BADLUCK'S PROFILE
BadLuck
2270
Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
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Ara Fell
Ara Fell
Project HEAVEN'S DOOR
I've been watching the progress of this on Twitter and was always impressed. It really looks wonderful!
Ara Fell
Heya! Where'd you download it? If it's from Steam, you're good to go. If it's on itchio or gamejolt, those versions aren't presently up to date.
Ara Fell
Hey Trujin! No, it wasn't difficult at all. I just opened it up, clicked "ok" when it asked me to convert it, and started working again.
And thanks for the compliments Owlbear! If you got this on steam, please leave us a review! Feel free to copy/paste it here to RMN as well!
And thanks for the compliments Owlbear! If you got this on steam, please leave us a review! Feel free to copy/paste it here to RMN as well!
Ara Fell
You have to think that you have literally hundreds of options to choose from. Commercial RM games are generally pretty bad (not to mention ugly), with obvious noteable exceptions. I have that reaction to anything published by EA; if I see a cool game but then notice it's made by EA, I just roll my eyes and move on.
That may not be a perfect analogy, but I don't think it implies I won't be easy to turn around. And I think that's more or less true for people who just roll their eyes and walk away from RPG Maker games.
That may not be a perfect analogy, but I don't think it implies I won't be easy to turn around. And I think that's more or less true for people who just roll their eyes and walk away from RPG Maker games.
Ara Fell
>The folks dismissing your game as "just an RPG Maker game" were never a potential sale.
What makes you say that?
>And in many instances, these types of players tend to be the most vocal, so i'd like to think there aren't as many of them as it appears.
That may be true, but it's hard to know to what extent it actually happens. I think the times this was brought up probably is over-represented, you're right. But there's no good way to tell what the hit rate actually is.
>Everyone is having this problem, not just RM devs. "lol game maker" and "lol unity" are phrases I see all too often these days. And I think if people had a better understanding of how much work goes into making a game, regardless of engine, we wouldn't see nearly as much of it.
Well, that's true, but the instant dismissal because of which engine something wasn't made in certainly isn't spread out evenly across engines. To be fair, it's hard to fault customers for feeling that way about RPG Maker.
What makes you say that?
>And in many instances, these types of players tend to be the most vocal, so i'd like to think there aren't as many of them as it appears.
That may be true, but it's hard to know to what extent it actually happens. I think the times this was brought up probably is over-represented, you're right. But there's no good way to tell what the hit rate actually is.
>Everyone is having this problem, not just RM devs. "lol game maker" and "lol unity" are phrases I see all too often these days. And I think if people had a better understanding of how much work goes into making a game, regardless of engine, we wouldn't see nearly as much of it.
Well, that's true, but the instant dismissal because of which engine something wasn't made in certainly isn't spread out evenly across engines. To be fair, it's hard to fault customers for feeling that way about RPG Maker.
Ara Fell
I'd say fully half the people I've read commenting about the game recognized it as an RPG Maker project, and half of them recognized it as rm2k3. Tons of people added the qualifier "this is great for an RPG Maker game."
I have to think that if it wasn't made in rm2k3 and/or not with free-to-use graphics, a good chunk of the people who instantly dismissed this as an RM game would have been more inclined to give it a shot. Nevermind that much of the video games news media we contacted turned us down explicitly for that reason.
It definitely had a significant impact. Just how significant, I'm not sure, but significant nonetheless.
I have to think that if it wasn't made in rm2k3 and/or not with free-to-use graphics, a good chunk of the people who instantly dismissed this as an RM game would have been more inclined to give it a shot. Nevermind that much of the video games news media we contacted turned us down explicitly for that reason.
It definitely had a significant impact. Just how significant, I'm not sure, but significant nonetheless.
Ara Fell
>How so? It isn't because you made this in 2k3, is it?
And that we use a lot of free-to-use graphics, I think.
> I don't recall any other RPG Maker JRPGs comparable to Ara Fell that received nearly as much (positive) reviews on Steam as Ara Fell did - apart from Skyborn maybe.
I was very concerned that the various flaws in RM2k3 would sink us. I was ecstatic to see us above 80% positive on Steam, let alone currently sitting at 94%
And that we use a lot of free-to-use graphics, I think.
> I don't recall any other RPG Maker JRPGs comparable to Ara Fell that received nearly as much (positive) reviews on Steam as Ara Fell did - apart from Skyborn maybe.
I was very concerned that the various flaws in RM2k3 would sink us. I was ecstatic to see us above 80% positive on Steam, let alone currently sitting at 94%













