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The full version is out!!
You can buy the Windows and Mac versions from either itch.io, Gamejolt or Steam.


Here is a discord link to anyone interested: https://discord.gg/bJES7Sp
Thanks to Vague/iopiop123 for getting it started!




What is Fear & Hunger

Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.

The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty.


Features:

  • Oppressive and relentless atmosphere

  • 4 different character classes and many additional characters to recruit

  • 9 different endings

  • Different game modes, including a super secret one unlocked upon beating the game

  • Unforgiving and unique gameplay

  • Randomized elements to keep the game fresh with subsequent playthroughs

  • Turn-based Strategic Dismember Combat System

  • Numerous unique gameplay systems

  • Graphical art style mixing pixel art with digital painting

  • Original ambient soundtrack creating the dreary mood


The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is one of the easier ways to go in the game. The game has drug and substance abuse, heavy themes ranging from self-mutilation to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.

Parts of the dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon.

The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of its own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. You need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger - You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of battles, meet new party members, snipe enemies from distance, use traps to disable them… and so on. The Idea is to use what you got at your disposal and be creative with it.

Latest Blog

Featured Game Give Away!

Oh wow! Fear & Hunger got on the front-page? Wasn't expecting this.

RMN, you have my deepest gratitude! RPG Maker community has a dear place in my heart, despite not being that active member around these parts of internet. I actually started my game making on Don Miguel's forums ages ago and it had a very big impact in me eventually returning to this stuff. And that's also the reason I've stuck with RPG Maker, despite what 99% of internet tells me. So getting featured here really means a lot to me.

To celebrate the front-page spot, here are few free Steam keys for the game. First ones to get them, gets them, sorry :/ Please don't hog more than one!

WBZEF-TA3MW-LA7BY
8J89Y-EW0HJ-YYW40
JC3HQ-E97VA-HR0LN
GWNFX-DZNKR-EC2T4
H96Y6-9KEC2-2HIZ2
IQNYW-8I29F-38XFN
K0YMR-KE9VE-2Z3HZ
YHTRH-PM6IC-6GIJD

Would love to hear what everyone thinks of the game. It's a bit divisive and I don't mind even heavier criticism.
  • Completed
  • Commercial
  • orange-
  • iopiop123
    kumada
  • RPG Maker MV
  • Adventure RPG
  • 01/13/2017 11:40 PM
  • 05/30/2023 01:45 PM
  • 12/11/2018
  • 398999
  • 107
  • 3792

Posts

Whoah.

That could be super good for bug testing. Thank you!
This was really interesting read HeartlessAngel! :-D I love hearing about different strategies.

I don't think your strategy is too OP as you are always limited on iron arrows. Marksmanship skill and bow in general can only be used with good consideration. Still impressive. Also, I haven't heard people using scrolls and pens that much, so I'm glad their purpose is clear too!

More is on the way. Within one month, there should be a new version coming if everything stays in schedule.
author=orange-
This was really interesting read HeartlessAngel! :-D I love hearing about different strategies.

I don't think your strategy is too OP as you are always limited on iron arrows. Marksmanship skill and bow in general can only be used with good consideration. Still impressive. Also, I haven't heard people using scrolls and pens that much, so I'm glad their purpose is clear too!

More is on the way. Within one month, there should be a new version coming if everything stays in schedule.

Thx and glad you like my tactic, also fooling around with the girl made mod for her being op to rush the game since i beat it already alot times, just to find some bugs or stuff maybe, i just wish you could make the girl stronger or give her more purpose i like her alot, maybe give that doll equitment you can find a real purpose...?I noticed no effect of the doll or stat boost or anything.
Is it an unfinshed idea? Couldnt even find in the data system anything about the doll while making the girls mod. Hm and cant wait to see version 5 (=
author=HeartlessAngel
author=orange-
This was really interesting read HeartlessAngel! :-D I love hearing about different strategies.

