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Monstrous Wars
Poking around in the editor, I see what happened now. For some reason, the key to the attic I was given by Toshi's mom after cleaning the room was taken away when opening their closet, so I was never able to enter the attic. Was this on purpose?
Monstrous Wars
Alright, here goes round two... gonna search my house for that skill, because I REALLY like the setting of this game.
Monstrous Wars
I should add to my above post that I'm sure eventually I'll feel like giving it another shot, but with all these games to try from "Release Something!", patience is wearing thin.
Monstrous Wars
I'll just copy and paste here what I wrote on the forums:
So, I played Monstrous Wars and was pretty impressed by the cutscene eventing. However, there were a few problems with the maps, such as disjointed transfer points (going in the door at the top of the dining room in your house and winding up in the upper left hand side of the screen in the basement, for instance), being able to walk on the counter in Walter's house where there's a jar, and standing near chairs and having your head go underneath them. Also, the music changed too frequently and had odd volume changes as well.
Besides those flaws, it was pretty neat, but I got killed by the boss slime because for some reason my attacks started only doing one damage, I wasn't given enough healing items or money with which to buy them, and all I could do was a bare handed attack. Honestly, having no skills in battles in addition to only one character is a surefire way to put me off as it's just so boring and the battles are so grindy. You just rest your head on your left hand while you press enter with your right.
I really liked the setting and would probably continue playing as I love games that mix modern with fantasy, but I really have no desire to go kill all those slimes again since it just involves holding enter while I wait, nor do I want to fight a boss that puts my attack down to 1 when I have no skills to compensate for it.
So, I played Monstrous Wars and was pretty impressed by the cutscene eventing. However, there were a few problems with the maps, such as disjointed transfer points (going in the door at the top of the dining room in your house and winding up in the upper left hand side of the screen in the basement, for instance), being able to walk on the counter in Walter's house where there's a jar, and standing near chairs and having your head go underneath them. Also, the music changed too frequently and had odd volume changes as well.
Besides those flaws, it was pretty neat, but I got killed by the boss slime because for some reason my attacks started only doing one damage, I wasn't given enough healing items or money with which to buy them, and all I could do was a bare handed attack. Honestly, having no skills in battles in addition to only one character is a surefire way to put me off as it's just so boring and the battles are so grindy. You just rest your head on your left hand while you press enter with your right.
I really liked the setting and would probably continue playing as I love games that mix modern with fantasy, but I really have no desire to go kill all those slimes again since it just involves holding enter while I wait, nor do I want to fight a boss that puts my attack down to 1 when I have no skills to compensate for it.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
post=99145
I gave Cliche RPG a try, and while it had a lot going for it, it wasn't very fun. Part of this is because the enemies seem overbalanced (I just got to the lake town area and one of the enemies there almost killed a party member in one hit), It doesn't help that inn prices scale to your level, making it very hard to grind for cash. I'll keep playing, but I really hope these things let up as you progress.
I had a feeling I would need to adjust the monsters there a little as well. The battles are supposed to be a little more difficult than your standard RPGs, but not Phylomortis-like by any stretch of the imagination. I do agree that a small tweak is probably necessary, however.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
So, I played Monstrous Wars and was pretty impressed by the cutscene eventing. However, there were a few problems with the maps, such as disjointed transfer points (going in the door at the top of the dining room in your house and winding up in the upper left hand side of the screen in the basement, for instance), being able to walk on the counter in Walter's house where there's a jar, and standing near chairs and having your head go underneath them. Also, the music changed too frequently and had odd volume changes as well.
Besides those flaws, it was pretty neat, but I got killed by the boss slime because for some reason my attacks started only doing one damage, I wasn't given enough healing items or money with which to buy them, and all I could do was a bare handed attack. Honestly, having no skills in battles in addition to only one character is a surefire way to put me off as it's just so boring and the battles are so grindy. You just rest your head on your left hand while you press enter with your right.
I really liked the setting and would probably continue playing as I love games that mix modern with fantasy, but I really have no desire to go kill all those slimes again and fight a boss that puts my attack down to 1 when I have no skills to compensate for it.
Besides those flaws, it was pretty neat, but I got killed by the boss slime because for some reason my attacks started only doing one damage, I wasn't given enough healing items or money with which to buy them, and all I could do was a bare handed attack. Honestly, having no skills in battles in addition to only one character is a surefire way to put me off as it's just so boring and the battles are so grindy. You just rest your head on your left hand while you press enter with your right.
I really liked the setting and would probably continue playing as I love games that mix modern with fantasy, but I really have no desire to go kill all those slimes again and fight a boss that puts my attack down to 1 when I have no skills to compensate for it.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
Clyve: Then don't make RPG Cliche Quest 315246643 because I've played it 6246426 times before. I haven't even looked at your gamepage because the title puts me off.
Fair enough, Craze. The title probably is very off-putting. I should probably rename it because while the story is cliché, the game itself is actually carefully constructed and fun (at least based on the feedback I'm getting). It's been suggested that I take a poll on a new name for the game, I'll probably do that.
How to Succeed
Hide them where Enix did. ANYWHERE ON ANY TRAVERSABLE TILE WITH NO RHYME OR REASON EVEN ON A SINGLE WATER TILE IN THE MIDDLE OF THE OCEAN.
Roffelbiscuits. It's so true. A built in "feature" to force one to purchase a strategy guide.














