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Action Scenes in rm2k3

author=Sauce
I'm saying that people who would rather do programming/writing and not focus on things they're not good at should do what they want.
But if they only like programming and dislike writing, why did they choose to make a game of a genre with such a big emphasis on the writing?

Now that I actually watched your video: I kinda assumed you were one of the "they" we're talking about, but it seems your writing isn't bad. Oh well.

About graphics... finding some consistent facesets wouldn't take you much time (there are some very user-friendly facemaker around on the web), and would improve the scene. Why are you so contrary to it? Same goes for changing a bit some battle animations.

I really cannot understand your reaction to criticism. °° Even Despain, in his first comment, was basically saying that your video has potential and two little mistakes were blocking it.
Then you got defensive, he got offensive and Internet happened.

Action Scenes in rm2k3

But... getting good at programming or map building or whatever takes as much time as getting good at writing. And why do you assume "they" don't like writing? If they're creating RPGs instead of action games, chances are they have some kind of interest in creating a good story.

Birthday

author=Deacon
I hope you don't live with your mom, if you are 25...

You're lucky you aren't in Italy. I can't even begin to thank the universe enough to be permanently away from home at 24.

Random Art Topic

Are they different versions of the same character? In that case, I like 1 and 2 more..
Anyway, he's really an amazing artist!

Whole World or Not

RPGs cities are abstractions of actual cities; how much you abstract them depends on the scope of your story.

If your story spans the whole world, you'll probably include just the 10 or so cities where important events will occur, and for each of them include just the 10 or so important buildings.

If your story is set in a city, you can expand it much more, making it as "big" and interesting as the whole world of my first example.

(I mean, I've lived in my city for years, and I don't think I've seen even 5% of it)

Visual appeal vs other content

Well, caring about looks (either in video games or in partners, which is a pretty creepy parallel now that I think about it) does make you automatically shallow and evil. Especially on the internet.

What fascinates you the most in an RPG?

You know, I never know how to react to the word "animu".
Half of the time it means "I hate when anime tropes are taken too far by people who use them without really understanding them, turing them into bland stereotypes", something with which I couldn't agree more; the other half it means "I hate anime because they're popular".

On topic, NUMBARZ can help characterization too: in a fighting-based story, "the guy who can double jump" and "the guy who can take down a dragon with a punch in the face" are perfectly valid characteristics.
(How much I hate when the inexperienced young main character starts at level 1 and the veteran uber hero who joins him starts at level 2...)

Vindication

author=LockeZ
I cannot believe anyone actually knows about that comic.


I think this was one of the first RPGMaker games I've played at all, so it has something of a nostalgia factor for me...

Visual appeal vs other content

author=Sauce
Maybe, they're bad at writing, can't help that.
They can. It's not hard coded in their DNA or something.

Anyway, as strange as it may seem to you, graphics is part of the storyline. If you look at most professional media, you'll see that the visual style is a great tool for both characterization and setting the mood of the story.

Being a indie game developer is hard: you probably have just one or two things you can do well, but you have to get yourself to an acceptable level in everything.
If graphics aren't your thing, you don't need to become very good at them: you just have to become good enough that they don't detract from the things you can do well.

(Or you can form a team, but that comes with its own set of problems.)

And anyway, I got here about 2 days ago and I posted in 6/7 topics about important parts of game design, none of which had anything to do with graphics at all. °°

(Another thought: sad as it may be to you, in RPGMaker games graphic quality often is a good indicator of how much work went into a game. It's not a rule, obiviously, but a consideration born from years of emphirical experience.)

Action Scenes in rm2k3

I'll just say that the idea that you can't improve your writing skill is the wrongest idea ever. (Well, except for those guys who tried russian roulette with an automatic gun, I guess)

And that "graphics don't matter at all" is exactly as wrong as "graphics are the only thing that matter".