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Five Strategies for Better Game-Making
Hey – whadda know, an “oldie article!!!”
(What, you guys running out of ideas for what to feature up ALREADY? Pfft...!!!)
I remember reading this a few years back and, taking the opportunity to skim through it again a second time, this is not only a very well-informed article but something that EVERYONE should at least read once -- especially if you’re in the process of making a role playing game or something of that sort.
All the five points that are presented here is something I tend to think about a lot whenever I’m in the process of making a game. For example, when it comes to “loving your characters,” a lot of them that I use are inspired from people that I know from work, school and throughout my entire life, and I try my very best to implement those particular traits into the games themselves. Not only does this print a presentable picture about these characters and make them feel more “unique” to some because they’re ACTUALLY based on real life people, but it also feels like some of those very same individuals that are very dear to me are right there beside me, working along with me in my endeavourers. Whenever I see them or think about these characters, I remember who originally inspired them and think of the good times that I had back then with them.
And same with trying to “staying focus,” there is no need to have the final confrontation take place on a giant floating spaceship fighting the very embodiment of Jesus to wrap up the game. Sometimes, the final boss could be a battle between a former party member who’s been pulling the strings throughout the entire beginning or against a boss where, necessarily, the fate of the world doesn’t COMPLETELY hold in the balance, meaning the party could still lose and things would only be out of balance…a little.
And, yeah – always, ALWAYS at least go out of your way to play other people’s games (or some of your older ones) to get some newer / sequel / prequels / spinoff ideas or find the type of flaws that might stand out in other games that you could probably avoid for your own.
I always love readying your articles, Solitayre; I wish you were MY teacher in high school. ^^
(I would definitely throw spitball’s at you.)
(What, you guys running out of ideas for what to feature up ALREADY? Pfft...!!!)
I remember reading this a few years back and, taking the opportunity to skim through it again a second time, this is not only a very well-informed article but something that EVERYONE should at least read once -- especially if you’re in the process of making a role playing game or something of that sort.
All the five points that are presented here is something I tend to think about a lot whenever I’m in the process of making a game. For example, when it comes to “loving your characters,” a lot of them that I use are inspired from people that I know from work, school and throughout my entire life, and I try my very best to implement those particular traits into the games themselves. Not only does this print a presentable picture about these characters and make them feel more “unique” to some because they’re ACTUALLY based on real life people, but it also feels like some of those very same individuals that are very dear to me are right there beside me, working along with me in my endeavourers. Whenever I see them or think about these characters, I remember who originally inspired them and think of the good times that I had back then with them.
And same with trying to “staying focus,” there is no need to have the final confrontation take place on a giant floating spaceship fighting the very embodiment of Jesus to wrap up the game. Sometimes, the final boss could be a battle between a former party member who’s been pulling the strings throughout the entire beginning or against a boss where, necessarily, the fate of the world doesn’t COMPLETELY hold in the balance, meaning the party could still lose and things would only be out of balance…a little.
And, yeah – always, ALWAYS at least go out of your way to play other people’s games (or some of your older ones) to get some newer / sequel / prequels / spinoff ideas or find the type of flaws that might stand out in other games that you could probably avoid for your own.
I always love readying your articles, Solitayre; I wish you were MY teacher in high school. ^^
(I would definitely throw spitball’s at you.)
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
Yep. And that same guy managed to produce something that was actually noteworthy.
(Well...besides "you know what".)
(Well...besides "you know what".)
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
Have you talked to Kentona or anybody else that is staff about this? I'm sure they can fix that for you.
author=edchuy
My guess is the system is rigged against you, since your MS is reaching levels that threaten other people's egos.
Yeah, lol, that's gotta be it. ^^
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
Oh yeah, I think I remember that one from Golden Sun (painnnnnfullly long to watch, ugh). X_x
That's actually not a bad idea... (why don't some games use this?)
-- Might have to "steal" it if I ever plan on working on an RPG! ^^
author=Milennin
I'd still prefer the game allowing me to save game right before a fight than letting me skip a cutscene, though. But that's just me.=P
That's actually not a bad idea... (why don't some games use this?)
