YANFLY ENGINE ACE - LSP PUNISHMENT

RPG Maker VX Ace

Lunatic States Package

  • YF
  • 12/15/2011 08:53 PM
  • 1400 views


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This is a script for Lunatic States Package Effects with punishment themed effects. Included in it are effects that make battlers undead (take damage whenever they are healed), make battlers whenever they execute physical or magical attacks, make battlers take damage based on the original caster of the state’s stats, and an effect that heals the original caster of the state whenever the battler takes HP or MP damage.

Install this script under YEA – Lunatic States. Then, proceed to use the proper effects notetags to apply the proper LSP Punishment item desired. Look within the script for more instructions on how to use each effect.



Punish Effect No.1: Undead HP

Best used with react effect. This causes any HP healing done to become reversed and deal HP damage to the healed target.

<react effect: undead hp>



Punish Effect No.2: Undead MP

Best used with react effect. This causes any MP healing done to become reversed and deal MP damage to the healed target.

<react effect: undead mp>



Punish Effect No.3: Physical Backfire

Best used with while effect. Whenever the affected battler uses a physical attack, that battler will take HP damage equal to its own stats after finishing the current action. Battler cannot die from this effect.

<while effect: physical backfire stat x%>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK. Replace x with the stat multiplier to affect damage dealt.



Punish Effect No.4: Magical Backfire

Best used with while effect. Whenever the affected battler uses a magical attack, that battler will take HP damage equal to its own stats after finishing the current action. Battler cannot die from this effect.

<while effect: magical backfire stat x%>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK. Replace x with the stat multiplier to affect damage dealt.



Punish Effect No.5: Stat Slip Damage

Best used with close effect. At the end of the turn, the affected battler will take HP slip damage based on the stat of the of one who casted the status effect onto the battler. Battler cannot die from this effect.

<close effect: stat slip damage x%>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK. Replace x with the stat multiplier to affect damage dealt.



Punish Effect No.6: Stat Slip Heal

Best used with close effect. At the end of the turn, the affected battler will heal HP based on the stat of the of one who casted the status effect onto the battler.

<close effect: stat slip heal x%>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK. Replace x with the stat multiplier to affect damage dealt.



Punish Effect No.7: Drain HP

Best used with shock effect. Whenever user takes HP damage, the original caster of the state will recover HP based on HP damage dealt.

<shock effect: drain hp x%>



Punish Effect No.8: Drain MP

Best used with shock effect. Whenever user takes MP damage, the original caster of the state will recover MP based on MP damage dealt.

<shock effect: drain mp x%>

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