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GET CRAFTING!

Oh! An important thing about combat.
Enemies evade my attacks WAY too often. When you have only one character, losing turn after turn without doing nothing is annoying as hell.

I'm okay with losing because my attacks don't do enough damage, I'm less okay with losing because the RNG says so.
The other side of the coin: with evade values so high, I can use save scumming to retry hard fights until my character survives out of sheer luck.

Also, getting an high Hit% is not enough, since I believe RMVX does two separate checks: one on attacker's hit% and one on defender's evade%.
So, even if I have high precision, enemies will still evade a lot of my attacks.

I highly suggest you reduce the enemies' chance to evade attacks; if you don't want to make the game easier, you could reduce my damage or reduce my evade chance too. But at least I'll be able to form some sort of strategy based on a semi-accurate prediction of how many hits I can take and how many I need to kill the enemies.
(This may be my personal preference, but it's something I see mentioned quite often in game design articles.°°)

About my previous comments:
- I still feel a pair of mini-quest to introduce the player to the mentality of the game would be an improvement, but I won't press further.
- I don't know about what you're planning to implement about time flow, but right now it's really too overwhelming. A new player may spend at least a few days just getting used to the system and trying to understand what items is useful for what, and when he's got the hang of it it's already too late. Maybe just changing the time limit would help.
- Doesn't the game already tell me what kind of items I get? °°

About menus, it's too bad. Maybe during the development you'll find a way.

GET CRAFTING!

I'm playing the demo and liking it. The basic skeleton is there, it just needs some more polish.
The main problem, for me, is that the game is not very newbie-friendly; it's the main problem because I guess the "fast game" mode is for the newbies to get used to the system. I'm managing to get to the end only after 3 aborted playthrough and only by abusing save scumming.

My suggestions:
- Have some "mini-quests" at the very beginning, to explain the basics of the crafting system. Something like "Hey, you shouldn't leave town defenseless! Bring me some cotton, and I'll show you how to make yourself some armor!".
It's pretty easy to get the hang of one or two crafting systems, but since you have like 6 of them, some better instructions wouldn't hurt.
- Give the player some more control on the flow of time, or at least slow it somehow. I feel like I cannot explore or experiment with the system because the clock keeps ticking.
- Better menus. It would help to categorize the items you can craft.
(For example: "Forge -> Leather, studded leather, iron... -> Leater helm, leather armor..." instead of "Forge -> Big list of everything")

Also, I don't think the monster repellent works. °° I tried using it in the first floor of the mines, but monsters kept attacking me.

Also, actually telling me how many firewoods/ores/plants I got would be better than just "you get a firewood/you get some firewoods".

People are childish when it comes to critisim

Wasn't there another thread about this (and tacos)?

Journeyman

Well, in this case it could even be the opposite: maybe Max uses his system in the "proper" way, while other players will find a lot of exploits.
Only testers will tell.

[RM2K3] DBS without battlers.

I guess I have to see a shrink. :(

Mostly-on-topic: I know it probably won't change your mind, but if I remember well there are ways to use RM2K/3 visual style and resources in RMXP/VX, and they're probably simpler than changing built-in RM2K3 features.
Having said that, I'll stop off-topicing this.

[RM2K3] DBS without battlers.

I hope I don't sound like a troll, but if you want a standard front-view battle system, why not RM2K? °°

Funny picture thread

author=LockeZ
I must be kinda slow because I don't see anything strange or funny in the unemployment rate one. Is there a blooper there somewhere?

"Have you seen the unemployment rate? It was 8.8, but Obama made it grow into 8.6! THAT'S WAY HIGHER!"
(Still, the rest of the graph seems alright, so they probably got the number wrong and it was supposed to be 9.0)

Zephyr Skies: The Winter Sage Review

I don't know, I think some classes (like the alchemist) were a bit overpowered.
Sure, you can even things out with a smart use of the Magic Cards, but still.

Star Stealing Prince

author=emmych
I'd already spent the entire prologue exploring town, and I wasn't much feeling like going back and doing it again!

That's also true.
I just completely ignored the villagers, went into the dungeon, then went back to the village after a few fights to buy some healing items, then a guy gave me a present and I thought "Hey, maybe other people will give me things!" and went around colleting items.

But I was very near to missing all those items entirely.

Star Stealing Prince

I think the difficulty is just right. After all, Snowe was almost at level 5 on his own, so I didn't have to grind more than a couple of minutes; with Snowe able to survive the blizzards, the boss was hard but fair.

The only issue I see, as I said before, is making sure nothing that can be "lost forever" is vital.