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BURNINGTYGER'S PROFILE

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Gay gamer, writer and actor
Veil of Darkness
An adventure game built for the All Hallows Eve event of 2012!

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M.O.G. Graphics

author=yuna21


Doing some pixel based parallaxes for VXAce to go with the rest of my pixel resources.
That is amazing

The Screenshot Topic Returns

The final version of the Ulriki Encampment with Lorence wandering it.

Mostly the same as the previous version.

Fey Review

I remember enjoying the game a great deal, but wondered what happened to the other relics in the legend. Might Landon perhaps search for them someday,even though he's returned home? Mind, you the true treasure is where it ought to be, for now....

Thanksgiving Video Review Event (winner!)

author=Ratty524
I just realized it's thanksgiving in Canada on the 13th. Now this event actually makes sense.

Anyway, I think I might be able to fit this in... Somehow.
uh yes..

M.O.G. Graphics

author=Seeric
I wanted to make some enemy sprites for VX Ace, but I am absolutely atrocious at understanding shading and pretty bad at drawing in general, so for the last two days I decided to start with something simple while still creating some challenge for myself by making a small 'Retro Pack' limited to the NES palette and general sprite color limitations. I also decided that sticking to smaller canvases would be a good place to start, so even the biggest enemy of the lot initially fit inside a 40x40 pixel canvas and I simply resized them for VX Ace (Pyxel Edit is a wonderful program and made this extremely easy to do without any undesired effects).

A lot of the enemies in this pack have both a standard and a 'Classic' version and (in most cases) this just means that the Classic version has absolutely no black in the actual sprite because it's intended to be used with a pure black background to fill in the gaps like in many actual NES games. I also wanted to try to go with a 'modern setting' feel and a 'cute but weird/gross' look for the enemies in part because I simply really like that setting and style and in part because I've been very nostalgic for the Mother series lately.

At any rate, enough rambling, here's some pictures of the enemies in this "Retro Battler Pack":


This is Mr Happy (left) and Mr Them (right) and I think of them as the two big boss characters of the pack; Mr Happy may or may not be very happy depending on how you look at things.


Here are the Droplet enemies, the mandatory slimes of the pack. From left to right they are Rat Droplet, two slightly different versions of Sand Droplet, and Gum Droplet.


The Barricade Demon was the first one I made and is the only enemy with a color swap for its Classic version since all the black parts on the normal version would simply blend into the background otherwise; I think of it as a miniboss.


The upper enemy here is a Window Fang while the bottom left enemy is a Perfect Pawn with two fairly different takes on its Broken Pawn form to the right of it.


Finally, in the center there is the three-headed miniboss (boss? strong enemy?) Tickerus and to either side of it are the normal and Classic versions of the Ticker enemy to more clearly show the differences between the two. There's also a Wall Flower hanging out on the cave wall in the background; the three flowers in the center serve as eyes and a mouth, but I wanted it to be ambiguous as to which is which.


So, that's all the stuff I've made so far. There are 12 enemies total in the pack (21 total if you include Classics and Alternates) and they are far from the best things submitted to this event, but I'm actually really happy with how they turned out overall just because I normally get frustrated when trying to draw something and these turned out to at least be tolerable enough that I wouldn't mind using them in an actual game.

Lastly, I've already included a Read Me with licensing details in the pack, but if anyone for some reason actually wants to use these (both non-commercially and commercially) or otherwise modify or distribute them you are free to do so as long as you (to quote the license) "give appropriate credit, provide a link to the license, and indicate if changes were made".
These look fun

The Screenshot Topic Returns

author=BizarreMonkey
author=LockeZ
Lol, "Assail" instead of attack

Also, although it's physically painful to say so: really good use of Homestuck music. That cut scene is, uh, not exactly consistent graphical quality, but it's actually really well directed.
Picture cutscenes is like, that one thing I'm really good at and thoroughly enjoy making. Also the music has been updated, (was placeholder) in fact my composer has finished his work!


The games really starting to feel like it's own entity, now!

Oh yeah, then I did this... thing!

I can't think of a decent way to excuse whatever this is.

I can safely promise there'll be less of an overload screenshot-wise from here on in. The game profile for this thing is up. Don't get excited though, no download yet. :o

There is a link to the video soundtrack playlist, though!
Call it Brickbro, arm it with a terra-cotta katana, and let it be a shout-out to Homestuck, as it was obviously meant to be.

The Screenshot Topic Returns

author=BizarreMonkey
I apologize for any pain this may cause.

Just two optional tier 5 bosses.
i love it!

The Screenshot Topic Returns

Actually I decided to go simpler. There are fairly few tents situated quite closely to the water and what differentiates them ins their entry rug. That's it. And yes the wild dog is having a drink.


And I'm continuing to refine this further beyond what you see. *Edit8 Got a thumbs-up from Unity!

The Screenshot Topic Returns

author=Liberty
...why poisonous water? And why green stumps and moss/grass spots? There's more likely to be grass tile at the edge of the water, tapering to dirt then to sand instead of just straight sand. No-one would live around water that didn't support life around it. You should probably look up some images of oasis so that you get a better idea of what they actually look like.
.
I will; however, since the oasis is located in an area already noted as inimical to life and the Ulriki must filter the water to some degree, it's unlikely to be totally pristine. . . . and kill the tent. gotcha.