GRID INVENTORY SCRIPT

RPG Maker XP

Changes the item inventory using a grid system inspired in games like Diablo and Resident Evil

Grid Inventory Script v1.1
by DarkSchneider and Gus


Hello, makers. I'm here to share the script I've been editing for the last few months. It's an edit of DarkSchneider's Diablo Style Item Inventory. For those who don't know the original script, it was only a beta, so that made my job way harder, but I had a ton of fun making it.

The script changes the actor inventory, using a grid system inspired on classic games such as Diablo, Resident Evil and Deus Ex. It allows you to set the size the item takes on the inventory using the item's name on the database. It follows the standard , where the first number is the width and the last number is the height.

There is support for big icons, similar to said games, and there is also support for RPG Maker's own icons, you just have to change two configuration variables in the script. Besides, you can use/equip, move and drop items directly on the grid.

Screenshots:



The demo comes with a tutorial and commented events explaining how to check if the inventory is full or not before giving the player an item.

Script: Pastebin

Demo: Dropbox | Mediafire

Special thanks to DarkSchneider, for the original script, to Schwarz, for the draw_line method, to Blizzard, for the Diablo 1 graphics used in the demo, to João Neto, for his RGSS course that started me and to my bros at UndRM, that made me learn RGSS.

Thank you for reading and I hope you enjoy the script!

Posts

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OMG yes! I was trying to find a script like this for a long time, one question would it be possible to change the size of the inventory using events? Oh and aother, can you rotate objects?
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