CREATION'S PROFILE
I translate games as I don't have enough time to make them.
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Eyes Without a Face
Eyes Without a Face est un court jeu d'aventure crée pendant une semaine pour un concours d'Halloween sur une communeauté anglaise. Le concours était sur le thème "Film d'horreur" et nous devions créer un jeu qui soit soit basé sur ou inspiré d'un film d'horreur. Notre groupe choisi "Les Yeux Sans Visage," un film français des années 60 réalisé par Franju.
Download Link: http://www.rpg-maker.fr/jeux-577-les-yeux-sans-visage.html
Argh, YDS, is this google translator? Why not use the translation I did for your game. I just noticed this :).
Giving Feedback: Pass or Fail
Wow, thank you Miracle.
I'll give them a look and tell you what I think about it. While those seem to look good the only problem I have is that I wanted things to be black and white to fit with the RMN style if you will.
But again, thank you. I'll definitely give those a look.
I'll give them a look and tell you what I think about it. While those seem to look good the only problem I have is that I wanted things to be black and white to fit with the RMN style if you will.
But again, thank you. I'll definitely give those a look.
I concede
It's a good thing you submitted your game for feedback. You really are making the right thing by switching to sphere.
Earthquake in Japan
Yeah, I was wondering when someone was going to bring up the ''I'd rather not give money, (american) companies steal it'' excuse so they can cop out of making a donation.
EDIT: Along the ''I don't have 10 bucks but I have shitloads of videogames, the internet, a ps3, a recent PC...'' That's also a classic of maturity.
EDIT: Along the ''I don't have 10 bucks but I have shitloads of videogames, the internet, a ps3, a recent PC...'' That's also a classic of maturity.
Giving Feedback: Pass or Fail
In the long run, the hit detection flaw is really going to harm the rest of your game which really is a shame since the rest if pretty damn good. I'm actually pretty lenient I think, some people would ragequit if the hit detection bug happened only once. You really can't make up for this by having players have to use strafe of the boomerang. I mean, those should be tactics, not techniques players have to use to circumvent a flaw you are fully aware is present in your game. The ''it's mostly an exploration game with puzzles game'' doesn't work for me as an excuse. As far as I'm concerned, if you're going to implement something in your game, make sure it works great or don't implement it at all.
I understand that it sucks to have spent so much time on this and to be stuck with a pretty serious glitch and I understand that you're unwilling to start from the ground up. Hopefully you'll find a way to fix this.
I understand that it sucks to have spent so much time on this and to be stuck with a pretty serious glitch and I understand that you're unwilling to start from the ground up. Hopefully you'll find a way to fix this.
Earthquake in Japan
He used earthquake.The thing is, if you started to create a thread every time a tragedy takes place, this place would be overrun faster than BOF II updates.
we have a culprit, its geodude. He used earthquake.Yeah, that disaster is pretty funny, right? -____-'
The Screenshot Topic Returns
I don't know if you guys will like this but it's a shot from my project (yeah, I do make games). I know there's a perspective problem but I don't intend to fix it any time soon (not before I finish drawing my tilesets).
Everything is custom. I used Zelda as a reference.

Everything is custom. I used Zelda as a reference.

Xtra Video
Not as funny as the other one but still entertaining.
I think you're starting to enjoy making trailers too much though :). Spend that time on your game instead :D!
I think you're starting to enjoy making trailers too much though :). Spend that time on your game instead :D!
Giving Feedback: Pass or Fail
@Creation - The main focus of the game is not fighting, it's the puzzles/exploration. How would you feel if you were playing a Zelda game where there was NO fighting? That's even worse than the somewhat sloppy hit detection.
Hmm... what? Sorry, but I read my comment again and I don't understand your reply. Why are you talking about no fighting?
You know you could have fights by using another engine right? What I was saying is that you might want to consider using another engine for your game because RPG Maker doesn't seem adapted for what you're trying to do considering the pretty serious hit detection problem. The boomerang animation was also a bit choppy because of the tiles system.
Even if your game is focused on exploration, it doesn't mean that it's ok if combat is buggy (which it is and it's not your fault).
Besides, Darken seems to suggest a pretty reasonable solution. Am I missing something here?














