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Going into February: The deets

It's time for another exciting update blog!

Progress has been fairly steady since I released the demo back at the end of November, which featured the first 30-40 minutes of the game and brought you all the way to the end of the first dungeon. At the time of this writing, I'm getting all the details of the third dungeon area finished up: mostly everything save for the final set of scenes leading to the boss and conclusion of Chapter 1 is put in place. After that, it will be a matter of getting some placeholders filled in, as well as making some other odds-and-ends assets like battle animations and a few extra decorative tiles that I've needed to make for a while now.

Three full dungeons may not sound like much, but my average playtest times have averaged out at about 1.5 hours and that's with developer's advantage. Even at just a quarter of the way finished, Crescent Eve is already half as long as Brave Hero Yuusha or Soma Spirits!

Ultimately, my goal for this month is to get Chapter 1 wrapped up and sent to my playtesters. After which, I've been thinking about taking a short break from the project before starting on Chapter 2. Either way, the next few weeks will be all about hitting that big milestone and avoiding burnout!

Posts

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unity
You're magical to me.
10411
You can do it! :DDDDDDDD
kentona
The A is for DAPPER AF
20029
Brave Sgt Mettool
NeverSilent
Life - The Game: For the best experience, try the pacifist run.
4632
Whew, that's a lot of content you've got planned there. I'm rooting for you and hope it all works out!
author=NeverSilent
Whew, that's a lot of content you've got planned there. I'm rooting for you and hope it all works out!


Figured since this is my big one, I might as well go all-in.
Whoa the custom graphics and visual style look great!
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