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Anaryu
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Screen9.png
This level is dark on purpose, probably not the best for a screen actually. : )
The lighting is from their own "flashlights" and the darkness is the main theme of that floor (there's a section where you have to follow a moving light, etc.)
The lighting is from their own "flashlights" and the darkness is the main theme of that floor (there's a section where you have to follow a moving light, etc.)
Screen3.png
author=Incarnate
you should be consistant. one sprite has a shadow while another does not.
The shadow is for your currently controlled character only (when you have multiple characters you can pick which you're controlling, the 'shadow' zips to them.)
Screen29.png
author=Ratty524
AC? In a medieval fantasy environment?
I assure you that nothing is taken seriously in this game.
ks_screen12.png
I actually liked the old art, the new style looks really empty to me.
Although, that's just my opinion, if you like this better then hope it implements smoothly. : )
Although, that's just my opinion, if you like this better then hope it implements smoothly. : )
ks_screen12.png
Not sure if this is replacing the old one:
http://rpgmaker.net/games/3304/images/19469/
But if so the old one looked 100x better and more interesting. : (
http://rpgmaker.net/games/3304/images/19469/
But if so the old one looked 100x better and more interesting. : (
Screen5.png
author=Rolandknight
I don't think he was making fun of you, but at the fact that the evil sorcerer guy laughs make you afraid of the dark.
In that case I definitely didn't pick up on it! Makes sense though, sorry Darken. : )
Django_Battle.jpg
This is very cool, I love the style and how it has so much personality even without a ton of detail.
Screen33.png
1_Battle.png
"Darn kids, get off my roof!"
(might want to consider adding some of the original distortion filters back in, you can tone them down, but when it's too obviously the map you can end up with some distracting situations.)
(might want to consider adding some of the original distortion filters back in, you can tone them down, but when it's too obviously the map you can end up with some distracting situations.)













