SPRITE BASED SIDE VIEW BATTLE SCRIPT
RPG Maker VX Ace
Uses an actor's sprite as it's battler.
- Fomar0153
- 11/02/2012 10:47 PM
- 46282 views
Uses an actor's sprite as it's battler. It automatically uses the middle facing left sprite pose.
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Hey! Great script. But when I use the method you mentioned above to edit sprite location
(def screen_y
return 180 + self.index * 40
end)
It does nothing!
(def screen_y
return 180 + self.index * 40
end)
It does nothing!
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
You could have just tested it and seen for yourself. I don't explicitly know if it works with Yanfly's stuff but I would assume so.
author=TheGiantHandWell, Yanfly does have a Visual Battlers add-on, too, if you are worried about it.
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
well I guess no one probably ever goes on this page anymore the
date is like 2014 and the post are 2013
date is like 2014 and the post are 2013
so what do I put in the script for my character sprite
to be in the middle of the screen?
last question I hope not tryin to bug you
to be in the middle of the screen?
last question I hope not tryin to bug you