I don't think your strategy is too OP as you are always limited on iron arrows. Marksmanship skill and bow in general can only be used with good consideration. Still impressive. Also, I haven't heard people using scrolls and pens that much, so I'm glad their purpose is clear too!

More is on the way. Within one month, there should be a new version coming if everything stays in schedule.
Thx and glad you like my tactic, also fooling around with the girl made mod for her being op to rush the game since i beat it already alot times, just to find some bugs or stuff maybe, i just wish you could make the girl stronger or give her more purpose i like her alot, maybe give that doll equitment you can find a real purpose...?I noticed no effect of the doll or stat boost or anything.
Is it an unfinshed idea? Couldnt even find in the data system anything about the doll while making the girls mod. Hm and cant wait to see version 5 (=

edit: hope also all goes well with your patreon to support your game
Hey yes. I saw your talk on the discord, but I've been too busy with work lately to participate the conversation there.

The doll isn't finished yet. And it looks like I might change the purpose of the doll from it's initial idea after all. I'll continue making the girl more useful, because she seems to be a fan favourite and I like her too :D

I should probably try out your mod as it sounds pretty fun !
I had the strong impression while playing that the girl's going to eventually stab the player in the back. That tension made decisions like giving her the knife or the doll really interesting--and the idea of giving her to pocketcat doubly so. I never did give her to pocketcat, since being able to target a second bodypart in combat was way more valuable than getting a book of enlightenment, but I figured if you tried to trade her in and she had the knife, she'd shank you before the cat grabbed her.

Not sure if this is the case, or if there are plans to implement it, but I think it would be very in keeping with the feel of the game for her to have her own agenda--or if she's too sanity-blasted from her time in the cage to think about anything beyond the moment, at least things that she reacts strongly to.
New feedback:

-Red Vial doesn't work on the Crow Insignia doors? Are these related to the mauler?!

-Level three basement, in the corridors to the left and right of the entrance, you can stroll right off the map by walking to the south

-I really dig the new basement side-area

-Level 2 basement, the stack of three crates right in the middle next to the heap of bodies, cannot be interacted with

-The manebas is a great enemy. Although I noticed that when I dealt 241 damage to his head, the head never vanished. He finished all of his tentacle attacks for the round, and then combat ended. Bug?

-I really like the new hunger and mind system

-"Why were you prisoned here" should be "Why were you imprisoned here?" during the dialog with the mercenary in the jail cell

-'The mercenary has left your party without you noticing it' this is awesome

-New story elements feel great and add a lot to the feeling and replayability of the game

-Save room with a coin flip? I 100% approve, and I deliberately rested until I lost the flip to see what the penalty was. The penalty is awesome.

-Did combat formulas get reworked? I cut off Crow Mauler's murder arm, then missed its head four times in a row, then it one-shotted me with a peck. No coin-flip allowed, no nothing.

In any case, this new content looks really cool. I'm going to be swamped with writing and editing work this weekend, but I'll try to play a bit more as soon as I have the chance.
Cool! Thanks for the feedback kumada! The new version is once again riddled with bugs, so I'll try to make a quick fix version next week.
More feedback:

-"Why would they need an outside sword like yourself to bust inside their own dungeons?" from the mercenary's intro should probably be something like "Why would they need an outside sword like you to bust into their own dungeons?"

-Mercenary can't skin the dead horse outside the dungeon. Should it be skinnable?

-Basement 3, left side of the map, you can walk into a wall on the tile below the crate on the middle-left side of the room.

-Got killed by a guard via tackling my HP to 0 (again, three swings and three misses at the head. Does plate armor factor into accuracy?), then there was no cutscene and I woke up in the flesh tunnel. Should there have been a cutscene here? Should HP = 0 have just killed me?

-Basement 3 "Your dark descent is just in it's beginning steps" that should be "its".

-Basement 3: you can walk south off the map all the way on the far left side.

