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BLITZEN'S PROFILE

i like breakfast
Castle Quest Demo
"...This game is fun and different than any other RPG Maker game." - Maia "Your game seems so cool, I might actually download it." - Cop Killa

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Reflect skills

In my experience, a seamless counterattack function in the DBS hasn't been possible.

When you're talking about adding advanced functionality to a DBS like reflect and counterattack, I reccomend bypassing the DBS completely, and then be creative with the battle system you do create.

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.

C:\Documents and Settings\Tom\My Documents\gfx\FF6 Rips\otherpngs\stuff\Stuff\morestuff

What are you thinking about right now?

Need... chi-chipsets.... *gasp*... :-X

How much is your soul worth?

My soul is priceless.
aka worthless

Omcifer here

Hello and welcome, old friend.

Happy Birthday Google

Yeah, before Google I used Yahoo! and Altavista. Yahoo! was actually the forerunner in the search/internet miscellaneous market for quite a while until Google surpassed it by a few bounds in the early 2000s.

Dragonslaying 101

Those are some good ideas, Shinan.

I never thought of the idea of the dragonslayer as businessman though. I would have thought of him/her as more of a gunslinger, going about his way in wanderlust or something and taking down dragons that cross his/her path.

What I think would be really cool is if there is one really big dragon that SWALLOWS the hero. So then he is walking around inside the dragon and he makes his way to the dragon's heart and cuts it open and gets the ruby inside. The dragon collapses and sort of crashes into the ground and as his head hits the dirt the mouth flops oopen and out rolls the hero.

Due to the resurfacing of a multitude bugs I eliminated back in NOVEMBER...

In my impression, I think BM has become local slang for the idea that is all style and no content. No offence man, but thats what people have said about your game, so I think that is what was intended.

do you sell chips

i still think its a good idea I mean you have the chips on one side and then you have the other kind of chips on the other side and then people can choose "which chips do I want i like the ketchup but then I really like the lite-ketchup and wow as far as chips go these prices are great i've never seen such great prices for chips"

Dragonslaying 101

Dragonslaying is important. It is not only important because it enhances your prestige as a hero but also because it rescues princesses, repatriates lost artifacts, and scores some wicked cool loot. I am thinking of a game that focusses primarily on the character of the dragonslayer. You slay dragons, basically. They breed like roaches and have been kidnapping princesses and eating the local sheep for far too long and someone has to put a stop to it.

So dragonslaying/bossbattling will be the bulk of the game. I want these boss battles to have the same, giant, epic, "there is no way I am conquering a thing this big this is so cool" feeling that was inspired by Shadow of the Colossus (which in my mind has definitive dragonslaying elements) or the Katina level of Starfox 64 (aka Independence Day level).How would you recommend I do this with sprites though? 3D certainly does have a way of giving a more visceral sense of scale and action when it comes to things like this.

Also, what are your personal thoughts on the role of the dragonslayer? What kind of character do you imagine him/her as? What are the motivations of the dragonslayer (aside from those previously mentioned). What kind of gameplay mechanics do you associate with dragonslaying?

What are your thoughts on the subject of sticking it to those toothy bastards?