BURNINGTYGER'S PROFILE

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Gay gamer, writer and actor
Veil of Darkness
An adventure game built for the All Hallows Eve event of 2012!

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Game Accessibility

Who's the stud in your avatar, BTW? You or someone else? (NO sense wasting this box :)

Game Accessibility

author=LockeZ
This article doesn't even mention any of the more difficult disabilities to design for.

- Blind users can use software that hooks into a computer game's text to send the text to a screen reader and read it out loud to them. However, this requires that all the text in your game be in plain text format, including in the menus and splash screens - not in images that contain drawn text. For character movement in the field you'll also need subtle sound effects when bumping into walls, and different sound effects when bumping into different types of interactive objects. Combat needs to include a skill name for every enemy skill, including normal attacks, and the text at the top of the screen needs to specify which enemy is using it instead of just naming the skill. It also will help tremendously if the battles are turn-based rather than ATB, so that the screen reader will have time to read all the skill menus and so forth.

- Mentally disabled users are probably doing just fine, as 99% of commercial games seem apparently designed for people with no brain activity may have a variety of issues that cause different aspects of games to be difficult. For example, memory issues are one of the most common mental disabilities in the world, thanks to illnesses like Alzheimers. Quest trackers that point to your current goal, quest logs that describe what you're supposed to be doing and why, and something like FF13-2's "Previously, on FF13-2!" scene that shows 30 seconds of short clips of the major events so far each time you load the game are all extremely helpful features to anyone who's having trouble with memory, or has other problems like planning that involves multiple steps.

It's of course impossible to design a game playable by people with any imaginable disability. And be careful: many of the things designed to help people with disabilities can make the game feel too easy to people without disabilities, since they reiterate the most important pieces of information multiple ways instead of testing the player's ability to notice and respond to them, so you may want to allow the player to disable these features in the menu.
Agreed, Locke that we can't necessarily always design to cover every disability (designing for screen readers would be hard for many of us here) but clear graphics, quest logs, and other such things are all helpful, and I will definitely check out the sites you guys have recommended and recommend them to others here. I myself have ADHD.

author=PentagonBuddy
I don't think devs can account for 100% of every factor that could stop someone from playing, but it doesn't hurt to make an honest effort.
Exactly; that's what I'm getting at.

Game Accessibility

After reading an article on the Dyslexie font, I wondered whether game makers here have taken the need of disabled players into account when designing their work. True, controllers can be remapped, and most often dialogue is done in text, thus removing the need for subtitles, but are we choosing easy to read fonts, including visual as well as audible clues, and making certain the controls are easy to use?
Are we taking these pointers into account? In short, are we doing our best to make certain our gamers are usable by EVERYONE?

Just had an idea for a new summon... She confuses the enemy party and heals the group!

Lilith might be a good base for that, as she's the queen of demons and a succubus, a creature adept at both charming men and draining them of their energy. Who better to charm enemies with feminine wiles and drain their energy to pass it along to the party?(Confuse/HP Drain)

[Request] [Writer] Writer needed for GameBoy Color-esque game project

hmm. maybe. BTW, you should try "God Medicine," a game that has exactly that theme... (As does "Moon:RPG Remix" but differently.)here's a translation patch for the rom

M.O.G. Graphics

author=Ratty524
Yuna how did you become that good at pixelling backgrounds like that?
Practice, obviously! :p Now I'd better get to drawing my red-footed wamp...
OK here's a title/game over screen/parallax/battleback that looks like it's made of art glass. . .
and another of strange glowing ice. They're sans words so titles can be added. All sized for ACE.

(Feedback please!) I havne't set up a license yet, but please consider this remixable and usable if attributed.

M.O.G. Music

her's at least 1 submission i just whipped up quickly, though i hope to have more and better to give soon. Feast of Zotulla It represents the "sweet and evil and deathly" fluting of the skeletons in Clark Ashton Smith's The Dark Eidolon, which enthralled the emperor Zotulla and his host. *Edit8 OK< loaded to the event locker now .I plan to do better though.

OK, another. It's a... remix of a legacy remix? Yeah.
See, I'd done this midi mashup/remix of the Eurythmics and Marilyn Manson versions of Sweet Dreams some time ago...
Then at some point I used an online font synthesizer to render it as MP3....
And Finally I revisited and revised it for the event. So yeah.

Totally fresh piece of music here! Bravado Credit for any please; preferably Noncommercial, but can be discussed.

Characters

Ondre's pic is broken. Also we need some Scary Shiny Glasses poses for a few of the NPCS...

M.O.G. Graphics

making a monster grapic; more of a drawing thna pixeled, but Jopsephs is too, so i guesd it'll be ok

Make a Map!

OOH The Lab sounds like fun! Is The Doc a Sky Pirate too?