-"Everything is cold wet and stinks repulsive" from the flesh tunnel. This should be "Everything is cold, wet, and stinks repulsively."

-Can't jump down the pit while a crawling body?

-Guards are feeling way tougher in this release than in previous ones. Because attacks all seem to miss the head unless you wait for the yellow exclamation point to show up when you've destroyed all their other bodyparts, and because taking out their legs doesn't stop them from tackling, and because they tackle even after taking a fatal blow, I shot a guard with a bow twice, then went into battle with full health against it, and it still took me down via tackling with pure HP damage. I'm not sure what the accuracy formula is on attacking the head, but it feels more frustrating than before.

-The intro text crawl for every character has "seeing it's" which should be "seeing its"

-You can walk through the wall to the left in basement 3 in the mauler's rest area.

-Everyone has hunger and sanity gauges! This is great. It balances having a huge party against scavenging for resources. I super like this.

-Face guard, guard is not alert, set down a beartrap, open the menu and exit it again, guard teleports into combat with me without me having stepped off of the beartrap.

-Rotten Meat interfaces with the old fear and hunger meters, not the new ones. It also does not let you select who's receiving it and it does not restore hunger.

-I'm experiencing semi-random framerate drops, usually around the time the soundtrack loops. Not sure what's causing it, but it's pretty consistent.

-Using a Blue Vial does not give you a Glass Vial when you have at least one Glass Vial. Same is also true for Water Vials.

-No idea what Greater Necromancy and Mastery over Insects do, but they certainly sound awesome.

-Not sure if giving the girl the doll triggers its event if you pick it up first, then get the girl, then equip the doll on her. I did that and I can equip it and unequip it easily from her.

-Framerate drops don't seem to be strictly related to the music. They seem to be happening around guards?

-Still an invisible tile on the upper right side of the prison that blocks movement.

-It's a little inconvenient to have using a food item quit you out of the menu, especially when you have more than one party member and you need to use a bunch at once. Is there a way to have it let you stay in the menu?

-Barrels in the second level of the mines (the one where the knight is being sexually assaulted by cave dwellers) can only be examined from the side, not the top of the bottom. Not sure why this is.

-Lower crate on the middle right of that same screen (just past where the knight was being assaulted) cannot be interacted with

-Lost left arm due to a yellow mage's hurting spell while walking past it. Went to inventory, shield still equipped.

-Smoking opium and tobacco goes through the old fear and hunger menu. These do restore the main character's Mind, though.

-Second encounter with pocketcat is really cool, as is the cavedweller village. And finding the knight before the village is also really nice, since in makes the abundance of combat in the village survivable if you have some healing stockpiled.

-Not sure how the god of the depths works. Threw one ghoul into its mouth, no benefit. Tried praying, nothing. Not even a hint of what it requires.

-Not sure how I did it, but the game seems to have glitched out and now I always have 2 explosive vials no matter how many I use in combat. Praise be to Gor-Goroth.

-Explosive vials don't do a lot of damage to ghosts.

Well, that was a pretty good run. I'll try to play a bit more later, but first I have a bunch of writing responsibilities to attend to.

EDIT: Even more stuff

-Nitroglycerin powder's item description says "you can get something our of this". Should be 'out of this'

-Caverns, lower middle, next to the corpse pile and the eggs, there's a random impassable spot just up and left from the bridge and down and right from the corpse pile.

-Pathing on ghosts isn't great. I've had one try to follow me by walking straight up into a wall and then continue standing there, not sure why his approach wasn't working.

-Summoning a blood golem with a party of four causes the "blood golem climbs out of your puddle of blood" text to appear, and then the golem doesn't appear unless you lose a party member in that combat

-When the blood golem attacks, it turns into this pixel-art anime chibi thing for like a fraction of a second, which is totally hilarious but maybe not in keeping with the tone of the game.

