CHARTLEY'S PROFILE
Chartley
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Man, this place is a time capsule. My last post is 2010!
Hello everyone. I'd be pretty impressed if anyone here remembers me! I was a semi-frequent poster, but maybe not the most active dude. I won a random map contest once! If anyone remembers it. Like 2008 or something.
I kinda got caught up in school, and then life and never made it back to mucking about again! It's absolutely amazing to see this community still crushing it! Between now and my last post, the Internet has not aged as gracefully as it could have, and these message boards certainly hold a constrasting value in the face of Reddit and whatever else. Kudos to keeping that fire going!
I'm stoked to get backing into making things. It's been amazing to relearn pixel art and what not. The tools available now are pretty amazing! Loving Asesprite, wish I had that 15 years ago instead of iDraw! I'm trying to learn Godot. The programming is all new to me, so that's pretty fun. I don't have much desire to get back into Rpg Maker, as I think I'd rather just experiment on a blank canvas for a while!
That's it, hello everyone, 9 years later
Chartley
ps pixel art is tough
I kinda got caught up in school, and then life and never made it back to mucking about again! It's absolutely amazing to see this community still crushing it! Between now and my last post, the Internet has not aged as gracefully as it could have, and these message boards certainly hold a constrasting value in the face of Reddit and whatever else. Kudos to keeping that fire going!
I'm stoked to get backing into making things. It's been amazing to relearn pixel art and what not. The tools available now are pretty amazing! Loving Asesprite, wish I had that 15 years ago instead of iDraw! I'm trying to learn Godot. The programming is all new to me, so that's pretty fun. I don't have much desire to get back into Rpg Maker, as I think I'd rather just experiment on a blank canvas for a while!
That's it, hello everyone, 9 years later
Chartley
ps pixel art is tough
Chartley is hyped to be Canadian right now. (AKA, olympics topic)
Oh man. These are some exciting Olympics for us Canadians. 14 golds on our own turf. Sick!
I'm not really a hockey fan at all, but I had to watch that. The odds weren't too good after our first game with the US, but what an epic come back. Today's game was just nuts! OT is the right way to finish the last hockey game of the Olympics.
It should be said that the US team played remarkably well, especially Miller! The US team deserved to win that as much as Canada, they certainly played the part. Cheers to all parties!
I'm not really a hockey fan at all, but I had to watch that. The odds weren't too good after our first game with the US, but what an epic come back. Today's game was just nuts! OT is the right way to finish the last hockey game of the Olympics.
It should be said that the US team played remarkably well, especially Miller! The US team deserved to win that as much as Canada, they certainly played the part. Cheers to all parties!
I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)
Okay, so I'm still working on this spread sheet used for balancing damage and skill damage in Rpg Maker VX. This could be the most useful thing ever, except that it's completely ridiculous to enter in the character's stats all the time.
So here's the mystery: How does RMVX's "Generate Curve" button work? I've always been okay at math, but for whatever reason, I cannot figure this out. If you don't know what I'm talking about, take a look:
So, what is the math behind this? More specifically, what is the formula? My end goal is to have the same thing in my spread sheet, where you enter that max and min values, as well -10 to +10 late and early factor, with the output being the entire array of that stat for every level of the character.
So, can anyone help me with this? Go!
So here's the mystery: How does RMVX's "Generate Curve" button work? I've always been okay at math, but for whatever reason, I cannot figure this out. If you don't know what I'm talking about, take a look:
So, what is the math behind this? More specifically, what is the formula? My end goal is to have the same thing in my spread sheet, where you enter that max and min values, as well -10 to +10 late and early factor, with the output being the entire array of that stat for every level of the character.
So, can anyone help me with this? Go!
Discussion on Map Design: Accessibility Vs. Aesthetic Value
I began thinking about this after the recent map design contest. What exactly makes a good map? There are many factors, but I think what it boils down to is this: A map can either be tailored for game play, or focused on aesthetics and atmosphere. Perhaps if you are lucky, you can find a balance of both! I shall post some polar extreme examples of some maps from well known games, and illustrate a few thoughts on each.
