ANIMEBRYAN'S PROFILE
Animebryan
![](https://pm1.narvii.com/6584/e6907a773e12027e8a15f8fc3c7bf4d6104e3e99_128.jpg)
1299
I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
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[RMMV] Error Uncaught TypeError: undefined is not a function
I just recently uploaded a demo of my game Dragon Quest Remake & apparently it has an error that I don't know how to fix. It gives me an error at start up: Error
The problem is that I can't open the console when it pops up (already Deployed game) & this error only occurs after deployment. It doesn't occur when I playtest it from the editor.
I'm using MV ver. 1.5.1 & gamepage is here: Dragon Quest Remake (Demo)
Here is the list of Plugins I'm using:
MadeWithMV
ET_Fullscreen
YEP_CoreEngine
EscapeDungeon
GALV_VisibilityRange
HIME_GuestFollowers
HiddenChoiceConditions
MrTS_MinimumDamage
dread_audioFix
EnemyBook
ItemBook
YEP_MapGoldWindow
YEP_EquipCore
YEP_X_EquipRequirements
YEP_HitAccuracy
ExitGame
BOB_BattleCommandList
YME_LevelUpSe
YEP_AutoPassiveStates
SRD_MapSlipDamage
YEP_FloorDamage
Kath_GameOver
HIME_ExpTables
YEP_BattleAICore
ALOE_TerrainTag_BattleBacks
YEP_RegionRestrictions
MenuPlaytime
YEP_BattleBgmControl
VariableDisplay
The problem is that I can't open the console when it pops up (already Deployed game) & this error only occurs after deployment. It doesn't occur when I playtest it from the editor.
I'm using MV ver. 1.5.1 & gamepage is here: Dragon Quest Remake (Demo)
Here is the list of Plugins I'm using:
MadeWithMV
ET_Fullscreen
YEP_CoreEngine
EscapeDungeon
GALV_VisibilityRange
HIME_GuestFollowers
HiddenChoiceConditions
MrTS_MinimumDamage
dread_audioFix
EnemyBook
ItemBook
YEP_MapGoldWindow
YEP_EquipCore
YEP_X_EquipRequirements
YEP_HitAccuracy
ExitGame
BOB_BattleCommandList
YME_LevelUpSe
YEP_AutoPassiveStates
SRD_MapSlipDamage
YEP_FloorDamage
Kath_GameOver
HIME_ExpTables
YEP_BattleAICore
ALOE_TerrainTag_BattleBacks
YEP_RegionRestrictions
MenuPlaytime
YEP_BattleBgmControl
VariableDisplay
[SMBX] SMBX vs Super Mario Maker
I was wondering for those of you who are familiar with SMBX & how it works, what are your thoughts about the new Super Mario Maker? Do you think it has more potential than SMBX or is SMBX better for level design? And what do you think about Nintendo's Copyright Witch Hunt against Let's Plays? http://gamasutra.com/view/news/192279/Nintendo_cracks_down_on_fanmade_videos.php
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