-WEIRD CRASHBUG: Killed the ghost knight by destroying its body, lost my other arm and D'Arce and the Girl and a Ghoul died in the process, examined the plinth, then hit 'x' to go to inventory. Game popped up a big window that said loading. Then

Loading Error
Failed to load: img/pictures/_1.png

There's a 'retry' button, but it just repeats the error. It is impossible to move or exit out of this, so I had to quit the game and restart.

-"There are bugs crawling between the vines. You can hear them whisp" the rest of this text is cut off

-One of the urns in the part of the vine maze that you can get to unexpectedly by falling through the floor is not a searchable object. I'm sorry I can't be more helpful in pinpointing this one, but I am hella lost.

-There's no way to dismiss ghouls, short of sacrificing one or getting it deliberately killed, but it'd be nice to be able to just let go of a ghoul in order to take on the Outlander or the Knight.

-Poison and Bleed damage no longer apply while you're walking around.

-Except poison seems like it kicked in on a ghoul when changing screens? I have no idea how these status effects work outside of battle.

-Crow Mauler's one-shot peck, with no coin-flip, no nothing to stop it, still feels a little strong.

-Holy crap there's a dungeon inside of Ma'habre?! This is the coolest.

-"The chains hanging from the ceiling are waiting for a sacrifice" I have two ghouls in my party, but I can't hang them here to unjam the levers?

-The Red Man's ankle-grab seems like an unavoidable instadeath given how many hp its arms have and therefore how long the battle is going to be. In a long battle where you have to periodically flip a coin or lose the game, whether or not the player can win seems purely a function of luck.

Edit: more stuff

-mousebug still exists, where sometimes you get stuck only able to target one location until you move your mouse around the screen a bit

-It's weird that the rack in mahabre only works with human party members. You can sacrifice ghouls basically everywhere else, so it's odd that the gods are finnicky about it this particular time.

-Also, the boss battle with the thing in the pool of blood. That's All-Mer, right? And is there a way to beat it that doesn't involve getting lucky enough to stockpile explosive vials?

Edit: still more stuff

-The wolf orgy doesn't seem to involve the player character, and also it interacts with the old fear and hunger meters. It doesn't seem to restore anything.

-Bunny orgy and resting in the crow bed don't cure bleeding

-Walking over the top right hole in the first map of the area with all the roots causes your party caterpillar to vanish. You don't lose any party members, though, and you can't choose to jump down this hole. The other holes you can jump down after avoiding the trap, but this one seems bugged.

-"You see no point in skinning the Crow Mauler". I dunno. What about catharsis?

-Stones are OP, but please don't fix them. In fact, I wish you didn't have to dive all the way into the mines to get them. They would make early game battles like the ones against the guards actually possible without using an explosive vial, bear trap, or multiple arrows.

-You can walk off the map with the Iron Shakespeare (which is a badass name) on *either side* of the door to the south. I found this out because I couldn't find Shakespeare, and this is because it had walked off the map and gotten stuck.

-All you get off the shakespeare is a duplicate copy of the cell keys f3?

-PROGRESS BUG: the chained man you used to be able to interact with to start the boss fight that ends the demo can no longer be interacted with. Instead, there's an impassable square right in front of him.

-When Ragnvaldr is an npc, you can't fire arrows with his bow outside of combat. You also can't equip the bow on the dark priest, meaning you'll never be able to use arrows with a dark priest player character.

-CRASHBUG: after defeating the Tormented One in its gear assembly, pressing X to enter the menu causes the game to pop up a big "Loading" window and try to load img/pictures/_1.png . When it can't, you can retry forever, or just accept your despair.