Pokemon: Accessible
Pros
- Clearly defined boundaries of passability. It is very easy to see where you can walk, and where you can't.
- More suitable to action gameplay. This is debatable, but it does make sense. Legend of Zelda: Link to the Past is a good example of this, because the maps were very clearly defined, though not so pretty. They fit very well for gameplay!
- Generally easier to design.
Cons
-Not unnecessarily ugly, but generally much more simple and less atmospheric than the aesthetic maps.
-Possibly restricting on artistic vision.
Chrono Trigger: Aesthetic
Pros
-These types of maps have the potential to be absolutely gorgeous, and can be extremely successful at establishing atmosphere and setting.
-Allows for some more complex map structures.
Cons
-Requires much more effort to design
-Restricts gameplay
So those are the two extreme examples I can think of. I think this discussion is especially relevant to Rpg Maker, considering the recent release of Rpg Maker VX. With the release of VX, we now have a bit of a split between those who like XP, and those who prefer VX. One of the dividing points is that of the RTP, and how it handles map design. VX generally produces much more accessible maps, where as XP's tends to be more complex and aesthetic.
So, what do you guys have to say on the topic? What are some factors to consider in map design? Neither of these polar extremes is really any better than the others, both are widely used in the history of Video Games. Which type do YOU prefer, and why?
Pokemon: Accessible
Pros
- Clearly defined boundaries of passability. It is very easy to see where you can walk, and where you can't.
- More suitable to action gameplay. This is debatable, but it does make sense. Legend of Zelda: Link to the Past is a good example of this, because the maps were very clearly defined, though not so pretty. They fit very well for gameplay!
- Generally easier to design.
Cons
-Not unnecessarily ugly, but generally much more simple and less atmospheric than the aesthetic maps.
-Possibly restricting on artistic vision.
Chrono Trigger: Aesthetic
Pros
-These types of maps have the potential to be absolutely gorgeous, and can be extremely successful at establishing atmosphere and setting.
-Allows for some more complex map structures.
Cons
-Requires much more effort to design
-Restricts gameplay
So those are the two extreme examples I can think of. I think this discussion is especially relevant to Rpg Maker, considering the recent release of Rpg Maker VX. With the release of VX, we now have a bit of a split between those who like XP, and those who prefer VX. One of the dividing points is that of the RTP, and how it handles map design. VX generally produces much more accessible maps, where as XP's tends to be more complex and aesthetic.
So, what do you guys have to say on the topic? What are some factors to consider in map design? Neither of these polar extremes is really any better than the others, both are widely used in the history of Video Games. Which type do YOU prefer, and why?
Professor Layton and the Curious Village
Out of any DS game I've played, this has so far been the most fun for me. If you haven't heard of this game, check it out at http://professorlaytonds.com/
To describe the game, I'd say it's an IQ test mixed with a classic point and click game like King's Quest. I'm enjoying a nice break from the epics with it, and it's one of the most unique games I've ever played. It does some pretty cool things with the stylus too!
If you want an RM comparison, think of "Sunset over Imdahl". It's kind of detectivy like that, and features fantastic art. Some of the art in Layton reminds me a little bit of Tim Burton films, it's pretty neat!
I highly recommend this gem to anyone who owns a Nintendo DS! For those who have played it, what did you think of it?
To describe the game, I'd say it's an IQ test mixed with a classic point and click game like King's Quest. I'm enjoying a nice break from the epics with it, and it's one of the most unique games I've ever played. It does some pretty cool things with the stylus too!
If you want an RM comparison, think of "Sunset over Imdahl". It's kind of detectivy like that, and features fantastic art. Some of the art in Layton reminds me a little bit of Tim Burton films, it's pretty neat!
I highly recommend this gem to anyone who owns a Nintendo DS! For those who have played it, what did you think of it?
My gift to the community, Algxel!
