ADDIT'S PROFILE
I used to be a donut of the Silver variety
Then I became an Addit
Then I became an Addit
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Game Design Tip #1: Testing Your Game More Efficiently
I guess another piece of advice when it comes to testing your games is to use a video capturing software, like FRAPS or Camstudio, and have it record throughout on what your trying to test while you’re playing your game. Then if there are any bugs, errors, or just anything out of the ordinary that you’ve managed to find, the video will record it and you can just watch it repeatedly until your heart’s content and just fix it or adjust it manually from what you saw in the video. I often use this method to test my games, and I’m probably not the only one that does this too. :)
Game Design Tip #1: Testing Your Game More Efficiently
Good advice. This is why a lot of games have a debug menu in place for certain situations like this.
All Hallows' Event 2013 Podcast, Part 3
Fomar0153 is a freakin’ boss. I just love how Deckiller and everybody else can’t even get a word in edge wise at times whenever he’s speaking – SILLY BRITS! :D
And, yeah, I’ve never seen Doctor Who either, so I’d be as lost as the rest of you.
And, yeah, I’ve never seen Doctor Who either, so I’d be as lost as the rest of you.
Gaming Advice With Professor Know-It-All: How To Become A Somebody In The Gaming Community And Get More Groupies
author=iddalai
So if everyone followed this, we'd have a community filled with empty praise, fake intentions, favor reviews and lying suck ups.
I never said that it was going to be easy. ;)
Gaming Advice With Professor Know-It-All: How To Become A Somebody In The Gaming Community And Get More Groupies
Yeah, but it’s fun to make idiotic comments on people’s screenshots sometimes!
Also, hi, Ciel! :D *waves back*
Also, hi, Ciel! :D *waves back*
Equipment Upgrades
Great read. I never realized just how much thought process goes into the whole equipment side of an RPG – but here it is, plain as donuts!
And yeah, I hate it too when you just purchased an expensive piece of equipment in the last town only to find something three times more useful five minutes later in the next dungeon – P**SES ME THE RIGHT OFF!!!
But that’s the beauty thing about it, there’s no one right way to design and plan what type of equipment the player gets here, or there, or in the future, and that’s the fun part of it. Every piece of equipment that you distribute throughout your game has glaring issues and good points about it as well. And by not putting in a lot of equipment upgrades in a game can also be a bit of downside too, almost kind of forcing the player to grind up in levels a lot more than normal, especially if every single stat increase really counts. So it’s nice to look at how the past, more prominent RPG’s of yesteryear handled it and kind of draw inspiration from that. I mostly appreciate the classics where there’s a ton of equipment upgrades everywhere and anywhere you go, even if it is just a minor stat boost, but I also like games, such as the Star Ocean series, that you can create and even manipulate your own set of equipment through materials and items that you can pick up from combat and the sorts.
I guess the best thing to keep in mind is to just try to make every single piece of equipment feel rewarding and has a practical use even much later on in the game but not make it so that it’s extremely cheap and broken, like the one sword to end all swords, that there still has be that middle ground.
And yeah, I hate it too when you just purchased an expensive piece of equipment in the last town only to find something three times more useful five minutes later in the next dungeon – P**SES ME THE RIGHT OFF!!!
But that’s the beauty thing about it, there’s no one right way to design and plan what type of equipment the player gets here, or there, or in the future, and that’s the fun part of it. Every piece of equipment that you distribute throughout your game has glaring issues and good points about it as well. And by not putting in a lot of equipment upgrades in a game can also be a bit of downside too, almost kind of forcing the player to grind up in levels a lot more than normal, especially if every single stat increase really counts. So it’s nice to look at how the past, more prominent RPG’s of yesteryear handled it and kind of draw inspiration from that. I mostly appreciate the classics where there’s a ton of equipment upgrades everywhere and anywhere you go, even if it is just a minor stat boost, but I also like games, such as the Star Ocean series, that you can create and even manipulate your own set of equipment through materials and items that you can pick up from combat and the sorts.
I guess the best thing to keep in mind is to just try to make every single piece of equipment feel rewarding and has a practical use even much later on in the game but not make it so that it’s extremely cheap and broken, like the one sword to end all swords, that there still has be that middle ground.
Gaming Advice With Professor Know-It-All: How To Become A Somebody In The Gaming Community And Get More Groupies
author=kentona
Another way to do it is to become an administrator, then take advantage of the power to showcase your projects on the frontpage.
Yeah, but that will take forever...
(BTW, one of these days, you should have all your games up as gamespots features at the exact same time and, if somebody ever happens to complain about it, just say that it's “Appreciate Kentona Day,” or something like that. ^^)













