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"You might find the festival strange now, Lunita. But the people of Merryday wouldn't be able to live the way they do if not for the blessings of the moon. I think you will understand. Perhaps not now, but one day when it is your duty to protect them as the Oracle."



Crescent Prism is a story-driven RPG that follows the story of Lunita, a young girl from the bustling hamlet of Merryday Village. Each year, the people of Merryday give their thanks to the moon during the Crescent Festival. Though antiquated as Lunita sees it, her mother Astrid is confident that she will one day understand its importance, as expected of the one who would take her place as Oracle.

Little do Lunita and Astrid know that a great disaster would befall them on the eve of the festival, changing their lives forever.



Crescent Prism aims to be a medium-length, 6-10 hour RPG with a colorful cast of characters and numerous monsters to fight. The Chapter 1 release brings you through the first segment of the game, chronicling Lunita's adventures as a child.

  • Colorful, custom graphics, sound, and music.

  • A fully custom User Interface thanks to the powerful Luna Engine script set.

  • Unleash powerful Astra abilities in battle, turning the Moon in your favor!

  • Skippable encounters! If you're a high enough level, flick those pesky random encounters away with the push of a button!

  • Light puzzle-solving with a stretchy dog friend.

  • Animated battle backgrounds. WHOA!




Crescent Prism originally began development in 2017 and has gone through a number of changes since its initial concept. While there is currently no timeframe for the full game's release, Chapter 1 will be a standalone release!

Scripts used:

Text Cache
Mithran

FullScreen++
Zeus81

Text Sound
Zerbu
Battle Reposition
Encounter Events
Long Choices
Permanent States
Event Conditions

HimeWorks
System Options
Extra Parameters
Actor Commands
Anti-Fail Message
Steal Items
Movement Restrict
Skill Restrict
Hide SKill
Skill Cost
State Animations

Yanfly

Galv's Vehicle On Off Locations
Galv

Basic Enemy HP Bars v 2.9
V.M of D.T

Luna Engine
Enterbrain
CP Addons by NeonBlack

OLD_RM_STYLE V. 1.1.2
Joke (biloumaster)

Latest Blog

v1.0.1 Released

Hey everyone! I've released a small update to the game that addresses a few small issues. Updating is not mandatory if you are playing on v1.0, but save files can be transferred over if ou so wish.

This patch makes the following changes:

- Fixed some spelling errors and skill descriptions.
- The Astra skill Calm Mind now has an animation.
- Fixed some map passability errors.
- The second rock puzzle in the mines should now reset correctly when the reset switch is pressed. v1.0 players can still reset this puzzle properly if they leave the room.

Outstanding bugs to fix:

- Some players have reported that the F8 half window size option does not work.
- (Spoiler-related bug below)
Fluoros' Heal More and Restore skill exit the menu when used outside of battle.

Posts

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Some glitches so far:
1. In the intro you had some invisible blocks in front of the upper pillars.
2. Each time you use a apprevation, you put a space in there, but it could be the font.
3. The "draer" has the Tarot Cards. (as far as I have seen it correct)
4. Once you leave the house, you can walk on the wall/fence to the house next door. Also between the Orange Bell and Willow Inn.
5. Flayt says "whereever" after the Laundry boss.

Played until the Chroma Tower.
Whew, glad there's been nothing serious so far! But that wall-walk sound pretty bad

I'm gonna add these to some other minor fixes I'll be uploading soon. Thanks!

Also yeah the "apostrophe space" is just a font thing.
Just beaten it and I'm gonna start redoing my review on the weekend. Also, wasn't there an optional boss in the basement cause I couldn't find him.
Cool! Looking forward to it.

Optional boss from the old demo got removed since it was just there to round off the end of the demo's content. It sorta didn't fit with everything else, plus there are bosses in this build, most notably Tetranome, that build upon that boss's mechanic a little more fluidly.
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