GAME CLOCK TUTORIAL
How to keep track of gameplay time
- drxeno02
- 12/22/2011 04:20 PM
- 7597 views
Greetings everyone! This is DRXeno, developer of JAOD Project, here with a clock system tutorial for your game. What do you need a clock for, you might ask? Well, you don’t need it, but SquareSoft used it in their old RPG games. (Yes-yes, I know I just made an excellent point) So lets get into it!
Start by creating one switch and four variables. The switch is (0001:Timer) and the four variables are (0001:Second), (0002:Minute), (0003:Hour) and (0004:Day).
-==Setup==-
** Go to Common Events and begin a new event with Parallel Process and trigger switch (0001:Timer)
** Add a wait 1.0 Sec command
-==Configure Seconds into Minutes==-
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0001:Second) use this. Now configure the SET to (+), and change OPERAND to 1
** Create a fork/branch option, you want to say in words “If (0001:Second) is EQUAL to 60”. This is done by changing the SET to 60, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0002:Minute) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0001:Second) variable and configure the SET to (-), and change OPERAND to 60
-==Configure Minutes into Hours==-
** Create a fork/branch option, you want to say in words “If (0002:Minute) is EQUAL to 60”. This is done by changing the SET to 60, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0003:Hour) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0002:Minute) variable and configure the SET to (-), and change OPERAND to 60
-==Configure Hours into Days==-
** Create a fork/branch option, you want to say in words “If (0003:Hour) is EQUAL to 24”. This is done by changing the SET to 24, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0004:Day) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0003:Hour) variable and configure the SET to (-), and change OPERAND to 24
The explanation above should resemble the below coding:
<>Wait: 1.0 sec.
<>Variable Ch:(0001:Second)+.1
<>FORK Optn:Vrbl(0001:Second)-60
<>Variable Ch:(0002:Minute)+.1
<>Variable Ch:(0001:Second)-.60
<>FORK Optn:Vrbl(0002:Minute)+.60
<>Variable Ch:(0003:Hour)+.1
<>Variable Ch:(0002:Minute)-.60
<>FORK Optn:Vrbl(0003:Hour)+.24
<>Variable Ch:(0004:Day)+.1
<>Variable CH:(0003:Hour)-.24
<>
:END Case
<>
:END Case
<>
:END Case
-==DRXeno’s Challenge==-
Can you figure out a way to display your timer to the end users?
Answer:
To display your timer to the end users you have to reference the variables that you want to showcase. This can be done using a message box, such as portrayed below.
<>Messg: You have been playing for \v(4) days, \v(3) hours, \v(2) minutes, \v(1) seconds
This message can be triggered any way you like, on mouse click, integrated into a custom menu system and/or other. Just remember that the timer will not begin if you do not turn ON switch (0001:Timer). Turning this switch OFF at any time will stop the timer.
Start by creating one switch and four variables. The switch is (0001:Timer) and the four variables are (0001:Second), (0002:Minute), (0003:Hour) and (0004:Day).
-==Setup==-
** Go to Common Events and begin a new event with Parallel Process and trigger switch (0001:Timer)
** Add a wait 1.0 Sec command
-==Configure Seconds into Minutes==-
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0001:Second) use this. Now configure the SET to (+), and change OPERAND to 1
** Create a fork/branch option, you want to say in words “If (0001:Second) is EQUAL to 60”. This is done by changing the SET to 60, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0002:Minute) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0001:Second) variable and configure the SET to (-), and change OPERAND to 60
-==Configure Minutes into Hours==-
** Create a fork/branch option, you want to say in words “If (0002:Minute) is EQUAL to 60”. This is done by changing the SET to 60, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0003:Hour) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0002:Minute) variable and configure the SET to (-), and change OPERAND to 60
-==Configure Hours into Days==-
** Create a fork/branch option, you want to say in words “If (0003:Hour) is EQUAL to 24”. This is done by changing the SET to 24, and making sure the drop down is “equal to”.
** Go to variable operations on your list of event-command options to add a variable. You already made the variable (0004:Day) use this. Now configure the SET to (+), and change OPERAND to 1
** Go to variable operations on your list of event-command options to add a variable. Add the (0003:Hour) variable and configure the SET to (-), and change OPERAND to 24
The explanation above should resemble the below coding:
<>Wait: 1.0 sec.