-- Might have to "steal" it if I ever plan on working on an RPG! ^^
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
But it IS useful to skip cutscenes if you died on a certain boss fight and you don't want to watch the whole cutscene play out over-and-over-and-over again.
At least "this" game allows you to skip cutscenes whenever you wish. ^^
(BTW, I failed on this boss about 13 different times before beating it.)
At least "this" game allows you to skip cutscenes whenever you wish. ^^
(BTW, I failed on this boss about 13 different times before beating it.)
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
@ J-L: Hey, criticism is always good. I appreciate your feedback.
Geez...us indie developers sure get the short end of the straw sometimes. It would be nice if people had a bit more patience and played some of these games for than just five minutes before tossing it away in the recycle bin. But then again, maybe they did that for a reason? Just sayin'...
author=Milennin
For most game developers here they're lucky to have people playing their game even once.
Geez...us indie developers sure get the short end of the straw sometimes. It would be nice if people had a bit more patience and played some of these games for than just five minutes before tossing it away in the recycle bin. But then again, maybe they did that for a reason? Just sayin'...
Gaming Advice With Professor Know-It-All: How To Keep Your Gaming Audience Entertained
@ edchuy – Thanks. I guess I don’t really mind some games that lack a sense of direction, like the original Zelda's for the NES because they’re supposed to be that way since they’re adventure type games and the whole objective behind them is pure exploration and trying to figure stuff out on your own. But, sometimes, a little hint never hurt anyone, you know? (This is why I prefer “A Link To The Past” because they have something called a “map” – thank you, Jebus!)
Besides, “level-grinding,” for me, I HATE with the utmost of passion. *shutters* Too many baaaddd memories (FF8, drawing magic for hours-and-hours-and-hours… Please don’t kill me, Kyrsty; I still like FF8...just not THAT part.) <_<
@ J-L – Yeah, you’re right; I should have explained a little bit more in detail about “skipping cutscenes / shorter intros” based on the many types of game genres instead of just mainly focusing on RPG’s in general. But to my credit, I did briefly mention a little bit about examples for different types of genres in the “grinding” part of the article but it should have been more focused in other parts of the article too. Oh well… Live and let learn.
And yeah, sometimes shorter introduction sequences with the ability to skip cutscenes may not always be the right idea, especially when trying to showcase and explain an important element of the plot. I’m glad you brought up “Final Fantasy IV” because not only is it my favorite FF of all-time but some of the cutscenes seemed, to me when I was little, a bit pointless and a bit too lengthy for my tastes. But imagine when I was a kid and you could skip all the way to the end and then fight Zemus? You’d be like, “What? WHO IS F*** IS THIS GUY!?” And my overall experience towards the game would probably be tainted. So, yeah, it’s not always the best option. I suppose more “action-based” games like “Starfox” would benefit more with a skippable cutscene option (which it does) more than a game that relies solely on a heavy inducing plot (like RPG's).
People on GameFAQS do that all the time (burn). I know, it’s pretty stupid for someone to do that, but it happens. *sigh*
That’s why “FPS’” were invented; to combat the slow and the impatient.
@ Adon – Yeah…sometimes I can go a bit “quotation mark friendly” at times. It’s just another reason to keep on improving for future articles.
@ Davenport – You’re very welcome.
--
Thanks for the feedback, guys. ^^
Also, holy sock puppets – THIS FRACKIN’ PIECE OF TRASH GOT “FRONT PAGE MATERIAL”!?
A W E S O M E!!!
(Thanks, RMN! :D)
(Also, I’m digging my new achievement badge, even though I never chose “Squirtle” as my first Pokemon back in Generation 1; I was more of a “Bulbasaur” sort of guy. ^^)
Besides, “level-grinding,” for me, I HATE with the utmost of passion. *shutters* Too many baaaddd memories (FF8, drawing magic for hours-and-hours-and-hours… Please don’t kill me, Kyrsty; I still like FF8...just not THAT part.) <_<
@ J-L – Yeah, you’re right; I should have explained a little bit more in detail about “skipping cutscenes / shorter intros” based on the many types of game genres instead of just mainly focusing on RPG’s in general. But to my credit, I did briefly mention a little bit about examples for different types of genres in the “grinding” part of the article but it should have been more focused in other parts of the article too. Oh well… Live and let learn.
