YANFLY ENGINE ACE - RANDOM SKILL INVOKE

RPG Maker VX Ace

Have skills use random skills when used. You heard me.

  • YF
  • 12/18/2011 03:37 AM
  • 1886 views


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This script grants the option, that when designated skills with random invokes are used, they have the ability to result in other skills (within the skill’s designated random pool). Only valid skills are capable of being used (meaning that they must meet the conditions to be used).



<random invoke: x>
<random invoke: x, x>

This adds skill x to the random invoke pool (which includes the base skill itself, too). When the base skill is used, it will random select from all of the skills within the random invoke pool and use one. Only skills that meet the requirements of being used can be selected (meaning the battler must have sufficient MP costs, TP costs, no states that seal it, etc.). Multiples of this tag may be used to add more skills, and multiples of the same skill may be added to the random invoke pool.

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