BLITZEN'S PROFILE
Blitzen
3253
i like breakfast
Castle Quest Demo
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa
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The Screenshot Topic Returns
Is pornography just another job
What are you thinking about right now?
I've applied to study animation this fall. Will be my third degree. Portfolio due in April. Better get drawing.
Adobe is giving away Creative Suite CS2 Standard (PC or Mac Digital Download) Free!
Random Art Topic
author=Dudesoftauthor=BlitzenI worked with the guy and agree. However this is precisely how he wanted it.author=DudesoftNeeds to be more dynamic, line of action is too straight. Too kouros. Nice ink, though. For sports, consider more fluid line of action with primary and secondary lines of motion. ie raptors logo
Commission for a boxing gym logo.
ugh customers are the worst
Random Art Topic
author=Dudesoft
Commission for a boxing gym logo.
Needs to be more dynamic, line of action is too straight. Too kouros. Nice ink, though. For sports, consider more fluid line of action with primary and secondary lines of motion. ie raptors logo
Final Fantasy Empires
Why rm2k3 is terrible for action games
@LockeZ You can do the action game all in ONE loop, like your regular hard-coded program. You don't NEED a parallel process anywhere. Just a 0.0s stall (equivalent of the NES vblank) for the input and movement to take place. Advanced systems in RM2k3 actually run better without any use of parallel process, because the commands function without overlap.
The lag on the move events is ughghg but this works best for picture-based menus/minigames, in my experience.
Start System
Loop/Label
<>Key Input
<>Wait 0.0 (x2?)
<>Execute
<>Move Pictures (No Wait) (They'll actually move in the 0.0s gap the next time the loop is called)
End Loop
End System
The lag on the move events is ughghg but this works best for picture-based menus/minigames, in my experience.














