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rm2k3 Attack Algorithm

Why are you including the attacker's level in the formula?
Isn't it already factored in his strength?
Unless in your levelling system strength doesn't scale with levels but is some kind of static attribute...

Also: what does "random 1-3" mean? A random value between the constants 1 and 3?
Wouldn't it be better to make it proportional to the overall damage?

Also: how do you change algorithms in RM2K3 without changing the entire battle system? °°
I thought you could only do it with scripts.

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I just had an idea: if you want to add some variety to the "getting things" minigame, you could keep the mechanics but change the layout.

For example: harvesting plants could have a round layout with the cursor circling around it; mining ores could have the cursor going back and forth between the extremes of a shorter line (instead of restarting everytime you click); something like that.
I don't know if I made myself clear, it's kinda hard to explain it without images.

I think it would be pretty easy to implement, it wouldn't change the "core" twitch mechanics you like and would help to break the monotony a bit.

Most loved most hated RM games

But the main character of Laxius Power has a girlfriend! An ELF girlfriend! And they have sex! :(
How can you not totally like him?

And you can check thousands of urns and barrels for the one or two that have items!

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author=Max
The one thing I would want to change, if I had better technology, would be to put a black outline around the words to help with readability.

If you don't have programs that can do that automatically, you could try putting another set of words, black and slightly bigger, under the normal ones.
I'm not sure it would work well, though...

What are you thinking about right now?

Also, wouldn't that make "normal" time travel completely impossible?

"Enjoy your trip to the past... and to the deathly void of space!"

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author=Max
EDIT: Monster repellent is in fact working on the first level of Bloodgully, but it is still possible to trigger battles if you run forward too incautiously and collide with them. I will consider changing the activation trigger to "Action Button" while the Repel Monsters switch is on. That should keep you from running into them faster than they can run away.


I guess the problem is that the place is made of small corridors and sometimes the monsters instead of running away just stay there (maybe because there's an obstacle or something) blocking your way. :/

The problem is that the monsters in the mine are too strong to be beaten without a good weapon/armor, but at the same time you can't dig enough ore to craft yourself some without running into monsters.

Aww, 40 subscribers! I should send you all cookies.

You don't need to thank anybody (well, maybe Max), we subscribe because your game is good. :)
Can't wait for the full version!

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author=kumada
Could you implement a trigger, maybe in the hero's house or the inn, the lets you jump ahead to the game win/lose screen? If you finish ahead of time and clear all the content, it's a lot of just running around waiting for time to pass.


Well, you could just sleep in your house, couldn't you? °°

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I stuck with the "better leather" (I can't remember the name right now) because I didn't want my attacks to fail even more...

Curiosity: does the way MC gets a level change his stats?
Like, if he gets a level by woodcutting he upgrades strength more, while if he gets it by fishing he upgrades dex?

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Hmm... I assumed that the game used two checks because I remember it gave me two possible messages when my attack failed ("missed" and "evaded", something like that); also, because RMXP works that way.
I may be completely wrong, though.

As I said, in Journeyman you can force the RNG to be kind to you through save abuse so it's not about difficulty; I just feel it takes away from the strategy.
(My personal experience: I calculate mentally my chance of surviving based on my Hp and the strength of the enemies, then my character misses 3 attacks in a row while using a "balanced" long sword and a light shield, then I die, then I say fuck it and start saving before every battle and just attacking randomly and realoading if I die.)