BADLUCK'S PROFILE
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r3PMenu.png
I probably will do that, but they'll be in the description on the right. This is mostly a screen real estate problem I think... and plus, I've always found it obnoxious in games when I have to learn new terms for basic items.
So I think what it'll ultimately say is something like... "Jogi Berries" and then a brief description of like... where they're grown and in what climate or something. But you can tell immediately from the item menu what it does.
I could also try to go with a smaller font, but I'm reluctant to do that.
So I think what it'll ultimately say is something like... "Jogi Berries" and then a brief description of like... where they're grown and in what climate or something. But you can tell immediately from the item menu what it does.
I could also try to go with a smaller font, but I'm reluctant to do that.
BattleMockAnime05.gif
We'll have to see. This will be expensive and we'll need to secure funding to do it. This will actually be on our kickstarter, with a "here's what we can do..." picture of a more traditional battle system, then this beside it with a "but this is what we WANT to do..."
If we can get the money for it, this is very doable. I think. Probably.
... Yeah, probably.
If we can get the money for it, this is very doable. I think. Probably.
... Yeah, probably.
shipwreck.png
It is! She and Caladium (Ara Fell's artist) collaborated on this. Zed did the base and Caladium polished it up and added detail.
R3PCastlePreview.png
SquidBattle.png
TheTestBoss.jpg
TheTestBoss.jpg
The background for this one doesn't move. There are some that do, but we can't move just the clouds and not the ground below in this one.
LastDungeonShot2.png
I hear you. Been looking at these tiles so long, I didn't even notice how funny it looked. I'm changing it now.
edit:
There we go. Not sure if I'm going to keep those gray spires or not. I was thinking a white or gold color would be nice. Regardless, it does fix the problem, I think.
edit:
There we go. Not sure if I'm going to keep those gray spires or not. I was thinking a white or gold color would be nice. Regardless, it does fix the problem, I think.
BloodForest.png
The old Blood Forest used that (now infamous) lightbeam, plus a shadow overlay that followed you around. Now, all forests use fixed shadows. Each set is designed for each map so that the shadows won't ever show over where you can see the Abyss below.