caught my eye, sounds like this will be a blast as a franchise...
author=TangledLion
author=WheelmanZero
You'll be playing as heroes in the sequel
Still avoiding spoilers for the most part but this caught my eye, sounds like this will be a blast as a franchise...


Hey thanks, I hope I can live up to everyone's expectations. I thought it would be more unique if players could experience a story having gotten to know characters on both sides of the conflict instead of just the "good guys". No matter who wins or loses, they'll be emotionally invested in everyone, which makes the overall story generally more exciting in my opinion.
author=WheelmanZero
1for3- Congrats on finishing the game bud, it sounds like you enjoyed yourself! I'm gonna put my reply under a tag to avoid spoilers.

Yeah, Marcus barely even qualifies a villain since he's constantly feeling guilt over his actions. In his eyes, the crimes he commits are for the greater good of generations to come. Even so, the things he does are still quite villainous, though he's more misguided than he is evil.

All of the characters (that didn't die) will be making a return in the sequel, including all of the characters you listed. Even seemingly minor characters like Nebra and the little old lady in Vallwin will make an appearance.

There's a glitch in the transformations so the characters don't actually die when their HP hits zero, but instead they revert to their original forms. That's one of the issues being revised for the ultimate version.

I was thinking of giving the Queen Hornet an evolution, but I couldn't find an appropriate enough image. You'd be surprised how few giant mutated monster bee images are out there.

Don't you worry, the secret of the locked doors in Rozalin's castle is another mystery that'll be solved in the sequel. I made sure to leave a lot of threads hanging so players would be eager to see things resolved in the next game. Azrielle's room will become accessible as well.

Ah, someone finally noticed the demon queen's coffin! I was wondering if anyone would catch that. That room was actually referencing another game I intend to make in the far future. It's going to cover the backstory of the demons, as well as the very first demon lord, formerly known as the demon queen.

Lumielle and Ragnarok are the only two actual gods in the game. The goddess of victory is more of a superstitious goddess, so no one actually believe she exists. It's kind of like when people refer to the earth as mother nature. Lilith on the other hand isn't actually a goddess, she's just really, really, REALLY hard to kill. Her soul isn't indestructible like Lumielle or Ragnarok's, but her ability to heal almost infinitely makes many demons revere her as a deity. Plus she's old as dirt.

Since there were so many playable characters in the game (about 20 excluding the evolutions), I didn't want to give any one character too big of a move pool. I wanted the player to experiment with a wide variety of characters that each had their specialties and weaknesses. I thought making any one character too well-rounded would discourage the player from using everyone.


Aaaand I think that's everything. Thanks for sharing your thoughts bud, you have no idea how happy that post made me. Reading posts like this really gets me pumped up to outdo myself.

Oh, one last thing. If you want to hide part of your text, just highlight it and click the little picture of an eyeball with a red slash going across it. It's the third to last icon on the right.


Thanks for responding and explaining.

"Even seemingly minor characters like Nebra and the little old lady in Vallwin will make an appearance." I have a few things to say about this. 1. I forgot that lady, but I liked her and that old couple near Lindale who knew Damien. 2. Did Vivan and Duncan live or die? They were basically given the death sentence, but I like to remain optimistic until a character is confirmed dead. I read too much Shonen... 3. I can't wait to see Nebra outside of a scenario.

"That's one of the issues being revised for the ultimate version." I assumed it was a hidden passive, kinda sad to see it go since it helped me beat Lilith. Oh, speaking of passives, it was kinda disappointing how few there were.

"Azrielle's room will become accessible as well." I was honestly more interested in the room in the kennel. I didn't expect much of anything when I first found it, but when I never unlocked I started to grow curious. After seeing Gryger's room I lost interest in Azrielle's room.

"That room was actually referencing another game I intend to make in the far future. It's going to cover the backstory of the demons, as well as the very first demon lord, formerly known as the demon queen." Oh, spinoffs, I was actually really hoping you'd make a few, so that's awesome. After meeting Zel's grandpa and sending Vivian and Duncan into the abyss I started hoping for a spin off or two.

"Aaaand I think that's everything." Excluding Talon not being playable, I think so.


Thanks for helping me.
No sweat bro. Here's another spoilery response to your questions.

I can't say whether Vivian and Duncan live or die, but I will say their fates are revealed in the sequel.

Nah, that transformation glitch can make you immortal if you use it right. The passives were something I threw in near the end to round out a few character's skill sets, since they seemed a little bare. I also ran out of animation slots (all 999 of them), so I was limited in terms of how many attacks I could make.

Believe it or not, the door in the monster kennel is going to be used in the sequel as well. In fact, there are very few things in Umbral Soul that don't have a purpose either in the game or in the sequel.

I have a lot planned for the lore of the story in the future. I was thinking of tying in my very first rpg maker story back when I bought my first rpg maker; rpg maker 3. It would be prequel that takes place long before even Jeremy was born, but I don't want to get too far ahead of myself. One game at a time, that's how it's done!

I didn't want to make Talon playable since I figured the main cast had enough characters in it, and having a human as a summon would be weird. Plus I'd have to add 4 additional possible scenes to each cutscene that changes depending on who's in your party. Noooooooo thank you!


Any idea how long it should be before you release the ultimate edition?
Well I'm working on a little something for the bacon jam event, but once that's done I should be able to focus all my efforts on finishing the ultimate edition. I want to say a month, but don't quote me, I'm not all that fond of deadlines.
author=WheelmanZero
Well I'm working on a little something for the bacon jam event, but once that's done I should be able to focus all my efforts on finishing the ultimate edition. I want to say a month, but don't quote me, I'm not all that fond of deadlines.


What are you making for the bacon jam?
author=1for3
What are you making for the bacon jam?


That my friend, is a surprise.
Awesome game, man.
And really good music.
Liked the credits
why in the game the acolyave light purple eye and why there show dark energy and is serener vave light enegy and damien eye pecue light flast purple and there are scenes who dos'ent feet with my party with marcs and i have pandy azzy and taste boy


i kill the avator of light in prologue
12xeV- Hey thanks! I put a lot of effort into making the credits seem more professional so I'm glad to hear it was worth it.

guillaume- Purple, red and black are the colors most associated with dark magic, while yellow, blue and white are associated with light magic. Sometimes the character's auras change color depending on how powerful they are or what kind of magic they use.

There were a few errors with some of the scenes that change depending on who's in your party, but I've corrected them for the ultimate edition. There's an easy fix for the prologue battle as well, though I didn't think anyone would ever run into that problem unless they were trying to break the game.
when who finish the bacon game why do you make a sequwl to umbral soul the end is dark and tha is defferent of happy end in evry rpg i taugh the and coulf more dark but tha ok ps the credit are good