BEN_RANDOM'S PROFILE
Ben_Random
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I'm Ben_Random. I've been around since 2008 but I didn't really get active here since Super RMN Bros. 2. That, an unfinished game, and a couple of contests sums up what I've done with game making on this site. I find that my main purpose here is writing. I have a few tutorials out there, as well as some reviews on Mario fan games such as RMN Bros. or Mario V.S. the Moon Base.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
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Mario's Mansion
Mario's Mansion
Mario's Mansion
The RMVX Database: Part II "A Class on Classes"
Sorry about the wait for Part III. I'm not sure when it will be finished, considering my week is pretty full. Hopefully next Monday at the latest.
The RMVX Database: Part II "A Class on Classes"
author=Marrend
This thread is now pointers on how to word things. For example, the Status efficiency should probably read something akin to:
A: If an actor of this class is attacked with a skill that applies this status, the status will always (100% chance) be applied.
B: If an actor of this class is attacked with a skill that applies this status, the status will have a good chance (80%) of being applied.
C: If an actor of this class is attacked with a skill that applies this status, the status will have a moderate chance (60%) of being applied.
D: If an actor of this class is attacked with a skill that applies this status, the status will have a low chance (40%) being applied.
E: If an actor of this class is attacked with a skill that applies this status, the status will have a poor chance (20)% of being applied.
F: If an actor of this class is attacked with a skill that applies this status, the status will not (0% chance) be applied.
...Is that too wordy/technical?
I actually do agree with you, but I think I'm going to leave this tutorial as it is for now. I may come back to it once the series is finished and I put a "Table of Contents" at the begining.
The RMVX Database: Part II "A Class on Classes"
author=mirageman613author=Ben_RandomStill wrong, F means that the actor is healed by that element.
F- An actor in that class will take 200% of the normal damage when attacked with the selected element.
I meant to put -100%. Today is just not my day. I'll fix it.
I think Part III is going to get a little more proof reading.
How to add Blogs
author=EriksBlue
Thank you my laptop dose a weird thing to the profile so i couldnt see it. Again Thank you.
please tiep with beter pronunsiashon erik. it confus me wen u tiep lik this is a utube coment.
The RMVX Database: Part II "A Class on Classes"
author=mirageman613
Actually, elemental efficiency determines how much damage a class takes from that element, not how much damage they deal with it.
A = When an actor is hit by that element, it will deal 200% of its normal damage
B = When an actor is hit by that element, it will deal 150% of its normal damage
C = When an actor is hit by that element, it will deal 100% of its normal damage
D = When an actor is hit by that element, it will deal 50% of its normal damage
E = When an actor is hit by that element, it will deal 0% of its normal damage
F = When an actor is hit by that element, it will heal that class by 100% of its normal damage
Oh, my bad. Thanks mirage, I'll fix it.
The RMVX Database: Part I "Making a Hero"
author=Marrend
Might be a good idea to have more screenshots in general for this particular series. This would accommodate for people who are more visual learners than a wall-of-text.
Besides, showing a screen of where one clicks literally shows them where to click, whereas writing "this is where you click" might garner some minor confusion to people who are absolutely new to the program. Which is not what this series of articles necessarily wants.
But that's just my two cents worth of opinion.
I got hurried and started writing Part II without an answer, but be warned, there will be screenshot's in future tutorials.













