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[RMMV] Lag with simple change of backdrop?

Hi,

I recently update from maker 2k3 to the new MV, i test for few days and when i put a parallel process event for change a backdrop of a map with 4 frames for wait, i can't see the animation like 2k3 because the lag of that simple event is amazing.

It's normally? 2k3i miss you! hahaha

Thanks for your time!

+++ DynRPG - The RM2k3 Plugin SDK +++

author=PepsiOtaku
Yes. You can use RPG::Actor->partyMember(#)->battleGraphicId = ## in the current version. If ## is 0, it uses the database default, otherwise, it uses the animation 2 set of your choosing. You'd basically need to make a copy of your animation, change what you want to change in the copy, and then assign it in DynRPG based on the row.


Thanks for answer me PepsiOtaku! If i understand, only need to copy this on the codeblocks and make dll?

+++ DynRPG - The RM2k3 Plugin SDK +++

Hey people! One question!

It's possibly set a different animation to a hero depends if is in Backrow or FrontRow?

Thanks for your time! And very sorry for my english xDD

[RM2K3] [DYNRPG] Row by a skill of hero?

Sorry Doble post!
PepsiOtaku, make the code for the plugin i need, all credit is for he, here is the code if anyone needed:


#include <DynRPG/DynRPG.h>

std::map<std::string, std::string> configuration;

int confVanguardId;

int confBackguardId;

bool onStartup(char *battle_vanguard) {

configuration = RPG::loadConfiguration(battle_vanguard);

// DynRPG.ini - header will be whatever the dll's filename is - example: battle_vanguard.dll would be [battle_vanguard]

// "VanguardSkillId=##" - Define Skill ID there

confVanguardId = atoi(configuration["VanguardSkillId"].c_str());

// "BackguardSkillId=##" - Define Skill ID there

confBackguardId = atoi(configuration["BackguardSkillId"].c_str());

return true;

}


bool onBattlerActionDone (RPG::Battler *battler, bool success)

{
if (!battler->isMonster() && success) // Ensures the below only executes of it's a hero

{
if (battler->action->kind == RPG::AK_SKILL // Ensures the the action was to cast a skill

&& battler->action->target == RPG::TARGET_ACTOR) // And that the target was a hero

{

if (battler->action->skillId == confVanguardId) // Vanguard - change 12 to the skill ID of your choice

RPG::Actor::partyMember(battler->action->targetId)->setRow(RPG::ROW_FRONT);

if (battler->action->skillId == confBackguardId) // Backguard - change 13 to the skill ID of your choice

RPG::Actor::partyMember(battler->action->targetId)->setRow(RPG::ROW_BACK);

}

}

return true;]

I compile the dll if anyone needed too, tell me!

But, if is possible, i like the plugin change the hero animation if hero is in back or front row, it is possible to do?

Thanks for help with this! And specially thanks for PepsiOtaku for make this! You are awesome man!

Row+order switching?

author=BurningTyger
author=Beleren
author=BurningTyger
I know there are plugins to swap rows
What plugin? To swap row of heroes? can you tell me what plugin?
I was thinking of the row swapping plugin you'd mentioned, actually... rowswap+ or whatever.

Ok xD i think for one sec you have a plugin to swap row battle lines manually xD
thanks man! Sorry for misunderstanding!

Row+order switching?

author=BurningTyger
I know there are plugins to swap rows


What plugin? To swap row of heroes? can you tell me what plugin?

[RM2K3] [DYNRPG] Row by a skill of hero?

Sorry! I try to explain better:

Normally to change Row of each hero, you use the command ROW in the battle menu.
I need a plugin or anything, for change the row position of each hero by a skill.

With 2 skills for each hero, "Defense Position" for choose the back line of row, "Attack position" for choose the front line of row.

I hope you understand this, and thanks for your help!

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Shoobinator
author=Beleren
author=Shoobinator
I would like that the skills that i set as tactics not appear in the submenu of skills in battle. Is that possible?
Yeah, there is actually a real simple solution for that: change the skill subset of the skill on the skill's skill page to Tactics. ;)
I do that, but if i chose skill command appears the skills of the tactics command too.

Thx for answer!
Make sure in the "Battle Layout" tab of the database that you set "Tactics" to the archetype "Skill Subset". If the archetype is "Skill", it will show all skills that character knows.


Thanks for you advice! i fix the problem change skills from "normal"!

Thanks!

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Shoobinator
I would like that the skills that i set as tactics not appear in the submenu of skills in battle. Is that possible?
Yeah, there is actually a real simple solution for that: change the skill subset of the skill on the skill's skill page to Tactics. ;)


I do that, but if i chose skill command appears the skills of the tactics command too.

Thx for answer!

+++ DynRPG - The RM2k3 Plugin SDK +++

Wow! RPS patch is amazing bugmenot! Thanks for that plugin man!

I have two questions if you have time:

I use too you RowSwap, to change Row command in battle for command i named Tactics (use like a skills command), now the commands menu in battle is:

Attack
Skill
defend
Item
Tactics

I would like that the skills that i set as tactics not appear in the submenu of skills in battle. Is that possible?

Next question is, is posible to change Row position of heroes by a switch, because i want to make a two skills for hero to do this, sorry for my newbie english people! xDD

And thanks for your time friends!

Best regards!
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