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-MAGIC!-
author=Max
I'm not sure what exactly you mean by "character grow" but every spell that does damage or heals scales with MAG which scales with leveling and other character growth.
I meant: how much will the MC's skills improve during the game (both storywise and gameplaywise)?
Will he start as a useless loser and end as a demigod, or will he start as a fairly competent fighter and end as a more competent fighter (or anything in between)?
-MAGIC!-
As you asked, I post here my questions about the "crunch" of the system:
I guess the player will start with few (or none at all) runes and gain them during the game. Will some verbs be more powerful than others (and found later in the game), or will they be about equally effective (so finding more runes only ehnances your versatility)?
Will every character be able to use every rune? Will characters have one or more elements they are "talented" in?
Will every element cover a type of magic (Sun for direct damage, Moon for buff/debuffs, etc), or will this be covered by verbs?
And some new ones:
How hard will it be to get runes? At the end of the game, will the "average" player know just a handful of spells or will he know half of them (or more)?
How will character grow interact with the system?
Will the MC start with 10 mana and end with 1000, or will he start with 100 and end with 150?
Will the MC's stats have a big effect on spells' effectiveness?
Also, I read your post on high-arcana and I think I get what they're about. You could also use them as a one-time way to open new areas. I'd like a game where I can just NUCLEAR BLAST the mountain between me and my destination, or a minor villain's den. I'd like it very much.
I guess the player will start with few (or none at all) runes and gain them during the game. Will some verbs be more powerful than others (and found later in the game), or will they be about equally effective (so finding more runes only ehnances your versatility)?
Will every character be able to use every rune? Will characters have one or more elements they are "talented" in?
Will every element cover a type of magic (Sun for direct damage, Moon for buff/debuffs, etc), or will this be covered by verbs?
And some new ones:
How hard will it be to get runes? At the end of the game, will the "average" player know just a handful of spells or will he know half of them (or more)?
How will character grow interact with the system?
Will the MC start with 10 mana and end with 1000, or will he start with 100 and end with 150?
Will the MC's stats have a big effect on spells' effectiveness?
Also, I read your post on high-arcana and I think I get what they're about. You could also use them as a one-time way to open new areas. I'd like a game where I can just NUCLEAR BLAST the mountain between me and my destination, or a minor villain's den. I'd like it very much.
I Woudln't Mind Some Thoughts On My Magic System
HOW DO YOU DARE TO ASK ME TO POST IN YOUR GAMEPAGE YOU MONSTER?
(I'll copy the questions, and add some more)
(I'll copy the questions, and add some more)
I Woudln't Mind Some Thoughts On My Magic System
A question: you can create a spell by combining one of the five "elemental" runes with one of the twelve "verb" runes. Are the "verb" runes on par with each other in term of power?
I mean: I guess the player will start with few runes (or none at all) and will "get" (learn?) them during the game. Will he be able to create more powerful magic as he learns more powerful runes, or are all the low-Arcana spells on the same power level and getting more runes just ehnances his versatility?
Also: will every character be able to utilize every elemental rune? Will a character have elements he's more proficient with?
Also: will elements roughly define "types" of magic? (For example, Sun as a direct "damage-dealing" magic and Moon as "buff/debuff" magic)
Also: how is the creation of low-arcana and high-arcana integrated into the system? How hard is it to learn runes? Is it possible at all to learn high-arcana or are they just plot devices? Does learning an high-arcana cost exp (or its equivalent)?
The system is potentially very interesting, but I suggest you use this topic to describe it in a more crunch-oriented way.
(Oh, I forgot: HOW DO YOU DARE TO TALK ABOT YOUR GAME IN THE FORUMS YOU MONSTER?)
I mean: I guess the player will start with few runes (or none at all) and will "get" (learn?) them during the game. Will he be able to create more powerful magic as he learns more powerful runes, or are all the low-Arcana spells on the same power level and getting more runes just ehnances his versatility?
Also: will every character be able to utilize every elemental rune? Will a character have elements he's more proficient with?
Also: will elements roughly define "types" of magic? (For example, Sun as a direct "damage-dealing" magic and Moon as "buff/debuff" magic)
Also: how is the creation of low-arcana and high-arcana integrated into the system? How hard is it to learn runes? Is it possible at all to learn high-arcana or are they just plot devices? Does learning an high-arcana cost exp (or its equivalent)?
The system is potentially very interesting, but I suggest you use this topic to describe it in a more crunch-oriented way.
(Oh, I forgot: HOW DO YOU DARE TO TALK ABOT YOUR GAME IN THE FORUMS YOU MONSTER?)
Death and Antagonism: Cool Villains
Guess that RMN Game!
Guess that RMN Game!
So, my turn, right?
Clue 1: The game starts with some strangers looking at your naked body. One of them says to the other she should be "gentler than the last time".
Clue 1: The game starts with some strangers looking at your naked body. One of them says to the other she should be "gentler than the last time".
File Size? Is It Important?
Yeah, 100 and 160 MB are pretty much the same: either you take 5/10 minutes to download it, or you can't download it at all. So no, not really important.
Attention
author=Max
I feel like promoting my game on RMN merely hinders my game development. I feel like the energy it would take to promote my game to outside sites would MUTUALLY EXCLUDE game development. Does anyone else feel this way?
I still didn't do anything on this site, and I don't think I'm actually good at it, but I find promoting my works almost as fun as creating them.
It's an art in itself, and it's pretty sad to see it so looked down upon by "purists".