Okay, this has been a little project I've been working on in between massive amounts of studying. I originally just made this for myself, but I thought it might be useful for others. So, here I am, proud to present Algxel!
http://www.rpgmaker.net/Algxel.zip
In order to use this, you must have excel, or something that can read excel spread sheets, because that is what this is! I won't say much more, because I typed up a bunch for the readme, which is included in the file. I'll post the readme below as well! Also, I just tested it out, and it works for rm2k3 as well. :)
http://www.rpgmaker.net/Algxel.zip
In order to use this, you must have excel, or something that can read excel spread sheets, because that is what this is! I won't say much more, because I typed up a bunch for the readme, which is included in the file. I'll post the readme below as well! Also, I just tested it out, and it works for rm2k3 as well. :)
AlgxelHi folks, Chartley here! Welcome to Algxel, an excel sheet designed to calculate algorithms in Rpg Maker 2000!
So, what does Algxel calculate?
• Attack Damage: Both from hero to enemy, and enemy to hero.
• Skill Damage: Both from hero to enemy, and enemy to hero.
In earlier versions, I had hit ratios and escape chances calculated in as well, but I found them to be rather useless, and such things as hit ratios are a little hard to test. I wasn't really sure if it was accurate in these departments, so I left them out. However, the formulas are still listed on the last page for your reference..
I believe that this generator be used for either 2000 or 2003, but if you choose to use this for 2003, you will need to expand some columns to account for levels greater than 50. If you need help with this, let me know and I'll be glad to help! I am only guessing that it will for 2k3, I am not entirely sure that the algorithms are the same, and you'll have to test it out for yourself.
How does Algxel work?
Algxel calculates damage and skill damage the same way Rpg Maker does: Algorithms. However, the purpose of this sheet is so that you don't have to worry about these algorithms. You can simply play with the stats until you see desired effects. If you've entered the data for every level of the hero, you will see how much damage they will inflict or succumb from a particular monster for all 50 levels. That's pretty nifty! You can also test out the effects of equipment by entering the total stat changes of that piece of equipment. Awesome.
Instructions
When you open the sheet up, you will see a variety of colored cells. The ones you have to worry about are the black ones! Here, I'll summarize all the different colors:
• Black: These are the input areas. These are the ONLY cells that you should ever input data in. All other cells are only meant to be read!
• Pink (Ugly): These display the hero names, which referenced from the black cells where you entered the hero names.
• Blue: These are the column labels. The monster name is another referenced cell.
• Green: These are the row labels.
• Yellow (Gold if you will): These cells are your results. These cell values are generated according to a pre entered formula. The values update themselves automatically as you change the values of the black cells.
The sheets
I'll give a brief run down here on the different sheets in the excel file. Algxel includes four sheets: 'Attack Damage', 'Skill Damage', 'Hero Statistics', and 'Algorithms'.
Attack Damage - On this page, enter your monster stats, your heroe's equipment statistics, hero names (if you want), and enemy name if you want.
Some stats are on the sheet only for your convenience and are not used in any calculations. These extra stats are: 'Max MP' and 'Agility'. Entering these stats will make no difference in damage results, so you may leave them out of the sheet. By looking at the formulas on the last page, you may see their use in Rpg Maker.
Skill Damage - There is less information to be entered on this page. Only the three numbers: 'Base Effect', 'Hit Chance', and ‘Mind Chance'. These numbers are taken directly from the skill from the skill tab in database of Rpg Maker 2000. The only other thing to remember about Skill Damage is that it borrows the monster stats from the Attack Damage page, so make sure you have that filled in!
Hero Statistics - On this page, all four hero's statistics may be entered. Again, Max MP and Agility can be left out to save you time typing them in. I just kind of threw them in there anyway, who knows why I did it. Anyway, these statistics are taken directly from the database, on the hero tab. Typing all these stats in may take a long time, so I recommend maybe just typing a couple levels at a time as you work through the creation of the game. If you don't care about seeing the different levels all at once, you can just enter one set of values in level 1. You can use Algxel however you want. :)
Closing Notes
The sheets are very easy to use, and you'll probably be able to figure it out very easily just by looking at it. If you do need any additional help, you can email me at: chartley2003@gmail.com and I'd be glad to answer any questions you might have. :)
I hope that somebody might find some use with this, despite the fact it is for a very outdated program. If enough people like the concept, I might just make an Rpg Maker VX version!
