COZZER'S PROFILE

Search

Filter

What are you thinking about right now?

I love LaTeX. :(
I mean, istant professionalism for your essays! And you can insert images or tables without shooting your own balls!

Sideview: Turnbased or ATB?

author=Arandomgamemaker
ABS? Yes, why is it NOT in this topic?

Well, because the topic is "turnbased or atb?". :P

Personally, I still haven't found a RM game that manages to create a ABS that isn't a chore to play.

Misaos Nomination Reminder

For now, I'm going with LCPANES for writing stuff and Aetherion for eye candy stuff.
(And I'm checking other people's nominations on this topic for good games)

(Playing Aetherion is kinda sad... it's like watching the first episode of an awesome anime series that will never get made. :( )

Boss Battle Design Contest - Knowledge is Power

author=Otonoko
Question: Is the "Family War" one supposed to be completely blank (i.e. no pictures, music, or sounds?) It's really offputting.

It would have been so much better if it was made in RM2K... :(

Sideview: Turnbased or ATB?

author=Skie Fortress
I would totally graduate to a higher maker, but RGSS and I don't get along very well. I've tried!


I suggest you look into "Atoa Custom Battle System": it's a script for RMXP that lets you create a custom battle system just changing some variables (it has a lot of optional modules for functions you could want to add, and it lets you choose between a normal turn-based system, an ATB or a CTB).
And you can still implement your personal mechanics through events, if you want.

The Featured Game Thread

I didn't play all of them (just two of them, actually), but I vote for Aetherion too. It's just all-around good.

The LCPANES Terminal

Just got Ending #6.
This game is awesome. Now back to trying not to die this time.

Boss Battle Design Contest - Knowledge is Power

author=Brent
And whoever made the Family Life boss battle...god damn is it ever so creepy without any music or images to speak of
So it's not a bug... °°
(Talking about bugs, I can't open the "The End is Near" game: it says it can't find the archive "protagonist1", or something like that. Am I the only one who had this problem?)

Double post. :( Sorry.

Boss Battle Design Contest - Knowledge is Power

author=Brent
And whoever made the Family Life boss battle...god damn is it ever so creepy without any music or images to speak of

So it's not a bug... °°
(Talking about bugs, I can't open the "The End is Near" game: it says it can't find the archive "protagonist1", or something like that. Am I the only one who had this problem?)

Sideview: Turnbased or ATB?

author=LockeZ
The players in question generally do not like any of the basic concepts of RPGs or strategy games; they dislike thinking and planning, and prefer just stabbing and shooting. So making RPGs designed to appeal to these kinds of players is kind of stupid. If you want to make a game for those kinds of players, make an action game instead. Or an "action RPG", if that's even a different thing from an action game any more.

Well, it CAN be done. I found the gameplay of Star Ocean:TTEOT very good.

The problem is that just taking a turn-based system (which the ABS at its heart is) and putting some random time limits on it doesn't transform it into a fun action system. It's taking the worst of both worlds.

(I still remember how HACK:Sign tried to convince you it had action elements.)