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Life isn't all that exciting in quiet Border Town for our hero, who spends most days hanging out with his best friend Benjamin. Long expected to take over the mundane life of tending the family inn, our hero wistfully craves a life of adventure. An even bigger burn: Some prophet visited Border Town a long time ago, and foretold that Benjamin would grow into the legendary hero. Talk about living under someone's shadow!

And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. Monsters have increased in number and strength, and some cities have fallen. It is clear that something isn't quite right.

Back in Border Town, things are peaceful... for now. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond.

It is time for the unlikely innkeeper -- and you -- to Begin a New Quest.


This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered -- mixed in with some new creations of my own in all of these departments. The game features:

-30-40 hours of gameplay.
-Some original music and graphics along with many old favourites.
-A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game.
-A carefully-balanced mix of open-world exploration and focused linearity.
-Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more.
-Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle; individual items carried in battle; Houses of Healing; Outside, Return, Chance, Sacrifice, and Farewell spells; Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were.
-A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss.
-A packed-in world map. :)

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  • Completed
  • Wonderslime
  • RPG Maker VX Ace
  • RPG
  • 01/06/2017 05:10 AM
  • 08/30/2023 01:50 AM
  • 05/01/2016
  • 141571
  • 21
  • 1817

Posts

author=Wonderslime
author=bahamutkai
Thank you so much ^^ I like this game very much.
Oh, my pleasure. I'm glad you're enjoying it! Let me know if you're having trouble with anything else and I'll do my best to help you out. Good luck! :)


Thanks You ^^

P.S I'm sorry, that English may not be right. I'm Thai, using Google Translate. ^^
Where do I find Shadow's Entry? I was back at his room and the Castle's Entry.
My guess was that I hid it in Evandusk (his hometown!) and I was right. Search Evandusk after defeating Shadow. It should be in the basement of one of the houses if you talk to a Red Slime.
I still know that one. Assuming that you've already defeated Shadow (you wouldn't ask otherwise, I suppose), speak to the slime in Evandusk in one of the buildings - the one that said Shadow was his friend.

Edit: Two are better than one, especially at the same time. :)
Thanks for the game.
Just a quick question, where is the sun crest?
I got the water and moon crest.
You have to make it to the Underworld first (enough ways lead there), then - after having visited the first town - it should be clear where to find the Sun Crest.
author=Euphoniac
You have to make it to the Underworld first (enough ways lead there), then - after having visited the first town - it should be clear where to find the Sun Crest.

Where is the cave that goes to Underworld?
I am hiding the following since these are some pretty big exploration spoilers!

There are three different routes to the underworld that intertwine around one another. One begins in the shed in the house northeast of Matarona. A second begins at the rear of the town of Ong in the southern "Forbidden" Continent. The third will likely be more difficult to access except at high levels, but is found if you disobey the voice in the cave to Carnelia and fight through hordes of dragons.


On the way through, you will need to have the Final Key, which you'd need to find first. In a future version, the doors in that cave will be "Open"-able by Ramona's spell, so it will become accessible much earlier for those who are very daring.

Even so, this should be quite a grueling trek unless your levels are well up into the 30s.

Good luck!
New question, I stuck at Carnelia and the northwest part of that town is locked and a key is need. If that's the case, where's the final key?
You have the Moon Crest, so that's great. Using it will let you travel down rivers which are blocked by a single square of shoals.

Head to the southern continent (south of Matarona-ish), and investigate the river network there. Your destination should be a cave across a lake to the northeast of the village of Ong. Inside that cave is the Final Key!

Best of luck. :)
Search around the lake in the southwestern vicinity of Carnelia (this is hinted at during conversations with Carnelia's townsfolk). You'll find a hidden entrance on the world map to an underground passage where the Gunpowder Jar can/must be used.
Man, this boss battle is hard. Is there a way to beat a King Slime and his two dark mages?
There are a few different ways of trying to deal with this battle, but the Branvarian prisoners give you a little bit of advice for this. Basically, the mages are both susceptible to Stopspell (important), but Infinitas in the middle is actually slightly vulnerable to instant-KO moves and spells. It may take you a few attempts, but Beat or an Assassin's Knife, etc, will eventually hit the sweet spot. Good luck is also necessary!
Where can I find the Robe of Purity and what to do with Parchment Pieces?
author=Richard112189
Where can I find the Robe of Purity and what to do with Parchment Pieces?

The Parchment Pieces will be a complete Monster Library Entry.

I just got Mab's Sword by Alchemy.
I travelled to Evendusk to show it to the fairy there but she didn't react to it (as the scholar suggested).

Before playing further, I have to transfer my notes to the walkthrough (3 Din A4 sites).
author=Firefly84
author=Richard112189
Where can I find the Robe of Purity and what to do with Parchment Pieces?
The Parchment Pieces will be a complete Monster Library Entry.

I just got Mab's Sword by Alchemy.
I travelled to Evendusk to show it to the fairy there but she didn't react to it (as the scholar suggested).

Before playing further, I have to transfer my notes to the walkthrough (3 Din A4 sites).


Weird, for the Mab's Sword part, when I talk to the fairy for the life crest by showing the sword, One of my party members is equipped with that sword and the event triggered and got the life crest, that must be it.

Now where do I take the Parchment Pieces to?
Hey Richard, on the fourth Parchment Piece, you should automatically get it put together as one Monster Entry. Until you find the four, there isn't anything you can do with it otherwise. :)

As for the fairies - that's interesting. I went to the actual event to see what the conditional is triggered by, and it should react as long as you have Mab's Sword with you, whether it is equipped or not. I could copy and paste the code - it is surprisingly simple: Assuming the event code works as it should, either you have the sword with you and you get the Life Crest as a result, you don't and you don't, or you already have the Crest. I don't know what it could be otherwise, honestly.

This might sound silly, but are you sure you're talking to the right fairy? :)
author=Wonderslime
Hey Richard, on the fourth Parchment Piece, you should automatically get it put together as one Monster Entry. Until you find the four, there isn't anything you can do with it otherwise. :)

As for the fairies - that's interesting. I went to the actual event to see what the conditional is triggered by, and it should react as long as you have Mab's Sword with you, whether it is equipped or not. I could copy and paste the code - it is surprisingly simple: Assuming the event code works as it should, either you have the sword with you and you get the Life Crest as a result, you don't and you don't, or you already have the Crest. I don't know what it could be otherwise, honestly.

This might sound silly, but are you sure you're talking to the right fairy? :)

Yes, I did talk to the right fairy.

Now I need help in the dark god's castle which is the knights with a clue it reads:
Row
3
1
1
Columns 2 0 1 2
And a bottom right knight says "En garde".
So, this puzzle has to do with another room in the palace, where there is a grid of statues of armour. You can light them up by "talking" to them, and you need to light them up such that there are 3 "on" in the first row, 1 "on" in the second row, and 1 "on" in the third row, while the columns are in the pattern indicated in the same sort of way.

Putting that together correctly should open another path. Exciting times!