That's all I have to say. Cheers!
Chartley
PS
The excel file is locked for simplicity. This means the only cells you can edit are the ones you are supposed to! The black cells, specifically. If you do want to modify the excel sheet to fit RM2K3 or whatever, you can use the TOOLS menu, and under protection, unlock the sheet using the password “rpgmaker.netâ€. You will have to unlock every sheet you wish to edit. Happy Algxel. :D
I am in need of a scripters assistance! (VX)
I don't think this should be too hard of a request at all. I'm guessing anyone who's decent at scripting could do this in a minute.
The system I'm trying to implement is a death handler like what you'd find in Dragon Quest. If all members of your party die in battle, then you are transported back to the last save point (IE, a church) with only half of your gold.
The script that I need is probably pretty simple. When killed, instead of calling the game over screen, I'd like a common event to be called instead. If there's anyone who can help me with this, it would be much appreciated!
The system I'm trying to implement is a death handler like what you'd find in Dragon Quest. If all members of your party die in battle, then you are transported back to the last save point (IE, a church) with only half of your gold.
The script that I need is probably pretty simple. When killed, instead of calling the game over screen, I'd like a common event to be called instead. If there's anyone who can help me with this, it would be much appreciated!
VX Character generator? Wicked!
http://www.famitsu.com/freegame/tool/chibi/index1.html
For those who haven't found this yet, it's a character generator for Rpg Maker VX. It's in Japanese, but it's easy enough to use as it is mostly graphical. It's pretty awesome and very useful!
And for those who want a sample, here's a terrible one that looks intentionally goofy!
For those who haven't found this yet, it's a character generator for Rpg Maker VX. It's in Japanese, but it's easy enough to use as it is mostly graphical. It's pretty awesome and very useful!
And for those who want a sample, here's a terrible one that looks intentionally goofy!
The Official RMN Cooking/Food Discussion
Okay, so obviously we all have drastically different life styles, and live in drastically different parts of the world. As a result, we probably all have very different diets and styles of cooking.
The purpose of this thread is to explain the role of cooking/food in your life. Do you get enjoyment out of cooking? Are you a good chef? These kinds of questions. If you can't think of anything, tell us what you're having for supper tonight. And if you're feeling real inspired, share a favorite recipe of yours.
For me, I'm a terrible cook, and don't really have enough time to practice with it. School takes up a lot of time (especially along with a job), so as a result I stick to pretty basic dishes. For suppers, I usually just make a pasta with premade sauce, and throw in whatever random vegetables I have around.
Tonight for supper I had a can of soup that tasted like shit, but it was alright after I added a bunch of spices. For breakfast, I made french toast and sausages.
The purpose of this thread is to explain the role of cooking/food in your life. Do you get enjoyment out of cooking? Are you a good chef? These kinds of questions. If you can't think of anything, tell us what you're having for supper tonight. And if you're feeling real inspired, share a favorite recipe of yours.
For me, I'm a terrible cook, and don't really have enough time to practice with it. School takes up a lot of time (especially along with a job), so as a result I stick to pretty basic dishes. For suppers, I usually just make a pasta with premade sauce, and throw in whatever random vegetables I have around.
Tonight for supper I had a can of soup that tasted like shit, but it was alright after I added a bunch of spices. For breakfast, I made french toast and sausages.
Crafty inventions using the Wii controller
I don't know if anyone else has seen this or not. If you haven't, check it out:
http://www.youtube.com/profile?user=jcl5m
They're videos of some dude who's done some real cool stuff with the wii. One example of an experiment he did was a 3D effect by wearing LED's on safety glasses. It produced a pretty neat virtual reality effect.
I don't know. I've never been one for long posts explaining anything at all. I don't really know what to say about it other than it's interesting, and you ought to check it out.
http://www.youtube.com/profile?user=jcl5m
They're videos of some dude who's done some real cool stuff with the wii. One example of an experiment he did was a 3D effect by wearing LED's on safety glasses. It produced a pretty neat virtual reality effect.
I don't know. I've never been one for long posts explaining anything at all. I don't really know what to say about it other than it's interesting, and you ought to check it out.