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Let's Draw! - Another Comic! CLOSED!
I'm in too. °° I like the idea!
EDIT: I thought this was something related to the Battledome, but I guess I was wrong.
EDIT: I thought this was something related to the Battledome, but I guess I was wrong.
Inventory hoarding
One of the problems is that, hey, why use potions or grenades when you have healing and attack magic?
In the late game, in most FF-style games, the only useful items end up being Ethers (and some Phoenix Downs for good measure, if your healer dies). And maybe the occasional Megaelixir if things are looking really bad.
For everything else, you have skills/magic, which you can use pretty much whenever you want if you have enough Ethers.
Another problem is that items don't scale: your Cure spell will heal more HP when your characters become better mages, while the potions you hoarded will become useless.
I don't really like having limits for items; my characters can carry 30 different swords but the weight of the tenth potion will break their spine? Are they suicidal, or something?
If you want the player to have less items, just make him find less items (and make them cost more).
The best idea that I can come up right now would be to have only items with effect that cannot be easily replicated by skills.
Maybe there's no healing magic, and you have to use those potions; maybe there's no fire magic, and you have to use those grenades; maybe there's no buff magic, and you have to use drugs or something.
In the late game, in most FF-style games, the only useful items end up being Ethers (and some Phoenix Downs for good measure, if your healer dies). And maybe the occasional Megaelixir if things are looking really bad.
For everything else, you have skills/magic, which you can use pretty much whenever you want if you have enough Ethers.
Another problem is that items don't scale: your Cure spell will heal more HP when your characters become better mages, while the potions you hoarded will become useless.
I don't really like having limits for items; my characters can carry 30 different swords but the weight of the tenth potion will break their spine? Are they suicidal, or something?
If you want the player to have less items, just make him find less items (and make them cost more).
The best idea that I can come up right now would be to have only items with effect that cannot be easily replicated by skills.
Maybe there's no healing magic, and you have to use those potions; maybe there's no fire magic, and you have to use those grenades; maybe there's no buff magic, and you have to use drugs or something.
Taking Some Time Off For Health Reasons
That seems very, very terrible.
I really hope that after the surgery and recovery period things will get better for you.
I really hope that after the surgery and recovery period things will get better for you.
Had an article published at The Escapist
author=Despite
Imagine if the hero instead met that one chick at a party, both were drunk and he'd hit it off with a corny line that somehow made her laugh and they get to chatting. He gets her number and asks her out two days later and she's down for the cause. the end.
If somebody came up with some fun gameplay for this, it would istantly become the best love story in videogames ever.
("You're drunk! Try not to fall on your face and look like an idiot!" ; "You're still drunk! Reach the girl on the dance floor without bumping against the big muscolar angry guy!" ; etc.)
More seriously: personally, I like a bit of reality in my escapism.
How can I think "I wish I was him" or "I wish she was my girl" if he and she aren't human beings?
Gamemaking For It's Own Sake/Creative Expression
author=Darken
You have an amateur community with makers who can do WHATEVER THEY WANT yet we get a lot of RPGs that are trying to be professional RPGs anyway. Calling that creative freedom just feels... dumb.
Maybe because that's "what(ever) they want"...?
If your goal is "creating something fun for myself and others", the guidelines developed over decades of trial and error of games seem the most logical place to start.
We have the freedom to break rules if we want; does not mean we have to, if it won't help us reach our goal.
I'm not saying one HAS to "follow the rules" to create something worthwhile; still, understanding them and choosing to follow them is not "wasting freedom".
The bad move is following them as dogmas without knowing why they exist.
"Be different" is just as much damaging to creativity as "be the same", if they are both orders.
Had an article published at The Escapist
I liked it.
It's sad how most videogames can't seem to accept the fact that their audience isn't entirely composed by 14-years old anymore.
Now, I believe that what is "serious business" for a 14-years old, if done well, is a pretty good light read for an adult (shonen mangas are my main example).
Still, there's so much more that could be done...
It's sad how most videogames can't seem to accept the fact that their audience isn't entirely composed by 14-years old anymore.
Now, I believe that what is "serious business" for a 14-years old, if done well, is a pretty good light read for an adult (shonen mangas are my main example).
Still, there's so much more that could be done...
Whats your favourite Manga/Comic right now?
Right now I'm really loving Shingeki no Kyojin. The fact that even the main characters can and will fail even in important situations makes their determination so much more badass.
Reminds me of the golden days of Berserk a bit.
Too bad I don't like some parts of the art very much (action scenes are good, but faaces were really horrible in the beginning), but it's improving.
Reminds me of the golden days of Berserk a bit.
Too bad I don't like some parts of the art very much (action scenes are good, but faaces were really horrible in the beginning), but it's improving.
Gamemaking For It's Own Sake/Creative Expression
author=Calunio
Though I enjoy the development process as a personal experience as well, I'm very result-oriented, and I can't get motivated unless I think of a final product that will be played by people and from which I'll get feedback etc.
I agree with this.
Gamemaking is an hobby for me and I don't take it seriously at all, but if I at any point thought I'm creating something that has no entertainment value to anybody except me I'd lose any motivation.
Daily Drawing Challenge!
Thank you, alterego! The manga style it's half because it's the one I like most and... and sadly, half because it's the only one I'm any good at.
If you do, I'll be first in line.
author=Dudesoft
I should lay down some inking tutorials sometime.
If you do, I'll be first in line.
Daily Drawing Challenge!
Anyway, I can finally upload my attempts at this thing!
Rather than focusing on a good anatomy, I tried to make the most "complete" drawing I could in the allowed time slot. That's because I think inking and faces are the two areas where I need to improve the most. (Though I do need to improve in everything... so many good people here. °°)
Day 1

Day 2

Day 3

"Faces at odd angles are a biotch", indeed.
Day 4

Didn't have time to ink this one. :/
I somehow lost my drawing for Day 5. ò_o
Day 6

Day 7

Her feet suck. :( But I was running out of time...
If somebody has any criticism or any tips on how to better improve, I'd be glad to hear them!
Rather than focusing on a good anatomy, I tried to make the most "complete" drawing I could in the allowed time slot. That's because I think inking and faces are the two areas where I need to improve the most. (Though I do need to improve in everything... so many good people here. °°)
Day 1

Day 2

Day 3

"Faces at odd angles are a biotch", indeed.
Day 4

Didn't have time to ink this one. :/
I somehow lost my drawing for Day 5. ò_o
Day 6

Day 7

Her feet suck. :( But I was running out of time...
If somebody has any criticism or any tips on how to better improve, I'd be glad to hear them!