-This is as far as I'm able to play with the demo in its current state, since progression is bugged, but I think the game is coming along really well. It's still just as difficult and atmospheric, but there's more of it. Combat is weirdly nuanced, and orbits around a kind of economy, where you spend the things you have (hit points, sanity, ghouls, items, party members) to progress and hopefully recoup your losses. However, this system feels fresh, and it feels appropriate for the game too. On top of that, stuff like killing the tormented One makes me want to know a lot more about the broader world this game inhabits. The setting has a ton of potential, and I want to explore more of it.
Hey thanks a lot Kumada! I fixed many things according to your testing results. It's been priceless help! Some bugs still remains though for later fixing... ;P
No worries!

Also, I updated the previous comment a few times yesterday, so if you haven't looked at it lately, check to make sure you got everything.

Edit: More stuff

-From the character select screen "Bearing no burden on such things as morality and ethics, gives dark priest an edge in blood magic." This should be something like "Being unburdened by such things as morality and ethics gives the dark priest an edge in blood magic."

-Also from the character select screen "Hardened in the freezing winds of the north, outlander is an epitome of survival." The 'an' should be 'the'

-Whoah. Just encountered The Merchant. I am actually kind of amazed by the sheer volume of hidden content in this game. I keep running into stuff I've never seen before.

-Green herbs don't cure food poisoning. Is that intentional?

-The tentacle whip status effect from battle with the manebas persists after battle ends. Is this supposed to happen? Green herb doesn't cure this one either.

-White vial can be used even when you don't have any status effects that it can cure. Bug? It is, however, correctly giving you glass vials when you use it, so that is awesome.

This is a cool game, if you need testers, I would like to be one of them :D
I found some bugs in 5.1 and I would like to tell you if you are interested.
author=Soni
This is a cool game, if you need testers, I would like to be one of them :D
I found some bugs in 5.1 and I would like to tell you if you are interested.

Yeah sure! I'd love to hear about the bugs. I know there are probably dozens of them :P
love this game to death (literally) but its been really laggy for me for some reason. Is there any way I can resolve that?
author=Videl
love this game to death (literally) but its been really laggy for me for some reason. Is there any way I can resolve that?

Hmm this is problematic :-/ There has been several cases of lagging and some times it happens to me too. I have yet to resolve this, but I'll try to figure it out! Thanks for the compliments!
Yeah, the lag stopped me from getting into it. My computer ain't that great, but it's at least the strength of a ps3.

When is this being finished? Cause if it's years down the road, the lag thing won't be that big of a problem due to future computers. But if it's coming out this or next year, or even the year after that, you're gonna have to find some way to reduce it.

It's a shame though, cause the game looks great. :(
author=lianderson
Yeah, the lag stopped me from getting into it. My computer ain't that great, but it's at least the strength of a ps3.

When is this being finished? Cause if it's years down the road, the lag thing won't be that big of a problem due to future computers. But if it's coming out this or next year, or even the year after that, you're gonna have to find some way to reduce it.

It's a shame though, cause the game looks great. :(


I'm planning on releasing it in the coming months actually. At least the very first complete version. I've noticed that the lag is the strongest in the beginning areas for some reason...

I'll try to find ways to optimize the coding, but to be honest, coding parts of game making are my weakest parts and I mostly rely on ready plugins and such. So yeah... D: I'll still try, because it's an issue that has been brought up multiple times.
Forgive if this has been asked, but how did you make your sprites so tall? Due to a certain plot device in the game I want to make I need taller sprites to show off more detail. Is there a program or plugin I'm missing?
author=MagiaVW
Forgive if this has been asked, but how did you make your sprites so tall? Due to a certain plot device in the game I want to make I need taller sprites to show off more detail. Is there a program or plugin I'm missing?
Just make the characterset bigger :-D I think RPG Maker MV is fine with whatever size characters as long as the file can be divided 3x4.

If you have troubles with it, I recommend just taking my character sets and drawing over them.
author=orange-
Just make the characterset bigger :-D I think RPG Maker MV is fine with whatever size characters as long as the file can be divided 3x4.

If you have troubles with it, I recommend just taking my character sets and drawing over them.


Oh, I have been just trying to de-chibi them and they come out all pixelated.