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RMVX Ace Features and Discussion
movment after auto start talk scene
movment after auto start talk scene
Oh, you have a sprite on it? Then you can use a switch.
Make the event with 2 pages in the event, the first being the auto-start cutscene, and have the second page with action button and where it says "Switch" select the switch you're gonna use and call it whatever you want. Make sure both pages have the same sprite.
On the first page, at the end of the cutscene, add the action "Switch Operations" and set the switch you used to on. That'll do it.
Make the event with 2 pages in the event, the first being the auto-start cutscene, and have the second page with action button and where it says "Switch" select the switch you're gonna use and call it whatever you want. Make sure both pages have the same sprite.
On the first page, at the end of the cutscene, add the action "Switch Operations" and set the switch you used to on. That'll do it.
Whatchu Workin' On? Tell us!
I love playing around RMVXA... Fun fun fun.
Gonna make stuff for the character generator and have more fun.
Gonna make stuff for the character generator and have more fun.
movment after auto start talk scene
RMVX Ace Features and Discussion
Cutscenes in VX
RMVX Ace Features and Discussion
I like the character generator.
I'll be making face graphic sets out of all the graphics from the famitsu character generator to use in the trial.
Here's something cool, when you put in something for the generator, RMVXAce will pick it up and put it in the list for the character generator, so no need to mod something to make additional items.
EDIT: Oh, fudge! Custom battlebacks are back!
I'll be making face graphic sets out of all the graphics from the famitsu character generator to use in the trial.
Here's something cool, when you put in something for the generator, RMVXAce will pick it up and put it in the list for the character generator, so no need to mod something to make additional items.
EDIT: Oh, fudge! Custom battlebacks are back!













