BAREGAMER'S PROFILE

Wrapped up in the process of actually making a game.

Search

Filter

Oh_shit.jpg

There's a tree error in the bottom right corner.

lol.jpg

Are those stairs polished often? I would think about changing the stairs and water to something else.

The myth of games as escapism

The article was pretty interesting to read. I don't think escapism HAS to exist in games or any sort of entertainment. It's a matter of personal opinion. That's all.

It seems that most people here disagree with the article. I think that games sometimes can provide more responsibilities to a person than some "real-life" situations. And I think that most people online, whether it's a game or the internet, wear some kind of mask. Though, I have my own opinions and don't intend to shove them down someone else's throat.

C1.png

I want the archer sprites! Those look really cool.

Amulet of Athos: Legend of the Sarian Knights

This game just looks awesome.

Download - Demo Released!

author=kitten2021
Bare in mind, this is not a review... I just simply don't believe in ripping someone with out also giving them the praises they deserve.

Anyways, here we go!
------------------------------------------------------------
Mapping:
Pros: The mapping is very well laid out, I like it a lot. The forest area was nice, well done using the RTP set; for once, I've found a game where someone knows how to use it.
Cons: There were area's where there was shadows on the ground, but then also there were no shadows on the ground right next to these other areas (it made it look weird).

There were no shadows on the ground for the building shown above, but there was for the bush right next to it. This might need to be looked at unless this is something your working with atm.
I could walk on the Lilly-pads in the water... Is this on purpose?

Also, there were no doors... There was a doorway for a weapons merchant (I think is the building) and when I walked up to enter it, it told me it was locked. I found it hard to understand how it could be locked when there was no door in the entry to the building anyways.
(BTW, the Transfer Events for going from one map to another are set to Trigger: Action Button, please change these to Trigger: Player Touch. This immediately became the number one most annoying thing I came across in the game.)

Monster Battles:
Pros: Monsters wondered the maps freely and were easy to avoid if you wanted to; the battles were fast and well laid out. Great job on those!
Cons: The battles were fast. The monsters had very little health compared to the amount of power my level 1 heroes had; first strike from Caellach and he did 202 points of damage. For a level 1 hero, that's a rather large amount - at least it is to me. It took my heroes both just one (or two, depending on if the monster dodged) strike on the monsters and they died.

NPCs:
Pros: VERY happy with these, well done! I liked them a lot... The NPCs were mostly off on the side of the dirt path and were out of my way (with the exception of the kid and one other NPC, but that's still OK). The messages were good and simple, nothing wrong with it really. I didn't remember seeing any grammatical errors so that's great. Good Job here! :3
Cons: Again, nothing really to say here... Only one thing I ran across, and its not really necessary imo that you fix it, but, someone else out there might think you should.

This, again, was the only thing I could think of; very well wrote out and well done on all of them.

Story:
Pros: Well done in explaining right away what it was that needed to be done, I thought it was explained perfectly - no problems I found here. There was a sign that had postings from the towns for monster hunts; I liked this a lot! The King Slime was difficult, compared to the other monster battles I mentioned earlier, and the way that the quest worked when you turned it in was nice.
Cons: The explanation that towns leader had gone missing was imo overly explained; you might want to back that down just a tad.

Over all I didn't find anything else wrong with the game, it was all perfectly done. GREAT job so far! :)


Thanks for the pros and cons! I'll definitely take your suggestions into mind. I'm glad you enjoyed the demo.

Download - Demo Released!

author=kitten2021
Alright,I'm downloading now. Will edit message once done (how many hours of play? 1 or just 2?)

EDIT:
OK, I played it to as far as it would allow me to; where do you want me to leave the things I found in the game? A PM to you or just post it here?


Just post it here in this blog.

Trine and Tine

author=facesforce
WARNING: This game was made in four hours and as such, has horrible level design, ruthless difficulty, odd senses of humor among other things. However, I think its soundtrack is great!

I can't even describe to you how bad this sounds. You make a game in four hours that has horrible map design, ruthless difficulty, poor writing, and then expect this to be better than your previous "nightmarish" project?

I'll give it a shot.

3.png

Could use a a lot of work. I would try adding variety.