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I translate games as I don't have enough time to make them.
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Giving Feedback: Pass or Fail
Questing by Pladough
I have updated the pass or fail mechanics. Please read the first post to find out how it's going to work from now on.
I felt that the older system was too arbitrary and not enough structured. The new rating system will help being more objective.
I hope some games who failed will submit their games again (after making some changes) because I honestly think a lot of them would pass with the new system. From now on, Passing will be based on the final result of your score as opposed to how I felt after playing the game for 10 minutes. I really think it will be *much* better that way.
Ultima187's game would actually most probably pass with this system. I hope you'll enjoy the new reviewing format.
I'm actually going to go ahead and "hide" the older entries of Pof V1. I was still finding my feet and altough the core idea was good, I realized that it needed to be tweaked. They will act as archives of some sort for people who would like to find out more about a certain game.
From now on, each game being PoFed will have a score which I think will make things a lot more interesting. It will give a much better idea of my appreciation of a game than just the really vague "Pass" and "Fail".
I have updated the pass or fail mechanics. Please read the first post to find out how it's going to work from now on.
I felt that the older system was too arbitrary and not enough structured. The new rating system will help being more objective.
I hope some games who failed will submit their games again (after making some changes) because I honestly think a lot of them would pass with the new system. From now on, Passing will be based on the final result of your score as opposed to how I felt after playing the game for 10 minutes. I really think it will be *much* better that way.
Ultima187's game would actually most probably pass with this system. I hope you'll enjoy the new reviewing format.
I'm actually going to go ahead and "hide" the older entries of Pof V1. I was still finding my feet and altough the core idea was good, I realized that it needed to be tweaked. They will act as archives of some sort for people who would like to find out more about a certain game.
From now on, each game being PoFed will have a score which I think will make things a lot more interesting. It will give a much better idea of my appreciation of a game than just the really vague "Pass" and "Fail".
[VX]Displaying Icons
Hi Brewmeister,
I pretty much need to draw icons to show up every time I use the command \IC.
I'll admit to you that I really suck with scripts and don't even know what to do despite the explanations you've given... :(.
I pretty much need to draw icons to show up every time I use the command \IC.
I'll admit to you that I really suck with scripts and don't even know what to do despite the explanations you've given... :(.
[VX]Displaying Icons
This might be very simple but I can't figure it out.
I manage to display icons in dialogue boxes but can't do so in the Databse/terms/parameters
This is what happens:
Could explain to me how I could make the \IC function work everywhere in my game?
I'm using the following script to display icons in my game:
I manage to display icons in dialogue boxes but can't do so in the Databse/terms/parameters
This is what happens:

Could explain to me how I could make the \IC function work everywhere in my game?
I'm using the following script to display icons in my game:
#==============================================================================
# ** Window_Message
#------------------------------------------------------------------------------
# This message window is used to display text.
#==============================================================================
class Window_Message
#--------------------------------------------------------------------------
# * Convert Special Characters
#--------------------------------------------------------------------------
alias crea_convert_special_characters convert_special_characters
def convert_special_characters
crea_convert_special_characters
@text.gsub!(/\\IC\[([0-9]+)\]/i) { "\x09[#{$1}]" }
end
#--------------------------------------------------------------------
# * Update Message
#--------------------------------------------------------------------------
def update_message
loop do
c = @text.slice!(/./m) # Get next text character
case c
when nil # There is no text that must be drawn
finish_message # Finish update
break
when "\x00" # New line
new_line
if @line_count >= MAX_LINE # If line count is maximum
unless @text.empty? # If there is more
self.pause = true # Insert number input
break
end
end
when "\x01" # \C[n] (text character color change)
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.color = text_color($1.to_i)
next
when "\x02" # \G (gold display)
@gold_window.refresh
@gold_window.open
when "\x03" # \. (wait 1/4 second)
@wait_count = 15
break
when "\x04" # \| (wait 1 second)
@wait_count = 60
break
when "\x05" # \! (Wait for input)
self.pause = true
break
when "\x06" # \> (Fast display ON)
@line_show_fast = true
when "\x07" # \< (Fast display OFF)
@line_show_fast = false
when "\x08" # \^ (No wait for input)
@pause_skip = true
when "\x09" # \IC[n] (show icon)
@text.sub!(/\[([0-9]+)\]/, "")
draw_icon($1.to_i, @contents_x, @contents_y)
@contents_x += 24
else # Normal text character
contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
c_width = contents.text_size(c).width
@contents_x += c_width
end
break unless @show_fast or @line_show_fast
end
end
end
Reincarnations
Giving Feedback: Pass or Fail
The World Is Made of Paper
I tried this. I actually started doing a video review but I stopped.
Actually, it's more of a book than a visual novel. I guess I was lured by the pretty pictures and I thought there would loads of them with some text to them.
I guess I was expecting some sort of comic book judging from the screenshots but it's mostly reading. Kudos on the art however, it was pretty good.
Actually, it's more of a book than a visual novel. I guess I was lured by the pretty pictures and I thought there would loads of them with some text to them.
I guess I was expecting some sort of comic book judging from the screenshots but it's mostly reading. Kudos on the art however, it was pretty good.
Review Just One Game
I haven't forgotten you, Yeaster. I'm in my finals right now and have little time to play your game. It might take a while but I'll get there eventually.
Diary System Done!
Ohh... cliffhanger. I loved it. I thought the diary entries would be boring to read but you've kept things concise, well done.















