OZ OVER-TILES

RPG Maker VX Ace

Fixes how priority tiles are rendered.

  • orochii
  • 12/12/2013 07:23 PM
  • 2054 views
One thing that happens in RMVXA is that isn't completely compatible with big characters. It loads and draws them correctly, but has issues with the "priority tiles" (star sign).
This script solves that. Doesn't needs any special configuration, just insert it and be happy (?).

How does it works?
The idea is simple. I grabbed the map data, and redrawed the necessary tiles. Thing is, I chopped the map in rows, so I was able to give each row a different Z value (drawing priority), that makes it possible to pass over or below each tile row independently.


Features:
  • Solves the problem when using character overworld sprites bigger than 32x32.


Usage:
Paste over main. Nothing else.

Changelog:
12/11/2013 1.00. Initial version.

License:
Free use, edit and distribution rights, either commercial or non-commercial.

Contributions:
Orochii (me)

Special thanks:
Mobychan, because her script was the reason for me to try out.
Also to most of the XP Tilemap overwrites (i.e. Poccil, ForeverZer0, WhiteFlute, me™, TheKing...), as I based the idea for the script on the way these work.

FAQ:
Nein.