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BJ3.png

comment=33780
Oh so BJ3 stood for BLACKJACK 3.....

ooohh...


false advertising... =.=


HAHA, my apologies. I didn't mean to get your hopes (and other things) up.

Is less more?

Thanks guys, that makes perfect sense. I'll likely just go for all three. Truth be told, it's actually quite a bit more fun working on minigames than it is making map after map, so I'm glad to hear your advice.

Reminiscence: The WTF Saga

That's just the thing, it's getting a bit difficult to come up with updates that are more than just, "made another map, finished this map, added more monsters..." It usually only seems update worthy when creating a new system or minigame to put in.

Reminiscence: The WTF Saga

Thanks for the review, Banality. I don't see what's unprofessional about it other than the lack of capital letters, but that's not for me to decide.

I think you gave a completely fair assessment of the game, and I appreciate your feedback!

Screeny3.png

So fucking awesome.

Reminiscence: The WTF Saga

Crystalgate - bugs squished, thank you. I'm pretty much my only beta tester until I get the project nearly completed, then I'll be hunting for volunteers, so it's difficult to find them all, I appreciate it.

As far as the knight being able to solo, his damage output was higher before, so not only could he wear heavy armor, he could deal good damage, and heal himself, so he was a bit unbalanced. As far as the cleric is concerned, there will be gear and stat up items you can get later that will increase his speed in battle (still trying to think of a clever way to make a mock meteorite armband). That will take care of him later on.

Banality - thanks for the review, but I don't see it! Is this a submission that has to be approved or something on this site? It's been awhile since I've reviewed something.

Reminiscence: The WTF Saga

Crystalgate, I really appreciate this feedback. While I have gotten some constructive criticism, this is the kind that I really look for and it is what really helps.

I was thinking about giving the thief more edge, but wasn't really sure because of the many other useful things he can do that don't exactly help in battle directly. Using his steal ability, you can get some pretty strong weapons a bit before you're supposed to if you're lucky, in addition to the finding extra gold after battles and scan. However, I think you're right in the fact that when he's not doing any of these things, he seems to be a bit of a wasted space. I'll be tweaking his damage output so he's more useful early on in the game (I plan to give him a couple battle skills later in line with world events that can be found by the player).

As far as the knight is concerned, I scaled down his attack because in earlier builds, he was actually able to solo the game if you bought him the best equipment. Scaling back his damage was the only way I could think to balance him short of trying to craft a taunt like skill into the game. I think I may try to do just that, though I'm not sure how hard it's going to end up being.

Also, thanks for the heads up on the monk's new weapon. It's not supposed to remove his ability to hit twice, so I'll be fixing that. He does get skills too, they are just very few and very far between because he's a powerhouse when it comes to just his normal attacks.

You're right about the cleric too, until he starts getting his full party healing spells. Then I think he becomes a much more valuable team member.

Again, thanks for the feedback! Very useful.

Reminiscence: The WTF Saga

comment=28991
I finished the demo and it was rather fun. The balance is much better than average and the dungeons had the right length. I will now try with the characters I didn't use and see how it works out.


Glad to hear you liked it!

Balance is something I've been focusing on specifically. I personally have never been a fan of games that are too easy, but I also wanted to avoid making a game where every battle is a crazy challenge (Hi Phylomortis).

Should you have any specific feedback, I'd love to hear it.

New demo has arrived!

My apologies, and thank you for catching that!