AABATTERY'S PROFILE

-Is currently aiming to start a project-

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Need help? Video tutorials!

There's a links page?!?

Importing

You have to import it to the System folder as "IconSet" (without the quotes).

It will replace the icon set that is already in use (the RTP icon set), so make sure it has ALL the icons you need.

I need some help.

You need to wait until your game is accepted. Go to the "Submissions" page and check to see if your game says "Available". If it does, your game has been accepted and you can add the things you want, if not, keep waiting to see if it's rejected or not.

Also, this is the wrong place for this thread. Next time, post questions in the "Help & Request" section.

Release Something 11

author=pyrodoom
Is this only for ONE day? O.K...but in case, who wants to be part of my RPG maker 2k3 team? As in helping me make a new trailer for JailBreakOut?

You have to submit it within that time. That doesn't mean that you have to work on something for that one day.

Sidequests/Errands

Chrono Trigger was a good game even without the sidequests. The quality of a game shouldn't only depend on them. If a game is only good because of sidequests, then I don't think you did that great of a job...

Sidequests/Errands

author=Craze
Are you aware that you just said "you shouldn't reward players well for playing your game?"

I did not say anything of the like. It was more of "you should reward players well for playing the main part of your game." Sidequests are sidequests and you shouldn't give a heap of treasure if the players do them. Sidequest are there to get more play time.

Sidequests/Errands

I LOVE sidequests, but like LockeZ states, doing sidequests that involve killing enemies and getting stronger will make the rest of the game too easy. I would prefer quests that are within the city/town walls rather than having to run to who knows where and fight some ridiculous boss that you've tried fighting over and over just to get small rewards. I think the rewards shouldn't be too grand, though. Just some gold or just some armor/weapons you could probably buy at a store (I'm the type of person who looks at an armor store and walks away in disgust. I don't buy armor.)

The game I'm currently making is pretty much just all sidequests, but in the game, you don't level up, you fight with cards (which gets consumed when you use it, so you have to keep buying more), and in the quests you only get currency, clothes, or maybe 5 or 10 cards. I think that'll keep a certain level of difficulty throughout the game.

Whatchu Workin' On? Tell us!

author=alterego
I downloaded Game Maker and starting looking at how it works... I didn't understand a thing. @_@

I've used GM for a while. The creation of assets are easy. Its the "eventing" that's hard. I still can't get my head around it...

Questions.

Now that I think about it, this person probably didn't add the character in the startup party, and has no other actors in it...

Release Something 11

Just because you're that way, doesn't mean everyone else is. They'll be people who plays the games, they'll be people who don't. That's just how it is.