CRINGINSID'S PROFILE

Hey it's a' me. I make games er… sometimes? I like wacky stuff so they'll be weird, so uhh… have fun with that.

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What Defines Grinding

I'm pretty guilty of making a lot of RPG's I play redundant because of my bad habits, one of those being grinding excessively. However, other times I prefer purposefully nerfing the game via doing the opposite, as in, getting into fights sparingly and being underlevel constantly. And now that I think my experiences with both sides, that's a problem.
Sometimes you can be either overleveled and have no fun with the game cause you win too easily or underleveled and have no fun with the game cause you loose too much. But that mostly depends on the game in question and the playstyle of the person playing it. A lot of games fall in 2 categories. Either very forgiving on their leveling system, allowing players to never have to grind to be strong enough to defeat enemies. Or being super dupity unforgiving, essentially forcing the player to grind in order to progress. Of the two I prefer the first, mostly because when I tolerate grinding it's because I want to grind. And forcing the player to do so is kinda cheap, it doesn't make the game harder, it just makes it frustrating.
Some games have managed to go around this dilemma, such as removing a level system entirely, not letting the player grind at all, or punishing you for grinding in the first place. Games that do this can be hit or miss. I personally like games that limit your battles and in turn limit your exp. Mostly because leveling up just all around feels good and removing it kinda bums (some games do this very very well though). And in some games a stagnant level usually indicates intense INTENSE difficulty, and an overall feeling of "oh crap I can't make this any easier can I?".
But as the final word about the situation I guess I can say it depends on the game your making. If you want to focus on story, don't make grinding an attractive option. Mostly cause of situations like "huh, so that's what we have to do? nvm imma go mass murder some slimes to become op." or, "oh no I cant beat this boss he's too hard, welp gotta slay half his army to get exp so I can beat him.". And removing grinding or levels is effective only if the tone calls for it, and/or it is used cleverly. So really the best solution is testing ya game and playing it in it's full to see if it flows smoothly.

Also now that I think of it, perhaps grinding can be used as a narrative tool... I just haven't seen it being used effectively yet... or being used at all...

dreamy sci-fi hip hop beat to study/relax to + synthpop battle theme

the music is great but the fact that one of the tracks is called "gotta go fast" is even better

I can't change my profile picture.

Locker worked.
Wow how didn't I think of that.

I can't change my profile picture.

I've been trying for about a few weeks now, and I can't get anything to work.

Here's some backstory/ context.
I drew myself a profile picture, and it even fits the 150x150 ratio. I first tried posting it to discord and copying the link (cause I'm tedious like that). That didn't work so with further attempts with different sources I also failed. SOoo, that brings me to imgur, because other users on this site used that site to get their profile pic here. But that didn't work either. I thought that maybe it was the resolution of my drawing, cause I usually make the resolution pretty high (the size still being 150x150) so I drew another one with the resolution set to 1. That didn't work. I even decided to mess around getting some random picture that had a 150x150 ratio and that didn't work either. SO in a final desperate plea, I edited the image so that it was 149x149 to see if it was the maximum thing messing it up, that didn't work either. SO in a final final desperate plea I made a 50x50 little thing to see if THAT would work and guess what it d id nOt.

I don't know if it's maybe my internet connection (even though it's pretty good). Or maybe it's the size of the images I'm trying to use. (image i'm trying to use is 4.37 KB fyi) So yeah I'm pretty confusion pls help or pls fix.
thank u

[RMVX ACE] Are there any sideview battle systems that animate both the battlers and the party characters?

It looks pretty versatile. Exactly what I needed, thank you.

[RMVX ACE] Are there any sideview battle systems that animate both the battlers and the party characters?

I've been looking for a while and I haven't really found anything. Er, at least anything that has animation on both sides of the battle, it's either one or the other. I see a lot of games that use this type of system but for the life of me I can't find one myself.
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