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How to Beat the Map Tree Break (the Easy Way)!
I created this tool now, to "unscramble" such "protected" files: http://share.cherrytree.at/showfile-33496/rmunscramble.exe
How it works: In a copy of the game folder (!), drag one of the files (e.g. RPG_RT.exe) onto the rmunscramble.exe file. It will change the files so that the project can be opened in RM (unless other more advanced "protections" were applied as well), but the game won't run with the original EXE anymore then.
UPDATE: I created a new version that also fixes RPG_RT.exe! See here: https://cherryshare.at/f/ZQf5AV/rmunscramble_v2.exe
How it works: In a copy of the game folder (!), drag one of the files (e.g. RPG_RT.exe) onto the rmunscramble.exe file. It will change the files so that the project can be opened in RM (unless other more advanced "protections" were applied as well), but the game won't run with the original EXE anymore then.
UPDATE: I created a new version that also fixes RPG_RT.exe! See here: https://cherryshare.at/f/ZQf5AV/rmunscramble_v2.exe
Windows 8 and RM2K3
Actually I built it in the new RPG_RT so the movie stretches the same way the game does... This is weird. But the whole movie business is a bit obscure to me, because everything in the game is painted by the engine, except for movies, which are somehow overlaid and painted by DirectX.
Please wait for v1.11 and try it again there, we made some additional modifications to the fullscreen there.
Please wait for v1.11 and try it again there, we made some additional modifications to the fullscreen there.
April 2015 Podcast: RM2k3 Officially in English!
April 2015 Podcast: RM2k3 Officially in English!
Windows 8 and RM2K3
BTW, I finally have a fix for the fullscreen problem. Use a hex editor on RPG_RT.exe to search for 6A 00 6A 3C 6A 10. Replace the 10 by 20. In the following bytes, you will find 6A 10 three more times (always followed by a 68), replace them as well.
Windows 8 and RM2K3
I am going to develop a new, more performant and less buggy version of AnotherFullscreenMode soon, and I'm glad I found thread as I didn't know about DXGL before ;) So my goal needs to be being better than DXGL for RM2k(3).
Anyway, I just wanted to point out that the RPG Maker is running at 60 FPS normally, not 30.
Anyway, I just wanted to point out that the RPG Maker is running at 60 FPS normally, not 30.
How to Beat the Map Tree Break (the Easy Way)!
I don't remember the details, but there is a protector tool around somewhere which modifies the map tree and the game engine in a way that the engine can read it but the editor can't, to prevent people from opening the game in the editor.
How to Beat the Map Tree Break (the Easy Way)!
Yes, that's the protection. It makes the project unreadable by the editor so people cannot change or view the game data.
How to Beat the Map Tree Break (the Easy Way)!
How to Beat the Map Tree Break (the Easy Way)!
Hey, that's not the EASY way. It's the HARD way :)
The EASY way would be using Map Tree Creator: http://www.rpgrevolution.com/forums/index.php?showtopic=49088
The EASY way would be using Map Tree Creator: http://www.rpgrevolution.com/forums/index.php?showtopic=49088