<>Variable Ch:(0001:Second)+.1
<>FORK Optn:Vrbl(0001:Second)-60
<>Variable Ch:(0002:Minute)+.1
<>Variable Ch:(0001:Second)-.60
<>FORK Optn:Vrbl(0002:Minute)+.60
<>Variable Ch:(0003:Hour)+.1
<>Variable Ch:(0002:Minute)-.60
<>FORK Optn:Vrbl(0003:Hour)+.24
<>Variable Ch:(0004:Day)+.1
<>Variable CH:(0003:Hour)-.24
<>
:END Case
<>
:END Case
<>
:END Case
-==DRXeno’s Challenge==-
Can you figure out a way to display your timer to the end users?
Answer:
To display your timer to the end users you have to reference the variables that you want to showcase. This can be done using a message box, such as portrayed below.
<>Messg: You have been playing for \v(4) days, \v(3) hours, \v(2) minutes, \v(1) seconds
This message can be triggered any way you like, on mouse click, integrated into a custom menu system and/or other. Just remember that the timer will not begin if you do not turn ON switch (0001:Timer). Turning this switch OFF at any time will stop the timer.
For any questions or concerns contact me, I’m around here somewhere!
Name: Leonard Tatum A.K.A DRXeno
Email: LJTatum@hotmail.com
AIM: jaquio123
Official Webpage: http://leonardtatum.blogspot.com/
Gamepage: http://rpgmaker.net/games/3708/
Name: Leonard Tatum A.K.A DRXeno
Email: LJTatum@hotmail.com
AIM: jaquio123
Official Webpage: http://leonardtatum.blogspot.com/
Gamepage: http://rpgmaker.net/games/3708/
Posts
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If your going for a straight up timer, this is sufficient.
But if your using it to display time like a standard clock there is one minor issue. When you have been playing for 2 hours and 5 minutes, it would display like this: 2:5 - where it would look better if it was like this: 2:05. To solve this I added another variable/branch for "10's of minutes". Then it's just a matter of adjusting the numbers so that minutes go to 10, add 1 to tens of minutes, then reset to 0. (You have it minus the amount, but I prefer reset to 0) Obviously you would have to alter 10's of minutes into hours, too.
For displaying variables, you have to use square brackets
You would have to surround them in code tags to be visible on RMN.
Also, is this a typo
Explanation? :P
But if your using it to display time like a standard clock there is one minor issue. When you have been playing for 2 hours and 5 minutes, it would display like this: 2:5 - where it would look better if it was like this: 2:05. To solve this I added another variable/branch for "10's of minutes". Then it's just a matter of adjusting the numbers so that minutes go to 10, add 1 to tens of minutes, then reset to 0. (You have it minus the amount, but I prefer reset to 0) Obviously you would have to alter 10's of minutes into hours, too.
For displaying variables, you have to use square brackets
[ ]
You would have to surround them in code tags to be visible on RMN.
Also, is this a typo
The exclamation above should resemble the below coding:
Explanation? :P
author=Davenport
It seems you both have a lots to learn about variables and how they work.
This tutorial is pointless. If you need any help, try playing some of my games
I made long before you were probably born.
I have no words for this hahah
author=Link_2112author=DavenportI have no words for this hahah
It seems you both have a lots to learn about variables and how they work.
This tutorial is pointless. If you need any help, try playing some of my games
I made long before you were probably born.
I have some words, but i dont want to repeat them in front of daven, as im quite sure he is a small child.
I tried doing this but the clock is too fast, what's going on here? Something don't make sense. Everything matches up like I did:
Wait 1.0 seconds
Control Variables Clock Seconds +=1
Conditional Branch Clock Seconds = 60
Control Variables Clock Minutes +1
Control Variables Clock Seconds =-60
Branch End
Conditional Branch Clock Minutes = 60
Control Variables Clock Hours +1
Control Variables Clock Minutes =-60
Branch End
Conditional Branch Clock Hours = 24
Control Variables Clock Days +1
Control Variables Clock Hours =-24
Branch End
Bep.
Any pointers on what's wrong??
Wait 1.0 seconds
Control Variables Clock Seconds +=1
Conditional Branch Clock Seconds = 60
Control Variables Clock Minutes +1
Control Variables Clock Seconds =-60
Branch End
Conditional Branch Clock Minutes = 60
Control Variables Clock Hours +1
Control Variables Clock Minutes =-60
Branch End
Conditional Branch Clock Hours = 24
Control Variables Clock Days +1
Control Variables Clock Hours =-24
Branch End
Bep.
Any pointers on what's wrong??
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1