SPRITE BASED SIDE VIEW BATTLE SCRIPT

RPG Maker VX Ace

Uses an actor's sprite as it's battler.

Uses an actor's sprite as it's battler. It automatically uses the middle facing left sprite pose.

Posts

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Hey! Great script. But when I use the method you mentioned above to edit sprite location

(def screen_y
return 180 + self.index * 40
end)

It does nothing!
I input the script but the sprite is near the top of the screen.
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
You could have just tested it and seen for yourself. I don't explicitly know if it works with Yanfly's stuff but I would assume so.
author=TheGiantHand
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
Well, Yanfly does have a Visual Battlers add-on, too, if you are worried about it.
do not judge just made an account but wheres the download? plz help.
I kinda need too know really soon. a long car trip just a really long story
well I guess no one probably ever goes on this page anymore the
date is like 2014 and the post are 2013
You just click on that "view script code" button, then copy and paste it into your project.
so what do I put in the script for my character sprite
to be in the middle of the screen?
last question I hope not tryin to bug you
the last person who talked about it said the wrong script:( and I
don't know what to change
I also want to move the enemies position do I do that
the same way?
I also want to move the enemies position do I do that
the same way?
I also want to move the enemies position do I do that
the same way?
okay got my characters position right but what about the enemies?
are you you still there? I can not help but be really impatient sorry
i am stupid Don't I have to go to troops?
I fixed it no more questions thank you
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