BADLUCK'S PROFILE

Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.

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Ara Fell Review

Great questions! I should have made a place where you could find Baramon's diaries or something to answer some of this stuff. It would have been cool if Baramon's lair could be visited early but was guarded by powerful enemies you could only defeat later... If I ever come back to AF, I'll definitely add something like that.

Q1: Did Baramon actually intend to grant godhood to anyone but himself?

He never explicitly reveals the specifics of his plans in-game (I wanted to avoid having the villains monologuing about their plans too much), but yes,in a way. When he accidentally created vampirism, he was attempting to use the Sunstone's power to create beings that were gods. I didn't get into this as much as I wanted, but the eons have slowly whittled away his "humanity." He wanted to become a god because he believed the Goddess was either dead, had abandoned them or never existed in the first place, and that Ara Fell's people needed a benevolent god to rule them. He viewed himself as benevolent, but also that individual lives didn't matter much in the bigger picture.

Q2: He didn't seem to make any effort to convince his vampire allies to go along with his true plans and instead killed them.

He viewed them as a lost cause. They were the opposite of what Baramon had attempted to create. Also, Nash had become the leader of the coven and and he wanted a cure to return to being an elf. Baramon had hoped to work in secret, but Lita's exploits slowly revealed him.

Q3: He (like Doren and Talani, albeit not for quite the same reasons) viewed the Stone Curse as a terrible sin committed by the elves, and hated them for refusing to support him. He hadn't intended to kill all the elves, but when they guarded the way to the Sunstone Shrine, he had little choice. Killing off Doren as a god would just be a fitting end.

Ara Fell Review

I'll actually give him that one. I do think it's best if all side quests have something to do with the world, some way of building lore or character or something, and AF's sidequests didn't. Sidequests in RM2k3 are surprisingly challenging to create (or maybe I should say tedious) and all the ones I wanted to have connected to the world were all scrapped because of the overall amount of work I had to do just to get the base game finished.

1/5 seems a little harsh. I think it's fair to ask like... what could you expect? What would a 3 have looked like? But I do agree that Ara Fell's side quest were pretty weak, and he's not the first person to have criticized me for it.

Ara Fell Review

For the story having a message, I wonder what you might be looking for. Elven pride is a theme, the conflict between Nash and Lita not being between good and evil but just opposing ideology, coming of age story for Lita, Doren and Talani betraying the elves and the conflict between them and Asari/Dian... Baramon's wish to end suffering by ascending to what he believes is godhood, elven pride in saying they knew what was best for everyone in Ara Fell... saying it's better that all life end than the Sunstone fall into the hands of what they perceive as evil... the subversion of the "chosen one" trope with Lita not actually being chosen but just being unlucky...

I'm not going to argue with your interpretation of the story or anything, and I certainly won't try to claim it's amazing even for the genre (or even for RPG Maker) but it sure seems like you missed or ignored a lot of the details.

To boil it down as a "simple story about a power hungry enemy" is missing almost all of what was going on. To say all it is is defeating a one-dimensional enemy misses so much of what actually happened.

It's fine if you didn't like it, but saying that is just false. This is going to sound like I'm being shitty about criticism, and I don't mean it that way... but I have to wonder if the issue isn't so much that the story didn't make you think but rather that you didn't bother to think about it.

Could it just be that you entered into this cynically?

Shadows of Adam Review

I would argue, at least for the writing aspect, that it didn't quite hit "simple, done well". It almost feels like the writing is trying too hard to be simple, instead of just being naturally that way. It feels forced to me. Considering the writing chops you have on your team, this seems like a huge missed opportunity. I mean, making The Way 2 with this likely wasn't the way to go.

Actually, Hero's Realm might be the game I'd point to as a good example of "simple, done well" as far as writing goes.

Still, the game seems like it's being received pretty well, and from what I can see, not everyone shares this criticism.

Anyway, congrats on what appears to be a really solid release. My suggestion, offered humbly and with the understanding that I may not be interpreting things correctly, would be to make the next game without such a singular goal in mind for the writing. My impression is that you overcooked it, so to speak.

I really can't overstate the fact that I may be totally off base with that criticism.

Ara Fell Review

Much appreciated, and very flattering! I also tend to have trouble really getting into games, particularly jRPGs. My goal was to create something people who get bored with jRPGs could enjoy, and it's awesome to hear I was able to do that.

Ara Fell Review

Thanks so much Frogge! It really means a lot to me that you liked the game, and I'll take the criticism to heart as well. Thanks for sharing this!

Shadows of Adam Review

Hey Erave, were you guys trying for a "retro" feel to the dialogue and story, to go along with the retro graphics and music? I have to imagine the simplicity was intentional, rather than an oversight.

Ara Fell Review

I'm glad you enjoyed it! And thanks again for taking the time to help out with the beta testing. Hopefully some of the issues with the game being too easy early on will get ironed out, but I'm pleased to read that it seemed to scale to an appropriate level of difficulty later on.

Starlancer Six Review

I was just teasing <3

Starlancer Six Review

Also, come to think of it... Addit, I made this game 10 years ago, I am sorry of the music is out of date!
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