And yeah, sometimes shorter introduction sequences with the ability to skip cutscenes may not always be the right idea, especially when trying to showcase and explain an important element of the plot. I’m glad you brought up “Final Fantasy IV” because not only is it my favorite FF of all-time but some of the cutscenes seemed, to me when I was little, a bit pointless and a bit too lengthy for my tastes. But imagine when I was a kid and you could skip all the way to the end and then fight Zemus? You’d be like, “What? WHO IS F*** IS THIS GUY!?” And my overall experience towards the game would probably be tainted. So, yeah, it’s not always the best option. I suppose more “action-based” games like “Starfox” would benefit more with a skippable cutscene option (which it does) more than a game that relies solely on a heavy inducing plot (like RPG's).
author=J-L
Besides, would anyone in their right mind agree to let someone who could have easily skipped all the cutscenes review their game?
People on GameFAQS do that all the time (burn). I know, it’s pretty stupid for someone to do that, but it happens. *sigh*
author=J-L
However, I believe that if a person truly can't bear to watch a few cutscenes for every hour of gameplay then they should consider playing something that requires a shorter attention span.
That’s why “FPS’” were invented; to combat the slow and the impatient.
@ Adon – Yeah…sometimes I can go a bit “quotation mark friendly” at times. It’s just another reason to keep on improving for future articles.
@ Davenport – You’re very welcome.
--
Thanks for the feedback, guys. ^^
Also, holy sock puppets – THIS FRACKIN’ PIECE OF TRASH GOT “FRONT PAGE MATERIAL”!?
A W E S O M E!!!
(Thanks, RMN! :D)
(Also, I’m digging my new achievement badge, even though I never chose “Squirtle” as my first Pokemon back in Generation 1; I was more of a “Bulbasaur” sort of guy. ^^)
Benny Interviews: MISTER BIG T
I think one of the main reasons why I absolutely love Dooms 4 as a genuine horrific classic is probably because it -- literally -- scared me half to death seeing all this "crazy, ass shit" going on in front of me; I couldn't believe it! At the time I first played this, I had absolutely no prior knowledge of the previous Dooms games or "Creepypasta" based games in general. So, let's just say -- I got pretty spooked. It was a complete combination of all the "screamers," "brutal, gory imagery," pretty much everything that translated into your worst nightmare seen on screen come to life... And I "loved" it!
Hey, anything that can make me scared shitless for days on end and still make me remember that stupid, creepy ass organ music deserves many praise. It will always be one of my personal favorites, just for the experience alone.
I never really did like Dooms 2 or 3 that much... I guess...it was "okay". But no where near the sheer madness and terror that Dooms 4 gave me.
I truly hope that one day you manage to either "reboot" the series or finish the "5th" installment somewhere down the road. If you do (and even make a "kickstarter" for it), I will gladly give you all my Canadian moneys. ^^
(Beats giving it to RMN so Kentona can go down to Vegas with it.)
Hey, anything that can make me scared shitless for days on end and still make me remember that stupid, creepy ass organ music deserves many praise. It will always be one of my personal favorites, just for the experience alone.
author=MISTER BIG T
Generally, the majority do name Dooms 2 as their favorite, though 3rd is my personal favorite.
I never really did like Dooms 2 or 3 that much... I guess...it was "okay". But no where near the sheer madness and terror that Dooms 4 gave me.
I truly hope that one day you manage to either "reboot" the series or finish the "5th" installment somewhere down the road. If you do (and even make a "kickstarter" for it), I will gladly give you all my Canadian moneys. ^^
(Beats giving it to RMN so Kentona can go down to Vegas with it.)













