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Screen9.png

This level is dark on purpose, probably not the best for a screen actually. : )

The lighting is from their own "flashlights" and the darkness is the main theme of that floor (there's a section where you have to follow a moving light, etc.)

Screen3.png

author=Incarnate
you should be consistant. one sprite has a shadow while another does not.


The shadow is for your currently controlled character only (when you have multiple characters you can pick which you're controlling, the 'shadow' zips to them.)

Screen29.png

author=Ratty524
AC? In a medieval fantasy environment?


I assure you that nothing is taken seriously in this game.

ks_screen12.png

I actually liked the old art, the new style looks really empty to me.

Although, that's just my opinion, if you like this better then hope it implements smoothly. : )

ks_screen12.png

Not sure if this is replacing the old one:
http://rpgmaker.net/games/3304/images/19469/

But if so the old one looked 100x better and more interesting. : (

Screen5.png

author=Rolandknight
I don't think he was making fun of you, but at the fact that the evil sorcerer guy laughs make you afraid of the dark.


In that case I definitely didn't pick up on it! Makes sense though, sorry Darken. : )

Django_Battle.jpg

This is very cool, I love the style and how it has so much personality even without a ton of detail.

Screen33.png

author=NewBlack
Does the coffin follow you around?


Oh yeah.

1_Battle.png

"Darn kids, get off my roof!"

(might want to consider adding some of the original distortion filters back in, you can tone them down, but when it's too obviously the map you can end up with some distracting situations.)

Screen18.png

I used the arrow instead of = because item bonuses aren't shown as a separate column:

Main Class + Sub Class -> Total (Items + Main Class + Sub Class)

No room to put item values, though I may try to rework it a bit and add column headers.
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