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Complete Chaos
Well, upon rereading the review that the game already has, there's really no reason for me to write another one as it would pretty much be a carbon copy.
The battles in the game are just a slam on enter affair, and with how crazy powerful the second boss is, I really don't much feel like fighting tons more slam on enter battles in order to beat it.
There are reasons for this, however. I love modern games, so I generally tend to give them all a shot, including this one and I was having fun playing with the modern, mature setting and good story. However, the moment I was told that there were crystals that can destroy the world right after getting a sword, I had very little motivation to continue. I don't want swords and all powerful magic crystals in my modern setting games, we get more than enough of that as it is from all other standard RPGs.
In the beginning of the game I could happily play along with the otherwise dull battles since the setting and story were worth it. However, the combined thought of having to go and do a bunch of enter mashing random battles in order to beat a crazy hard second boss, in addition to fantasy cliches in a modern setting just killed the interest for me.
It really is too bad too, because the amount of effort you've put into this game is clearly apparent and I'd like to continue, I just don't want to grind monsters for another hour or so to move on.
By the way, doors take waaaaaaay too long to go into.
The battles in the game are just a slam on enter affair, and with how crazy powerful the second boss is, I really don't much feel like fighting tons more slam on enter battles in order to beat it.
There are reasons for this, however. I love modern games, so I generally tend to give them all a shot, including this one and I was having fun playing with the modern, mature setting and good story. However, the moment I was told that there were crystals that can destroy the world right after getting a sword, I had very little motivation to continue. I don't want swords and all powerful magic crystals in my modern setting games, we get more than enough of that as it is from all other standard RPGs.
In the beginning of the game I could happily play along with the otherwise dull battles since the setting and story were worth it. However, the combined thought of having to go and do a bunch of enter mashing random battles in order to beat a crazy hard second boss, in addition to fantasy cliches in a modern setting just killed the interest for me.
It really is too bad too, because the amount of effort you've put into this game is clearly apparent and I'd like to continue, I just don't want to grind monsters for another hour or so to move on.
By the way, doors take waaaaaaay too long to go into.
Death Wish - The RPG
This just wasn't much fun for me. I don't know if it was because the dialogue in the game wasn't all that great, or if it was just because I have no idea who Charles Bronson actually is. I'm guessing the latter.
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Metroid Origins
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Aria
comment=31557
Oh dear, 136 downloads already... This community has a fair share of suicide driven people.
EDIT: Damn, the number of download's raising. Seriously everyone, this game is terrible. Don't fool yourself into thinking it has a nice story or something, because it doesn't.
Mary, dear... a game with one star is just as likely to get downloads as a game with 4.5 or 5 stars simply because people want to see what all the fuss is about.
If it's a train wreck, people want to witness it first hand... if it's a masterpiece, the same rule applies.














