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+++ DynRPG - The RM2k3 Plugin SDK +++
Fantastic ! Thank you, I will try this real soon. :)
I think using onComment with parameters HeroID, XImage, YImage will be enough for me !
I guess, in order to display just one face out of the 16 on the faceset, I have to deal with the 4 last parameters of canvas->draw ?
I think using onComment with parameters HeroID, XImage, YImage will be enough for me !
I guess, in order to display just one face out of the 16 on the faceset, I have to deal with the 4 last parameters of canvas->draw ?
+++ DynRPG - The RM2k3 Plugin SDK +++
Well done for v30 ! :) Thank you.
Sorry to ask again, but is there anyone that can help ?
Long story short : I want something like "Show Picture" but the picture would be the faceset of a hero. The plug-in would just need the hero ID.
I think I may program this myself, but I have no idea where to begin, which Class to use (Picture ? Image ? Canvas ?). If you can just indicate me some tips, I would be very grateful !
Sorry to ask again, but is there anyone that can help ?
author=AlexRE
I wonder whether it exists a DynRPG plug-in that can manipulate Faceset from a specific hero.
I just want to display the Faceset of all the 4 heroes of the team, but as the game contains more than 130 heroes, it can be complicated without a plug-in. (I thought the only parameter could be the variable with the hero number, and then use the image like we would do it with "Show Picture"/"Move Picture" commands.)
Long story short : I want something like "Show Picture" but the picture would be the faceset of a hero. The plug-in would just need the hero ID.
I think I may program this myself, but I have no idea where to begin, which Class to use (Picture ? Image ? Canvas ?). If you can just indicate me some tips, I would be very grateful !
+++ DynRPG - The RM2k3 Plugin SDK +++
Hello everyone, I wonder whether it exists a DynRPG plug-in that can manipulate Faceset from a specific hero.
I just want to display the Faceset of all the 4 heroes of the team, but as the game contains more than 130 heroes, it can be complicated without a plug-in. (I thought the only parameter could be the variable with the hero number, and then use the image like we would do it with "Show Picture"/"Move Picture" commands.)
I want to do a custom menu of "Strength Up" / "HP Up" / etc... So another solution would be to call the in-game menu when you use such items (which is the same as when you use healing items), which would return a variable with the number of the hero chosen. However, I think it's more complicated. What do you think of it ?
[ It's for the game called Fighting Robots Quest, a Pokemon-like. ]
I just want to display the Faceset of all the 4 heroes of the team, but as the game contains more than 130 heroes, it can be complicated without a plug-in. (I thought the only parameter could be the variable with the hero number, and then use the image like we would do it with "Show Picture"/"Move Picture" commands.)
I want to do a custom menu of "Strength Up" / "HP Up" / etc... So another solution would be to call the in-game menu when you use such items (which is the same as when you use healing items), which would return a variable with the number of the hero chosen. However, I think it's more complicated. What do you think of it ?
[ It's for the game called Fighting Robots Quest, a Pokemon-like. ]
How do I Stop the Rm2k3 Screen Blinking?
It's worst with this program : The "Start" bar and some windows frames are blinking over the game....
I have Windows 7, and I have more than 1 GHz CPU.
EDIT : Oh, it's working now, but the screen is still blinking. And the game has big pixels or a weird looking with the filters.
Thank you anyway, Cherry !
I have Windows 7, and I have more than 1 GHz CPU.
EDIT : Oh, it's working now, but the screen is still blinking. And the game has big pixels or a weird looking with the filters.
Thank you anyway, Cherry !













